Skip to content

Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

4.0 (2 ratings)
User Avatar
14 years ago
Auto-translated
06.05.12 VanjaM (red, Castle, Valeska, Valeska) def RomarioGrom (blue, Rampart, Kyrre, Kyrre) 8xm8a, 133
Took 111 and 112 when I realized the tree was blocked, one road blocked phoenixes and the snow zone, and the second one led into the sands... The opponent didn't resurrect.
Here we go, there's an external dwelling of archers under the castle, but not built, Isra arrives. Terrible lack of gold, only built 1-2,4 at the Citadel, took a secondary hero. On week 2, I cleared a sword +6, cleared the first beehive — it was 50-99, nothing to take it with. Started collecting beehives only from week 3. Collected 26 of them, bones gradually started accumulating, with 20+ ducks to pick up on subsequent turns. Not a bad level-up, both have Earth and Offense. But things didn't work out for the opponent... Thanks for the game!
In reply to VanjaM
User Avatar
14 years ago
Auto-translated
06.05.12 twaryna (blue, Conflux, Fiur, Fiur) def Snooppy (red, Stronghold, Crag, Crag) 8mm6a, 136

The first start didn't feel right, so I restarted after scouting. The air elementals were built and I took the max crypt. But something felt off. Then — at first glance, everything was great. A lot of air elementals spawned, Galthran showed up. But the respawn was poor, no room to maneuver. I broke through to the center right away, lit up a hut with Air Magic there, but had zero gold. On day two I couldn't build air elementals and took 112. Then the opponent restarted a good start on me. And in the end, the start was so bad... No air elementals came at all, they weren't built in the castle. The opponent had a native town, I had Necropolis. On day one I freed a prison with Valeska, it got a bit easier. On day two I built Water Elementals (5 came from the start) and broke into the underground. At the respawn I spotted a crypt and an external dwelling for air elementals. The first week I saved up for birds and on 117 I successfully built the Fort. Meanwhile, Fiur leveled up nicely: got Earth (to Expert right away), then Tactics, later — Air, Logistics, Intelligence. On 121, with 4 birds I took a Dragon Fly Hive with 6 Wyverns and captured my native town's castle. At his respawn I spotted a Griffin Conservatory (3) and prepared to fight it. I also found a Griffin Conservatory (1), took it with a scout hero, and another Dragon Fly Hive with 6 Wyverns. Then the level 3 Griffin Conservatory fell, along with a Pandora's Box giving 10k experience behind a hundred Evil Eyes. Then I ran to the corner treasure zone, didn't see anything interesting. Broke into the small central treasure zone — nothing interesting there either (only a Cloak of +5 Spell Power). In the center I took a Cloak of +2 Knowledge and spells, visited the University, took a Dungeon village. A scout found the enemy's native zone and I saw all the main army sitting there. I took another Dragon Fly Hive with 8 Wyverns with a scout hero and rushed toward the enemy. On 136, the finale near the castle. My army and stats were higher, so it turned out without many options. Thanks for the game!
User Avatar
14 years ago
Auto-translated
Ariputra, are you even online? Let me know when you'll be available to play.
14 years ago
Auto-translated
07.05.12 dom2 (red, Dungeon, Shakti, Shakti) def Paul Man Utd (blue, Barbarian, Tyraxor, Tyraxor) 2sm4d(3) 116

Lucky with the layout, took Conflux 1 on 114, lit up the shining scout to reveal the blue main, waited until 116 on the fastest roads and reached the main through the adjacent zone. Thx for the game.
In reply to dom2
User Avatar
14 years ago
Auto-translated
dom2
07.05.12 dom2 (red, Dungeon, Shakti, Shakti) def Paul Man Utd (blue, Barbarian, Tyraxor, Tyraxor) 2sm4d(3) 116

Lucky draw, took Consul1 at 114, lit up a scout revealing blue's main, waited until 116 on fastest roads and reached the main through an adjacent zone. Thanks for the game.
Excellent draw!..
Thank you.
In reply to twaryna
User Avatar
14 years ago
Auto-translated
twaryna
06.05.12 twaryna (blue, Conflux, Fiur, Fiur) def Snooppy (red, Stronghold, Kragg, Kragg) 8mm6a, 136

Confirmed!

