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Posts from “Who is stronger?” – Might versus Magic.

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14 years ago
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Tournament Organizer and Head Judge - KillAndAction.
My number I.C.Q. 458071313 and email address killa_homm@sama.ru.
Tournament Judge - alex_nv.
I.C.Q. 364581417, email address alex_nv_2004@mail.ru
Tournament Judge - Adv.
I.C.Q. 363637800

This tournament is an official rated tournament.

Tournament Scheme.
Tournament deadlines are determined based on the number of registered participants at a rate of: 1 round - 7 days.
Tournament participants are divided into 2 groups depending on the faction group they declared during registration for this tournament:
- "Strength" Factions: Inferno, Haven, Sylvan, Stronghold
- "Magic" Factions: Dungeon, Necropolis, Academy, Fortress.
Any equal number of players in the corresponding "Strength" and "Magic" factions participate in the tournament.
Reasons for a player's elimination:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judges, or tournament participants.
An eliminated player is replaced by the next player who registered first after the registration for this tournament ended. All results of the participant who left the tournament are passed as "inheritance" to the player entering the tournament as their replacement.

The tournament consists of 2 stages: group and playoff.
Group Stage.
Consists of 7 rounds of 7 days each.
Pairs in the 1st round are formed by random draw. Mandatory condition for the draw of each round: each player must play against each participant no more than once, meaning repeated pairs are not allowed. "Strength" factions play against "Magic" factions. If a player is drawn first in a pair, they play as red. If a player is drawn second in a pair, they play as blue.
The 2nd round and all subsequent rounds proceed as follows:
- players of each faction are distributed by rank within their factions according to points earned and the Buchholz coefficient;
- the draw is conducted among those who took the top 6 places in the "Strength" faction and top 6 places in the "Magic" faction, and among those who took the bottom 7 places in the "Strength" faction and bottom 7 places in the "Magic" faction (if the number of registered players is 13 for each faction).
In case a repeated pair occurs, the player drawn to play as red (drawn first in the pair) automatically gets an opponent from the opposite faction who is in a lower position than the player they were previously assigned. The repeating player enters the draw for the remaining "bottom" places in the "Strength" or "Magic" faction.
Games are played on Huge size templates by sequentially crossing out one template in turn by each player from the full list for each game. The blue player starts crossing out templates first.
The choice of "their own" factions occurs every round immediately before each game. To do this, each player reports their faction to one of the judges currently available on ICQ. The judge informs both players of the result of the choice, after which the map for the game is generated either by the judge or by the players themselves.
Mandatory condition when choosing factions: a player cannot play more than 2 times with one of their factions at this stage.
A win is awarded 2 points, a loss - 0 points, and a draw - 1 point.
Regarding discrepancies, time difficulties, being ignored by an opponent, etc., please report immediately in the tournament thread.
In case of failure to meet tournament deadlines:
- if player 1 and player 2 do not appear on the forum (do not write a report, do not explain reasons why the game has not started/finished, etc.), both are awarded a technical defeat (Option A);
- if player 1 does not appear (does not write a report, does not explain reasons why the game has not started/finished, etc.) and player 2 posts info on the forum, then player 1 is awarded a technical defeat and player 2 - a technical victory (Option B);
- if players 1 and 2 are playing but fail to finish the game within the deadlines, they are given 3 days to complete it, starting from the day following the end of the current round. If after 3 days these players still fail to play the round, then either Option A or Option B comes into force (depending on the situation).
Playoff Stage.
Based on the results of the group stage, 4 players who took 1st to 4th place in the "Strength" factions and 4 players from the "Magic" factions advance to this stage of the tournament.
The bracket for the round of 16, quarterfinals, semifinals, and the tournament final will be determined before the start of the playoff stage. The bracket will be formed regardless of the number of "Strength" and "Magic" faction players who reached the same stage. The tournament final is played as best-of-3 (up to 2 wins), but for no more than 3 games.

