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Okay, here's how we can do it:
We aim to get Light/Defense/Leadership, and try to acquire the Guardian Angel ability.
Focus on Evasion, Resilience (to minimize damage from Liches), and Diplomacy (can be given to an additional hero).
As the main/additional hero (depending on who has Diplomacy; if the additional hero has it, they need 60-80 ranged units. If the main hero has it, the additional hero needs 100-120 ranged units and 60-70 infantry for castle defense), we explore the map, looking for Elven Archers or Haven creatures. Basically, we build an army. We can also try attacking Necropolises near mines for resources and units, and with 2 stacks of infantry/angels, we can try our luck.
Alternatively, we can focus on Attack and get Tier 3 creatures, then split the Knights of Isabel (or not split them). If we split them, during battle, we use the piercing ability to hit multiple creatures (if we have good luck and artifacts like the Horseshoe, Lion's Mane, or both – if both, it's +7 luck; if only one, it's +5 luck). Then, when the Knights attack, the combination of luck and artificial attack damage can be devastating!
We aim to get Light/Defense/Leadership, and try to acquire the Guardian Angel ability.
Focus on Evasion, Resilience (to minimize damage from Liches), and Diplomacy (can be given to an additional hero).
As the main/additional hero (depending on who has Diplomacy; if the additional hero has it, they need 60-80 ranged units. If the main hero has it, the additional hero needs 100-120 ranged units and 60-70 infantry for castle defense), we explore the map, looking for Elven Archers or Haven creatures. Basically, we build an army. We can also try attacking Necropolises near mines for resources and units, and with 2 stacks of infantry/angels, we can try our luck.
Alternatively, we can focus on Attack and get Tier 3 creatures, then split the Knights of Isabel (or not split them). If we split them, during battle, we use the piercing ability to hit multiple creatures (if we have good luck and artifacts like the Horseshoe, Lion's Mane, or both – if both, it's +7 luck; if only one, it's +5 luck). Then, when the Knights attack, the combination of luck and artificial attack damage can be devastating!