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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"
How do you calculate damage correctly? Please break down the formula step by step, as it needs to take into account defense modifiers, Tazar's level, etc. I've attached a file: Tazar is level 21, Gosha is level 24, with experience-based weapons, and Tazar has experience-based defense.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
Even when I started playing in 2004, it was already THERE. So, it's quite possible that you were in a situation where a newbie was playing against someone who had both SOD and TE installed, and you experienced desynchronization.
I'm talking about the times when neither I nor my opponents from the portal used TE, and there were still desynchronization issues. You should look for facts and logic instead of groundlessly bringing TE and a mod into the discussion and pretending to know the cause of desynchronization. I don't know it. But I have stated my facts: I have TE, SOD, and VT installed, the two latest versions with a mod, and I don't suffer from desynchronization. I'll also note that I haven't seen such desynchronization as in the discussed game, and it's not even a desynchronization in the usual sense, as I understand it; the damage shown for both opponents was the same. So, it's more likely a bug in your favorite SOD. In general, it's time for you to admit that you are a moldy conservative and repent :smile41:
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
I'm talking about the times when neither I nor my opponents from the portal played with or installed Total Enhancement (TE), and desynchronization still occurred. You should look for facts and logic instead of groundlessly bringing TE with a mod into this and pretending you know the cause of desynchronization. I don't know it. And I've stated my facts - I have TE, SoD, and WoG installed, the two latest versions with a mod, and I don't suffer from desynchronization. I'll also note that I haven't seen such desynchronization as in the discussed game, and it's not even desynchronization in the usual sense, as far as I understand, because the damage shown for both opponents was the same. So, it's more likely a bug in your favorite SoD. In general, it's time for you to admit that you're an outdated conservative and repent :smile41:
I repent :))) It won't hurt me.
But seriously, what made me think about TE was that the guys had damage from archers, once for 3 angels, and the second time for one. Damage in TE and SoD is calculated differently because, in TE, the defense expert is 20%, and in SoD, it's 15%. These are my thoughts... obviously, they are unproven.
To R55Max: Do you have a figment of imagination? Or do you need everything served to you on a silver platter? It's time to grow up and learn to do things yourself ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
To R55Max: Do you have Figmig? Or do you need everything served to you on a silver platter?
Preferably with a golden trim.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
Confirming, everyone rerolled, the results were terrible, and I played like an idiot... thanks for the game.
p.s. I think the Polish player will figure out how to copy it into Google Translate on this Russian-language portal and translate it into his own language.
artbocha
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17.05.2012artbocha(red, Conflux, Jeler) def marajan(blue, Necro, Clavius, Galtran) 8mm6a 122 we played a total of 2 restarts, opp took everything and I was alone no good heroes came, only Crag came on turn 7 had plenty of money, no caches, killed the comp on 115, only saw one Griffin Conservatory and it was minimal and inconvenient to reach, no Dragon Fly Hives on turn 114 I see opp's Galtran started coughing placed birds in the fort on 122, broke into the center with Lošaks and singles and 4 birds, didn't manage to transfer the meat, apparently fell short of two Lošaks in the process, pass the turn and Clavius attacks me with 1 angel, 4 death knights, 270 skeleton grunts + singles and a tent, I kill the angel, the tent and the knights, 3 birds remain, and opp doesn't have money for ransom
I had no restarts left, but was lucky to get Craig Hack. Hard start, spent first 2 weeks collecting money. Had pit dwell and POS in neutral dungeon town, so i got nice stack of them ready for wk3. Wk3 i got 11 angels from only 3 cons and took utopia which gave me HH. Took two more utopias wk4, got town portal in guild, DD and fly from the box. After that i took few more utopias, hives and opponents main town. Opponent gave up because i had much stronger army and stats. Thx for game!
I should have taken the restart due to slow roads. My own fault, I fell for 3 stacks from the start, they looked very appetizing. In the end, I got 3 heroes on day 111, and a very, very long road. But 3 heroes didn't scare me at all, but the roads... turned out to be a fatal mistake. By the time I realized my stupidity, it was already too late. Then I revealed a Griffin Conservatory, was very happy, stronghold, had to send a weak hero - it's maxed. Very bad at this point, because it's inconveniently placed and returning to it is a huge loss of tempo. Went further to the monoliths, no end in sight. On day 116 I took a mini Griffin Conservatory. Crag Hack is revealed in the tavern. On day 117 I saw a monolith behind the pegasi, the road had a twist. Assessing the distance in both directions, I realized it was GG. But it's a tournament after all, giving up is not accepted, you have to play and hope for some chance. And it turned out even more accidental than expected when I placed the cats.
On the second turn I approached the monolith, cleared the Hive, but didn't go in essentially with just troglodytes, saw a path to the computer, thought about taking it, in vain, that was also a waste going there, endlessly long roads with loss of tempo. Gave up on the computer, went back. 2 days there, 2 days back, 4 days for the main hero as if they never existed, damn it. My turns were 1-2 minutes, essentially nothing to do, no enjoyment from the game.
As for the towns, I think I matched up very favorably. Just needed a rush. Naturally, I should have taken an auto-restart due to slow roads, so that by the start of the second week at worst the middle of the second I'd arrive at the opponent. And so it's clear that if you let Inferno survive, it is strong.
Save file attached. Task for anyone interested: rush the blue computer. Someone give it a try. Just don't peek!
Anyway, I found 2 Dragon Utopias, they gave junk (but at least a Book of Air Magic!), I built GM5 in my town - Magic Mirror, Meteor Shower, and Fire Shield. In Tower GM4 with library: Meteor, Frenzy, and Chain Lightning. Boots of Speed, Gauntlets and such, as luck would have it even though it was Gunnar, there were none.
The opponent has 2 Dimension Doors, higher army and stats, and I have nothing to go eat, saw no point in continuing.
I should have chosen a restart with slower paths. It's my own fault; I fell for the 3 stacks at the start, they looked too tempting. As a result, I got 3 heroes at level 111, and a very, very long path.
Since I really enjoy playing Dungeon, I noticed a pattern: if you see 3 stacks coming, expect a G layout:smile17:
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Killed a green at 127, took a Dragon Fly Hive with a loss of 20-30 troglodytes, at 131 started prospects on 23 vives, but the roads are just brutal -_-