Tournament Rules.
Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, and the Tournament Edition mod is used in this tournament. By default, the game is played on the Ubi server. By agreement, the game may be played via Hamachi, COMODO EasyVPN, GameRanger, and similar programs.
Template list:
Huge size - M3, sun, letos, labyrinth, mask, rainbow, spider.

Useful Links.
TE 5.5
Wheel-mod for TE version 5.5
list of changes in TE 5.5 relative to version 5.2
IRMG version 1.6.5
Template Schemes
Huge size Templates

Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Daily saves are mandatory. Since the game has autosave - it is recommended to save once every 3 days.
Each player in each round has the right to one restart with map regeneration no later than the end of day 2, week 1, month 1.

If at the end of a battle / final battle all creatures of both players perish, the victory goes to the one who performed the last action on the battlefield (for example, cast Armageddon, broke a crystal, attacked with lava dragon creatures and died from fire shield damage).

Prohibitions.
The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).
The "Red-rush" technique is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
Any joining of neutrals is prohibited; as an exception, joined units can be sacrificed into a pit or sold at the market.
It is prohibited to use the travel spell "Astral Gates" to jump into the opponent's starting zone.

In case of connection loss or game crash, the last autosave is loaded; players are required to repeat all their moves exactly up to the moment of connection loss or crash.
In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.
In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is used in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

Example of tournament registration:
Kapusta
icq 111222333
"Magic" Factions
Weekdays after 7 PM, weekends by agreement.

LIST OF REGISTERED TOURNAMENT PARTICIPANTS. registration open until August 13, 2012.
1.аlex_nv-364581417. "Magic" Factions. By agreement.
2.TIO-624336691. "Magic" Factions. By agreement.
3.Stefandmy-591879650. "Strength" Factions. By agreement.
4.ABKSever-646034661. "Magic" Factions. By agreement.
5.sir_moz - 395049982. "Magic" Factions. Evenings on weekdays (after 10:00 PM Moscow time) and weekends, better to agree in advance.
6.Igrok- -76-369816877. "Magic" Factions. By agreement.
7.Yaughen-604023507. "Strength" Factions. Game time - by agreement.
8.dmitrik-158763298. "Strength" Factions. After 10:00 PM Moscow time.
9.Staffa-619013814. "Strength" Factions. Eliminated from the tournament starting from the 3rd round for skipping 2 rounds.
10.KillAndAction-458071313. "Strength" Factions. Weekdays - after 10 PM Moscow time, weekends - by agreement.
11.HoM[M]ie-375185056. "Strength" Factions. Basically any time, but better between 10:00 and 01:00.
12.Vip.rus-444045705. "Magic" Factions.
13.Noom-644980173. "Magic" Factions.
14.JonnyP-575169271. "Strength" Factions. By agreement.
15.St Garibaldi-613669219. "Magic" Factions. By agreement.
16.Adv-363637800. "Strength" Factions. Weekdays after 9-10 PM Moscow time, weekends by agreement.
17.BOLIVAR-576881700. "Magic" Factions. Eliminated from the tournament starting from the 3rd round for skipping 2 rounds. Starting from the 4th round, acted as a replacement for Zaocide in the "Strength" Faction.
18.crazydevil-630529163. "Magic" Factions. I work three on three; any time on weekends if free; when working only after 12 midnight Moscow time.
19.XREH-1019833, Skype- xreh_ua (in case you cannot add me on ICQ). "Strength" Factions.
20.ekzekut-466117016. "Magic" Factions. In the evenings.
21.fil0sof-367575704. "Magic" Factions. Tuesdays and Wednesdays any time by prior agreement, other days after 00 Moscow time or without time limit with forced breaks in the game.
22.Will-649573597. "Strength" Factions.
23.DanielМ-43942196."Magic" Factions. Weekdays after 9-10 PM, weekends - by agreement.
24.Zaocide-207183440. "Strength" Factions. Weekdays after 9 PM, weekends - when online.
25.Nob0dy-364055693. "Magic" Factions. By prior agreement.
26.Элементаль Бога-605065758. "Strength" Factions. Friday evening, Saturday, Sunday.
27.G_L-466312352. "Strength" Factions. Usually after 9:00 PM Moscow time.
Round 1 dates: August 13-19.
Round 2 dates: August 20-26.
Round 3 dates: August 27 - September 02.
Round 4 dates: September 03-09.
Round 5 dates: September 10-16.
Round 6 dates: September 17-23.
Round 7 dates: September 24-30.



