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A simple mission, but for some reason, I wanted to describe it :).
- Leave the Temple of the Pearl Priestesses;
- Reach the city of Umia;
- Find the Dragon Spring;
- Capture and rebuild Strandholm;
Additional objectives:
- Earn the Tears or Blood class for your hero;
- Defeat the poachers;
- Destroy the Wolf's ship.
So, we start with a Sanctuary hero near the Temple of Shalassa. However, the hero is somewhat unusual: if you chose a mage, the attack will be not with Water, but with Light.
So, we go a little back, defeat an enemy squad. Then we move forward, don't forget to defeat another squad, and recruit the priestesses. When we defeat a large enemy squad, a quest appears to meet a Dai'mon Nag, who is waiting for us near the city of Umia. Before starting the quest, it is better to go northeast, where we will see water elementals (Irina will tell us about them; they are only there during the first playthrough, if you take the artifact immediately). We approach them, and a choice appears: fight the elementals or negotiate with them (in the second case, you will also have to fight, but with a smaller army, and you will also get Tears points - I chose this option). If you, like me, choose the second option, we will get the staff a little later - first, we go further east, where we save the kappas from poachers. Now we go to the fire elementals, not forgetting to defeat all squads on our way. When we get the staff, we return to the place where we received the quest to go to the city and go southwest. Suddenly, it turns out that the path is blocked by water - we go further west, approach the spring (I'm not sure, but at this moment, the mage heroine should start attacking with Water) and get the ability to walk on water, if our army consists of amphibians. We also save the shark warriors and return to the crossing. Then we go down into the Dungeon, where we first go south (a dead end with an artifact), and then north and to the exit. On the surface, we don't forget to visit the upgrade location, and we meet the local Dai'mon.
So, now we have a city where we can build four types of troops. We capture the mines, repel everything around the city, then we go further along the road, and capture the fort. As soon as we enter the territory of the second fort, the enemy will start acting more actively. To avoid playing a game of tag, we capture the second fort, and then wait on the border of our territory, near the city. Don't forget to convert everything!
There you will have to stand for about two weeks, during this time we build two types of portals and all types of fortifications in the city. When we are ready, we teleport to the city, gather troops, the next day we teleport to the last captured fort, and the next day we defeat the enemy. The choice of "execute or pardon" is entirely up to you! :)
Most likely, right after this choice, you will have enough points to gain reputation, but we will do this in the next mission. Victory :)!
"Ashes and Fury"
Main objectives:- Leave the Temple of the Pearl Priestesses;
- Reach the city of Umia;
- Find the Dragon Spring;
- Capture and rebuild Strandholm;
Additional objectives:
- Earn the Tears or Blood class for your hero;
- Defeat the poachers;
- Destroy the Wolf's ship.
Walkthrough
So, we start with a Sanctuary hero near the Temple of Shalassa. However, the hero is somewhat unusual: if you chose a mage, the attack will be not with Water, but with Light.
So, we go a little back, defeat an enemy squad. Then we move forward, don't forget to defeat another squad, and recruit the priestesses. When we defeat a large enemy squad, a quest appears to meet a Dai'mon Nag, who is waiting for us near the city of Umia. Before starting the quest, it is better to go northeast, where we will see water elementals (Irina will tell us about them; they are only there during the first playthrough, if you take the artifact immediately). We approach them, and a choice appears: fight the elementals or negotiate with them (in the second case, you will also have to fight, but with a smaller army, and you will also get Tears points - I chose this option). If you, like me, choose the second option, we will get the staff a little later - first, we go further east, where we save the kappas from poachers. Now we go to the fire elementals, not forgetting to defeat all squads on our way. When we get the staff, we return to the place where we received the quest to go to the city and go southwest. Suddenly, it turns out that the path is blocked by water - we go further west, approach the spring (I'm not sure, but at this moment, the mage heroine should start attacking with Water) and get the ability to walk on water, if our army consists of amphibians. We also save the shark warriors and return to the crossing. Then we go down into the Dungeon, where we first go south (a dead end with an artifact), and then north and to the exit. On the surface, we don't forget to visit the upgrade location, and we meet the local Dai'mon.
So, now we have a city where we can build four types of troops. We capture the mines, repel everything around the city, then we go further along the road, and capture the fort. As soon as we enter the territory of the second fort, the enemy will start acting more actively. To avoid playing a game of tag, we capture the second fort, and then wait on the border of our territory, near the city. Don't forget to convert everything!
There you will have to stand for about two weeks, during this time we build two types of portals and all types of fortifications in the city. When we are ready, we teleport to the city, gather troops, the next day we teleport to the last captured fort, and the next day we defeat the enemy. The choice of "execute or pardon" is entirely up to you! :)
Most likely, right after this choice, you will have enough points to gain reputation, but we will do this in the next mission. Victory :)!