- if he runs out of mana, archers, and flyers, and his catapult is weak while you still have ranged units in your castle, he won't retreat. It's as if he wants to give you some experience...:cool:
Posts from - What are the drawbacks of Heroes 3? (What didn't you like about it?)
Furthermore, there are no artifact sets. This is garbage. There is nothing to strive for in the game. In 5, you grab some "stick" that increases the Attack skill by 3 and you can just stop; you won't find anything better, let alone assemble an artifact set.
Realistically, you need to play 5 on a 21-inch monitor with high resolution (not even mentioning the GPU) just to actually increase the map view somehow, instead of constantly scrolling the mouse wheel to look around.
But 3 loses to 5 in terms of abilities. The skill wheel in 5 rules.
Secondly, there weren't any assembled artifacts in Heroes of Might and Magic III right away, and we used to run around with single items. )).
And thirdly, I play Heroes of Might and Magic V on a 17-inch monitor with the classic camera at maximum distance, and everything is fine...
Ich habe Angst...
Angst...
So many meaningless rants and declarations of eternal love, and so much negativity towards other projects...
Hmm...
As for the topic.
I can't play any single "Heroes" game for too long. Right now, it's "week" of the third game.
I love all of them from 2 to 4. And periodically: I feel drawn to the fifth, and I launch the first one.
Each game has its own advantages. And the fourth one is definitely not a failure. A well-made patch, which is essentially what Equilibris is, eliminates a large portion of the "shortcomings" of the fourth game. And even without Equilibris, the game is excellent.
What are the advantages and disadvantages of the third game? In my opinion, the main disadvantage is the "castle" circus: 9 factions is too much. The classic scheme: death - life, wizards - Warlocks, nature and strength first appeared in the second game and were successfully transferred with minor changes to the fourth. And since my first experience with the "Heroes" series was with the second game, then the fourth, and only then the third, it was not easy to get used to 9 factions (races - call them whatever you want), and I really didn't like this inconsistency...
Also, I used to find the interface of the third game inconvenient (again, compared to the fourth and second), but I'm playing it.
As for the advantages: dynamic, vibrant, in many ways convenient, atmospheric - all the same heroes, and this is more of a simple merit of the third game. An excellent game from an excellent series.
"Истинно могуч тот, кто побеждает самого себя"
You're just a fan of the second and fourth installments (although there are more similarities between the second and third than between the second and fourth)...
And what don't you like about the 9 cities? On the contrary, it adds its own touch to the world of the third game, more tactics, more choice, and as a result, greater replayability (I don't understand the meaning of the word myself, but it sounds good ;))
I wrote that I love parts 2 through 4, not just 2 and 4.
I didn't say anything about part 3 because everyone already loves it!
I already wrote about this. If you want, it's an "ideological" inconsistency. But there are enough tactics for the "classic" scheme.
Well, that's what makes part 3 good, that it has 9 different towns. If, for example, there wasn't the Stronghold and the Swamp, I would honestly be very upset.
"Истинно могуч тот, кто побеждает самого себя"
Well, let's just say that's one of the advantages of the third game: it has as many as 9 towns. If, for example, there were no Stronghold and Swamp, I would honestly be very disappointed.
Все люди - братья, но в каждом из нас спит волк.
