Posts from Discussion about the Sanctuary faction.
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Everything related to the same topic. Unused Kappa abilities.

«Coiling Tongue». Coil means to wrap, twist, or wind. I think that before, Kappas were another Sanctuary tool for limiting the opponent's mobility. But no, they had to change everything and give them that stupid jump...

«Water Breath». And here, I don't even have any guesses.
Added 2 hours 10 minutes later
By the way, there are special sounds for these abilities in the game's database. This means that they definitely existed up to a certain point. And then some wonderful person commanded, "REMOVE."

«Coiling Tongue». Coil means to wrap, twist, or wind. I think that before, Kappas were another Sanctuary tool for limiting the opponent's mobility. But no, they had to change everything and give them that stupid jump...

«Water Breath». And here, I don't even have any guesses.
Added 2 hours 10 minutes later
By the way, there are special sounds for these abilities in the game's database. This means that they definitely existed up to a certain point. And then some wonderful person commanded, "REMOVE."
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In my opinion, this faction is somewhat reminiscent of the mages from the third game – incredibly expensive, with cool magical abilities, and so on...
Regarding the unimplemented abilities of the Kappa – the second one could be a ranged attack. Previously, priestesses couldn't shoot, so they added it, and then removed it along with the first ability.
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In my opinion, in the 6th installment, the total building costs in all cities are the same for all Factions. Or am I wrong?
Moderated: INAPPROPRIATE LANGUAGE in the message
I didn't count.
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In a duel, I tried playing against Necropolis. The Necropolis with a medium AI easily defeated me; my entire army survived, with only a few scratches.:)
You're right, it's not difficult to defeat a Necropolis "Sanctuary":) It's very effective...
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About Kappas: here's the animation for the "Water Breath" ability.

P.S. The Priestesses looked better when the staff didn't glow... IMHO.

P.S. The Priestesses looked better when the staff didn't glow... IMHO.
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Chingis, I respect you! Thanks for taking the time to explain everything. Maybe you could copy this into a separate thread titled "Stronghold vs. Sanctuary"? There's really a lot to discuss here.
Using elementals to block cyclops and then defending with them is clever, well done. The AI, unfortunately, doesn't come up with that. Crushing with Kirin is also impressive – I wouldn't like it if I were playing as Orcs. :)\
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Well, the AI is still a noob. You need to hide the Crushers, first of all. Secondly, rushing in with Panthers right away, without waiting, is suicidal if it's playing as a Mage. We should play a duel sometime. I'll put up an Orc Warrior with Tears and you can choose whoever you want for Sanctuary. It will be a little more interesting than torturing the poor AI. :)
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Chingis, why didn't you connect Mizu-kami with the sacred Kirin?
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Over the year, I developed this, in my opinion, quite effective set. Recently, I've only been using it. It allows me to defeat armies without losses, even if they are much larger than my own.
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