I fell for the double, and the respawn point seemed decent: two orc lairs, lots of experience, but no money anywhere. I quickly made my way to my own computer and was already at his castle by turn 113. But then Sarug arrived with 85 goblins :eek: and killed all my troops along with Pir... until the end of the week, Kragg was running around with 3 birds, leveling up nicely (scout, log, air), and on turn 117, I ran into the computer's castle again (the castle was already built :smile54: ).
That's where the joy ended. Two crypts allowed me to buy some things, and Kragg wandered into the corner treasury, where I also had to defend. I took the tower village, fought off 49 pegasus with a group, got a magic resistance cloak above level 3, 2 medusa huts, both mini :( I only had enough for a castle. I didn't manage to get bears. Sad.
In the middle of turn 3, I finally found a nagabank (almost maxed out), which was very useful, as an opponent arrived. I bought some things, attacked, and there was no chance for him...

Thanks for the game!
In reply to VanjaM
User Avatar
14 years ago
Auto-translated
VanjaM
06.05.12 VanjaM (red, Castle, Valeska, Valeska) def RomarioGrom (blue, Rampart, Kyrre, Kyrre) 8xm8a, 133
Took 111 and 112 when I realized the tree was blocked, 1 road blocks the phoenixes and the zone on the snow, and the other goes into the sands... The opponent did not ressurect.
Off we go, there's an external dwelling of archers near the castle, but not built, Isra arrives. Terrible lack of money, only built 1-2,4 in the Citadel, took a secondary hero. On the 2nd I beat the sword +6, beat the 1st hive — it's 50-99, nothing to take it with. Started collecting hives only from week 3. Collected 26 pieces, bones gradually started to accumulate, in prospect another 20+ ducks taken on the following turns. Not bad growth, both have Earth and Offense. But the opponent didn't have luck... Thanks for the game!
was
thanks for the game!
In reply to RomarioGrom
User Avatar
14 years ago
Auto-translated
05/09/12. OUTLAW (red, Chaos, random, Enian, Ignissa) def c0nn3c7nkK.ppL (blue, Castle, Waleska, Tazar), 2sm4d (3), 1-1-7 SoD
We restarted the game, and it took about 4 hours....
There are fast roads here, but no air routes have been built. The castle ratio is 3 to 1 in my favor. In the tavern, only Ignissa is decent; there's also a good (scout) item for skill improvement. Ignissa has been developing her skills quite evenly: Earth and Defense. I took a hidden air unit, and there are 2 hidden Phoenixes, but that's a task for the second week... I'm going to attack the Psionic creatures with a Fort, as I had to upgrade the air units to maintain the pace. I broke through to the lava, took Inferno, and from there, I can see the path to my opponent, and a scout flashed by.
There's a road to the grass, but it's blocked by a horde of Orcs. I tried to break through the off-road, but I ran into a Medusa blockade (a path from the blue player to my secondary town) - I didn't try to break through. There's another road to the Underground, behind the Pit, and Ignissa was planning to break through there on day 121 with reinforcements. The blue player has Manticores and Greater Liches; the latter don't need to be attacked anymore - they're on the off-road. While the blue player is moving, a message arrives about their defeat....
Thank you for the game!!!
_____
Saves: http://zalil.ru/upload/33203052
In reply to OUTLAW
14 years ago
Auto-translated
OUTLAW
05/09/12. OUTLAW (red, Chaos, random, Enian, Ignissa) def c0nn3c7nkK.ppL (blue, Castle, Waleska, Tazar), 2sm4d (3), 1-1-7 SoD
We restarted the game several times, for about 4 hours....
Here, there are fast roads, but no air routes have been built. The castle count is 3 to 1 in my favor. In the tavern, only Ignissa is decent; there's also a skill-boosting item (from a scout). Ignissa has been leveling up her skills quite evenly: Earth and Defense. I took a small air unit stack, and I have 2 small stacks of Phoenixes, but that's a task for the second week... I'm heading towards the Psionic creatures with a Fort, as I had to upgrade the air units to maintain the pace. I broke through to the Lava, took Inferno, and from there, I can see the path to my opponent, and a scout flashed by.
There's a road to the Grasslands, but it's blocked by a horde of Orcs. I tried to break through the off-road, but I ran into a Medusa blockade (a path from the blue player to my secondary town) - I didn't try to break through. There's another road to the Underground, behind the Pit, and Ignissa was planning to break through there on day 121 with reinforcements. GO - Manticores and Greater Liches; there's no need to attack the latter anymore; they're standing on the off-road. While I'm moving, I receive a message that the blue player has conceded.....
Thank you for the game!!!
_____
Saves: http://zalil.ru/upload/33203052

