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What are the most effective level 1 and 2 spells? And which spells should be cast on which creatures? Briefly, if possible... :)
I'm reading about magic. I'm confused, who are the undead? Are they living creatures? Or is it the opposite, Necropolis?
Added after 16 minutes
And in general, I'm reading the manual from FizMig, it's great, everything is explained in so much detail, although there are some questions.
Could you please advise which faction has the best starting army for clearing territory with minimal losses on the way to the enemy city and capturing the city itself?
It varies. But if you want to avoid losses, I would recommend Necropolis and Galthran.
Which level 1 and 2 spells are the most effective? And on whom should they be cast?
What are undead? Are they living creatures?
On the very first day, it is desirable to upgrade necromancy to expert level using chests and stones. Until vampires and liches appear, it is advisable not to attack ranged units. But low-level infantry units should be eliminated. This is to increase the number of skeletons. Black knights are also effective. Dragons are weak. Many don't even build them. In my opinion, it's better to build them.
In general, the main thing is the number of skeletons.
Added 4 minutes later
More questions. Necromancy raises 10-30% of killed units as skeletons. Does it raise your own killed units, the opponent's, or all killed units in total? Because once I got a lot of skeletons, more than the number of my own units that were killed. How do you think, is it reasonable to level up a Hero's "Learning" skill? Is the 5%, 10%, 15% bonus needed? Wouldn't it be better to quickly gain experience in battles? Is "Magic" and "Intelligence" preferable? If I'm going to play a rush strategy, and the "Blind" spell is enough for me, can I skip leveling up "Wisdom"? Would it be better to level up Attack, Defense, and Logistics?
Why didn't you mention "Blind" from Magic of Fire? It's a second-level spell, and I've already tried it. I think it's a very effective spell. What do you think?
Another question. Necromancy raises 10-30% of killed units as skeletons. Does it raise your own killed units, the opponent's, or all killed units in total? Because once, I got a lot of skeletons, more than the number of my own units that were killed.
Dragons are weak. Many don't even build them. In my opinion, it's better to build them.
(Василь Симоненко. Люди – прекрасні)
(Василь Симоненко. Люди – прекрасні)
Added 4 minutes later
Then, I thought of something else. Is it worth leveling up the Catapult? I leveled it up once, and it destroys walls in 1 or 2 hits, but it doesn't really help, because I still don't enter the city. Either the enemy comes out on their own, or I destroy them from a distance. Also, is it worth leveling up "healing" and the ballista? Because the tent and ballista can be easily destroyed during battle. Besides, the tent already heals, so why level it up. The ballista already shoots.
Does the "Intelligence" skill and the Hero's "Knowledge" stat both increase the maximum mana pool? Also, it's not entirely clear what "maximum spell points" means.
Then, does the "Magic" skill increase spell power, i.e., enhance the Hero's "Magic" stat? And does this, in turn, increase the power of spells?
Is it worthwhile to invest in Catapult? I once leveled it up, and it destroys walls in 1 or 2 hits, but it's not really useful because I don't go into the city anyway. The opponent either comes out on their own, or I destroy them from a distance.
Blind - means blinding. I use Russian terminology. In Heroes of Might and Magic, it's referred to both ways. If I'm not mistaken.
Learning - in some cases, it's indispensable. But it's better to take something else. IMHO.
Attack, Defense, and Logistics should be leveled up in any case. And Wisdom - depending on the size of the map and the number of players. If you're playing against seven AI opponents, then Wisdom might be needed even on a medium-sized map.
More questions.
A. Should a Necropolis hero definitely level up Earth?
B. To get the "Dimension Door" spell, is it necessary to level up Air? Or, with a high Wisdom, can it be taken in the 5th-level tower? A similar question about "Town Portal"?
You're right about Wisdom. It also provides access to higher-level spells, and without them, it's difficult to defeat a serious opponent...
Added 5 minutes later
Magic increases the damage dealt by offensive spells. For example, we have Lightning dealing 125 damage. With an expert level in Magic, it will deal 125 * 1.15 = 143 damage.
It seems to me that even an expert level in "Magic" has a small effect...
Do you think it's better not to level it up either?
And instead of Magic, what would you prefer to level up: Leadership or Mysticism? And what do you think about Scouting and Tactics?
A hero has, in my opinion, 8 skill slots. What skills do you think are optimal for him to level up? Or does it depend on the hero's town?
For a Necropolis hero, for example, what's better to level up?;)
I'm reading this, it's a cool thing! But you can't learn everything in 15 minutes:)
I still have some questions. Please don't be too strict with me:)
1. It says there: "When attacking, the Serpent removes all 'friendly' spells from the unit." I understand that 'friendly' spells are those on an enemy unit?
2. Then, the "Blind" spell can be learned in a level 2 tower in any city? Or does it appear more often in some cities and less often in others? Also, when upgrading Fire in the basic skills, the first attack of a unit under the effect of Blind will be 50% of its normal value. And if Fire is not upgraded at all, will the attack under Blind be 100%?
1. Yes, that's correct.
2. In the Physics Guide, there is a section on the probability of spells appearing in the city's magic guild, section 1.10. It lists the percentages for any spell appearing in the guild of each city.
Yes, the attack when hitting a blinded unit will be 100% if Fire is not upgraded.
Thank you! I didn't read your previous post carefully, you mentioned Blindness there.
More questions.
A. Does a Necropolis hero definitely need to upgrade Earth?
B. To get the "Dimension Door" spell, is it necessary to upgrade Air? Or, with a high Wisdom skill, can it be learned in a level 5 tower? The same question about "Town Portal"?
You are right about Wisdom. It also gives access to higher-level spells, and without them, it's difficult to defeat a serious opponent...
1. It is desirable for all heroes to upgrade Earth, but there are different situations. However, Earth is probably the best magic.
2. No, Air is not required in this case; Wisdom allows you to learn any spells of the corresponding levels.
Thank you! Everything is clear.
It seemed to me that the effect of even an expert "Magic" skill is small...
Do you think it's better not to level it up?
And instead of Magic, what is preferable to level up – Leadership or Mysticism? And what do you think about Awareness and Tactics?
The Hero has 8 skill slots, I think. What skills would you optimally level up for him? Or does it depend on the hero's town?
For a Necropolis hero, for example, what is better to level up?;)
In general, you should definitely take: Logistics, Earth Magic, Armor, Air Magic (if you can have 4 damage-dealing skills). Choose the rest depending on the situation from: Attack, Pathfinding, Water Magic, Fire Magic, Tactics, Wisdom, Archery, Necromancy, Diplomacy (if possible).