Round of 16 dates: October 05-12
Quarterfinal dates: October 13-19.
Semifinal dates: October 20-26.
Final dates:
October 27 - November 02 (Game 1);
October 03 - November 09 (Game 2);
November 10 - November 16 (Game 3).

Tournament winner Will.
Reward: an avatar image and the general respect of players :smile03: .
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14 years ago
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Let's discuss the rules for the upcoming tournament. I ask that respected players share their thoughts; I will try to take your wishes into account, as much as possible... Perhaps the first question is: Are we playing on the TEST version of 5.5?
In reply to KillAndAction
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14 years ago
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Alex_nv
icq 364581417
"Magic" Factions
By agreement.
KillAndAction
The drawing of "your" factions takes place every turn, immediately before each game. A mandatory condition when drawing factions: if the number of participants in each of the "Strength" or "Magic" factions is from 4 to 6 players per faction, then when drawing factions between opponents, there should not be games with at least one of the factions more than twice. If the total number is from 6 to 10 players per faction of "Strength" or "Magic", then in the presented list of factions, there should not be a mention of at least one of the factions more than three times. And so on...
Can you give an example for the case when there are 12 players per faction?
KillAndAction
Perhaps this question arises immediately. Are we playing on the TE version 5.5?
I'm in favor of TE 5.5.
14 years ago
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TIO
icq: 624-336-691
faction: Academy
By agreement
P.S. I'm playing TE 5.5.
In reply to TIO
14 years ago
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I would suggest not using the large map templates for this tournament format, as all factions except for the Dwarves will have an inherent advantage. Perhaps the spiral map could be kept, though.

As for Heroes 5.5, it will be well-tested by August, and there's a significant difference between Necropolis in 5.2 and 5.5.
14 years ago
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Stefandmy
591879650
negotiable
Strength
P.S. It's clear that everyone is going for magic. If you're just copying templates, it doesn't really matter if they're small or not. :)
In reply to Stefandmy
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14 years ago
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I don't really mind if only the huge size templates are left...
In reply to dmitrik
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14 years ago
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dmitrik
I would suggest not using the large map templates for this tournament format, as all mages except for the Dwarves will have an inherent advantage. Perhaps the Spiral map could be left in, I think.

As for Might & Magic V: Darkside of Xeen, it will be well-tested by August, and there is a big difference between Necropolis in 5.2 and 5.5.
dmitrik, are you going to register for the tournament?
In reply to KillAndAction
14 years ago
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ABKSever
646034661
Magic
To be agreed upon
Well, if the tournament starts on August 1st, I think the new version will already be tested, so I think we should already be using 5.5.
In reply to ABKSever
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14 years ago
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I would register, but I don't know what will happen with my time. Just in case, save a spot for me. For 5.5.

Magic, definitely.
In reply to sir_moz
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14 years ago
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sir_moz
I would register, but I don't know what will happen with my time. Just in case, leave a spot for me. For 5.5.

Magic, definitely.
OK. Noted. Maybe you could play with factions that are more challenging to win with in this setup? ;)
In reply to KillAndAction
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14 years ago
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Player: -76 ICQ: 369816877 Time: to be arranged For magic.
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14 years ago
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I'm signing up.
Asya, 604-023-507
Playing time – to be arranged.
Strength.
In reply to Yaugen
14 years ago
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dmitrik
158763298
after 10:00 PM Moscow time
Strength
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14 years ago
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Staffa
619013814
Power

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