That's exactly what happened!
Thank you for the game, and good luck in the tournament ;)
In reply to RomarioGrom
14 years ago
Auto-translated
TERM (blue, Dungeon, Shackty, Shackty) def Vinceras (red, Fortress, Tazar, Gynnar), 8mm6a, SoD, 141

The start was excellent: 3 stacks + a single Griffin Conservatory under the Castle, and the computer is Conflux, so we're playing.
On the first day at home, 1-3 in the Fort + a portal with Water Elementals, the computer has 1-3.5 in the Citadel + an external dwelling of Water Elementals.
On the second day, I built birds in the Castle, scouted a bunch of goodies.
On the third day, I broke 4 Dragon Utopias, gained full control, and jumped to the opponent on 141; with Gynnar and Xsi and their army split in half, they couldn't obviously put up decent resistance.

Thanks for the game!
In reply to TERM
14 years ago
Auto-translated
TERM
TERM (blue, Dungeon, Shackty, Shackty) def Vinceras (red, Fortress, Tazar, Gynnar), 8mm6a, SoD, 141

The start was excellent: 3 stacks + a single Griffin Conservatory under the castle, and the opponent is Conflux, so we play.
On first day, 1-3 in Fortress + portal with water elementals, opponent has 1-3.5 in Citadel + external dwelling of water elementals.
On second day, built birds in Castle, scouted a bunch of goodies.
On third day, broke 4 Dragon Utopias, got full control and jumped to the opponent on 141, he had Gynnar and Xsi with the army split in half and naturally could not put up decent resistance.

Thanks for the game!
Thanks for the game!
User Avatar
14 years ago
Auto-translated
10.05.2012 Lider1 (red, dungeon, Shakti, Shakti) def 7z (blue, necropolis, Klavius, Klavius) 8XM8a 147

On the first week, I was in the citadel for 1-4; as for useful things, there's a confluence on the respawn, but it's blocked by a crowd of air units. I didn't spend anything since I would have only gotten the minimum. On the second week, it turned out that there actually was the minimum. At 117, the opponent said he was blocked; well, on this template, getting blocked is no miracle, which is exactly what I counted on so he'd get stuck. I didn't give a re-do, and I don't see the point anyway, someone is bound to hit a block regardless. Plus, it's already too late in the game.

On the second week, I took the confluence and immediately lost an angel like a noob; I was too stingy with the ones. That happens to me. Without getting too upset, I moved on. I took several experience boxes and captured the secondary town.

On the third week, I took 3 hives and found a confluence (level 3), and right next to it was an earth book. Talk about luck!! I thought it was time to wrap things up since I could see from the air units that the opponent was nearby. I headed there carefully without any one-turn movement bonuses, but rocks blocked the way (though I got another level 3 confluence).

On the fourth week, I dove into the underground, spotted a corner of the Dragon Utopia, took it and was given wings. I was practically praying for DD, but free fly is also cool. Then I flew to him, picking up boots along the way. I captured the Castle and killed about 5 noobs per turn. On my next move, I lost units in the Dragon Utopia.

thx
In reply to Vinceras
User Avatar
14 years ago
Auto-translated
8.05.2012 twaryna (Red, Castle, Valeska, Valeska) def ProtosArchon (Blue, Stronghold, Craig Hack, Craig Hack) 2SM4d(3), 2.1.1

