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Posts from Gremlins

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16 years ago
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Did I click on the "Battle Discussion" section? I don't remember. I only click on it when a group of people are criticizing some newbie who doesn't know anything about the game. I last played with a good player about a month ago (because I have a pirated version 3.0, I can't patch it to 3.1). I didn't win, of course, because he's much more experienced (if you want to know who it is, I can connect you with him through social media, and you can play on Ubi or Hamachi, and I'll watch who wins). For now, I'm just playing with a friend for fun. You haven't played Gnomes much if you clear out neutral archers by deploying throwers. I don't know how you do it, but usually, almost all archers are cleared out by bears + a hand-to-hand unit, and if there isn't one, there are ways to survive without it. After everything you said, I got the impression that you play Necromancers well, but everyone has their own style. However, it seems you don't know the nuances of some races (I'm talking about Gnomes).
In reply to Ereb
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16 years ago
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Ereb
Last played with a decent player about a month ago (since I have a pirated version 3.0, I can't patch it to 3.1). Of course, I didn't win because he's much more experienced (if you want to know who it is, I can connect you with him through VKontakte, and you can play on Ubi or Hamachi, and I'll watch who wins)... For now, I'm just playing with a friend here for fun.
It's better to invite him to our Heronets network on Komodo. And finally buy a proper licensed copy.
In reply to Саня Изи
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16 years ago
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Where are the HeroesWorld moderators?! There are constant violations of communication rules. And violations must be punished!
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15 years ago
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The best ones are the Elementalists, while Goblins are only remembered for repairing golems.
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15 years ago
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Gremlins aren't particularly strong, but they still can be a nuisance.
1) They can ruin the entire game for Deleb and Vittorio with their ballistas.
2) They can sabotage the catapult.
3) They can repair (retraining isn't that expensive).
4) With mini-art, they become incredibly annoying.

P.S. Someone said that demons are weak creatures...
Let's see how you'd feel when your mana is depleted, or when their summoned squad blocks your archers, or when they take down a couple of your high-level units with "Hellfire."
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15 years ago
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Demons might have decent abilities, but the problem is that the AI loves to use them to wipe out the enemy. In the early game, demons struggle against neutral creatures because they lack decent magic and ranged units. And there's practically no way to resurrect them. As for blocking, a smart player won't position archers in a way that allows them to be blocked by gating.
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15 years ago
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And also: during a siege, they can destroy all the towers.
In reply to Саня Изи
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14 years ago
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Lord Mortulus

Skeletons win not only with their numbers but also because they have a large shield, magic resistance, and a stunning attack. There are far more of them than warriors, and they are easy to resurrect. In addition, they are immune to poison, mind control, and don't panic. There you have it.
Skeletons can only be resurrected with "Raise Dead," which reduces their HP each time. This will lead to a unit having only 1 HP, and they will be defeated more quickly.

They are not effective against gremlins, warriors, fairies, imps, or peasants. But in my opinion, the "best" unit of the first level is the Hunter because:
1. With invisibility, they can approach the enemy calmly (without a hero).
2. When attacking from invisibility, the enemy does not resist.
3. Each attack poisons.

At the end of the list, I would put goblins because of their cowardice.
In reply to dzhalib
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14 years ago
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The best are the defensive warriors; they have strong armor, while even 1,000 gremlins won't deal much damage to the enemy.
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14 years ago
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You haven't seen them under Hafiz, with their mini-art and punishing strike.
In reply to Саня Изи
14 years ago
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Lord Mortulus
You haven't seen them under Hafiz, with mini-arts and a punishing strike.

Well, here you can argue endlessly – for example, warriors under runes and Ingvar are quite competitive against Hafiz's pests.
In reply to Саня Изи
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14 years ago
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Lord Mortulus
You haven't seen them under Hafiz, with their mini-art and punishing strike.
It's not a given that the initiative will be in your favor; the gremlins might be taken out in the first turn so they don't interfere :D
P.S.: And you won't even have time to cast anything...
In reply to Rainer
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14 years ago
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Rainer
It's not a given that the initiative will be in your favor; the Goblins might be eliminated on the first turn to prevent them from interfering :D
Under Ogre's command, the Goblins aren't very strong, but due to their initiative, they will manage to move, and it won't be possible to eliminate them all on the first turn. And you can cast spells on Ogre several times.
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13 years ago
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So, I created a dueling hero, Elaine, and gave her resilience, a ring of life, a necklace of the blood claw, Berserker Blade, magic of light, and... 3 stacks of 360 peasants each. (Yes, ordinary ones, not upgraded).
They destroy any stack of any standard dueling hero with a single hit.
We cast antimagic on them, and the enemy frantically tries to shoot them down, but these aren't stupid zombies, where that works; these are peasants (hehe). It's all in vain.
I want to say that the strength of the units themselves shouldn't be compared to the strength of the hero.
Yes, gremlins are good because they shoot and are skilled in technology, but attributing their strength to their mini-arts is incorrect.
In my opinion, the best level 1 unit at the beginning of the game is the dryad, and in the final battles, skeleton warriors.
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11 years ago
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I have a question. When playing on Ubi and with a skill level of 40 or so, what's better to put on the miniature artifacts for the gremlins: initiative or defense, if the other two properties are attack and health?

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