We played without restarts. The spawn was excellent: Valeska with 3 stacks, archers built — total 33 marksmen on day 1. Below the castle: a stable and an experience stone. Also nearby, a Dragon Fly Hive past the fanatics. 3 (slow) roads to the secondary, 2 blocks on the secondary — storms and 50+ gogs. Only had money issues, but managed somehow. On the first week I cleared a sword +2 attack/defense, Valeska got armor and tactics and became the main. I racked up decent stats — took Valya through 2 arenas and the mage tower. I took the Conflux secondary and revealed a Griffin Conservatory level 2 there. On day 123 I take the Griffin Conservatory (sacrificed the horse, 8 marksmen, and 30+ pikemen on morale). I check one passage into the treasure zone — stone barriers. I decide to send a scout hero there to explore, while Valeska heads to the secondary for gogs (through a portal). On day 126 I take my home secondary, send a scout hero from there to explore, and reveal all of the opponent's forces not far away — 4 angels, up to 50 upgraded wolves, up to 50 orcs, up to 20 goblins, and birds. Valeska sits in the castle with 2 angels, 41 marksmen, 4 horses, and single fairies. Valya's stats are already decent, facing Crag Hack: 10, 9, 3, 2. I have a book and a ballista. Vale also got logistics. But no attack followed. Crag runs away, I see a conservatory below that he apparently took a turn earlier. I also see another conservatory, where I lead Valeska the next turn. On day 131 I clear a nearby cloak with 10% resistance, take the conservatory (3), and disband Valeska home; after boosting at the stable she prepares to hit the Dragon Fly Hive past the fanatics. Meanwhile, the scout hero almost fully revealed the treasure zone on the stone terrain — it's excellent there: 2 universities, a shield of 6 defense, a Pandora's Box with 50+ liches, 5 hives, a Pandora's Box with 20+ scorpicores, a warrior's tomb, prisons... I lead Valeska there. The scout hero at the secondary finds another conservatory (2) and takes it. During week 3 I clear the treasure zone. I get lucky with Dragon Fly Hives, collect 48 Dragon Flies, find more boots, and free Tazar from prison at level 10 with decent skill picks. On day 141 Valeska is level 20: 20-20-13-9. On top of what's described, I learned Earth (bought at the university in Conflux), Wisdom, and Artillery. I exit the treasure zone into a swamp secondary and dive into another treasure zone underground. There I find 3 more hives, the long-awaited Dragon Utopia (but to approach it I need to run around a lot), gloves, a couple of quest artifacts, a necklace +3 all stats, and an Earth boost. On day 146 Crag hits the GO (bears) and prepares to take my castle. I move all troops except monks toward the swamp. I still hadn't placed the angels by the way — there was a resource shortage. On day 147 I lose my main castle, and scout heroes also retake my home secondary. I take Dragon Utopia level 3, and it gives exactly what the doctor ordered: a level 5 hat, a gladius, and a golden bow. On day 211 I decide to attack the castle — Crag is sitting at the gates. Valeska level 22: 35, 20, 19, 12, 95 mana. 7 angels, 12 champions, 69 Dragon Flies, 26 crusaders, 42 griffins, 142 halberdiers, 107 marksmen, ballista. Crag level 21: 22, 9, 14, 110 mana. Air, Earth, Armor, Tactics. 3 books: Earth, Water, Fire, +3 HP. 7 behemoths, 39 Dragon Flies, 14 champions, 41 crusaders, 8 angels, 25 thunderbirds, 88 wolves. I immediately wipe out the behemoths with implosion, kill 7 angels with marksmen and ballista. Then comes Crag's mass haste and a charge. After round 2 I have 5 horses, 1 marksman, and 69 Dragon Flies + ballista left. Crag has 3 stacks — birds, champions, and wolves. Later, when only the Dragon Flies remained, blind went through. But the next round, after wait, the birds attack, kill 9 Dragon Flies, and half the birds die in response. The Dragon Flies wake up and finish off the rocs. Meanwhile, implosion takes out the champions. The next round, the Dragon Flies resist weakness and, after slow, kill the wolves. A hard-fought victory against a strong opponent, not without luck, but all the more satisfying for it! Thanks for the game!
User Avatar
14 years ago
Auto-translated
10/05/2012.злой_романтик (Blue, Necro, Clavius, Galtran) def dom2 (Red, Castle, Valya, Alkin) cm ka 122
We started a very long time ago, then we couldn't coordinate schedules for a while, then my trip to Yekaterinburg, and only today did we manage to play. I remember that we used all restarts, and the 2nd time I got Gosh as 2nd hero :smile03: , he leveled up well, so by turn 121 Gosh had 200+ skeletons, plus the Necklace of Speed, and I was planning to pick up the shield (+3 Attack/Defense) on turn 122 and move towards the 2nd secondary area, where the Griffin Conservatory was, but then the opponent conceded victory.
Thanks for the game and apologies for the delay, mostly my fault :)
14 years ago
Auto-translated
10/05/2012. zloy_romantik (Blue, Necropolis, Claudius, Galtran) def dom2 (Red, Fortress, Valya, Alkin) see replay 122
Confirmed.

Statistics

Welcome our newest member: recijeb