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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games. Auto-translated

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#647
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Hello everyone. Does anyone know what happened? Why isn't the Heroes WT website working? There's no connection to the server in the game, although you can still play, but only with two players. If there are three, it starts to lag when passing the turn. P.S.: Contributing $10 each is no problem; let them fix the website and post the payment details.
In reply to tx777
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#648
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2Vampir: A lot has been written about the advantages of Warlords, do some digging, I especially recommend reading Vik's posts if you're interested in this topic; by the way, at that time, I was seriously defending SOD against attacks. In short, here's a summary of what was mentioned above: 1. What's wrong with having only one school of magic is not that Berserk doesn't work; in fact, it works quite well. The problem is that the main hero with mass earth magic and without it have completely different development paths in SOD in most cases. In Warlords, you can easily do without ANY school of magic and still be quite successful, or you can choose them according to your preference. 2. What's wrong with Necromancy: - Templates, balance, and panic: Necromancy simply decides the outcome; whoever has more necromancers wins. Sometimes, even if you ignore treasure, you can win against an opponent with fifty-something Vivs. - 2sm4d3, Jebus: There are no particular drawbacks here, except that Galtrain on a Colossus is unpleasant. - HL+U templates. But here lies the problem in terms of scenario development. In most cases, in a final battle between good players, it comes down to 2-3K skeletons + the rest of their army against 2-3K skeletons + the rest. The rest usually plays a minor role in this scenario; I won't provide links to reports, but you can find them yourself if you want, at least in the last selection for the Bay. By the way, raising skeletons is forbidden in European Heroes communities. It was also forbidden in the Chaos League since the release of the Chaos patch. 3. Buildings like the Cartographer and Hill Fort also don't add any meaningful value to the map.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
#649
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Mee just called me; he seems to have recovered all the data from the server, and now he just needs to restore the computer itself. The idea of getting a hash of all files and comparing versions isn't new; it was suggested four years ago. Mee has been pestering me for a year now to provide the details for charitable donations. Among the most pressing needs, I'd like to buy a UPS so the server doesn't crash so often.
In reply to Oelm
#650
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I'm happy to reassure everyone: our ailing server with the burnt-out hard drive has been repaired, and all the data has been copied, so no information has been lost. We just need to resolve a few technical issues, and we'll be back online.

Regarding the quality of version 0.51 and why not everything from 0.42 was included, I can also answer that.

1) We are working on fixing the bugs, perhaps not as quickly as everyone would like, but progress is being made. My promise remains: we will have a stable version for CIS-2012. The project's immediate goals are to get the server back up and running, equip it with a UPS, then work on fixing the bugs in version 0.51, which Ivor has already done and is continuing to do. By the way, a separate and big THANK YOU to Ivor, and then create a system for automatically calculating the rating, because I'm already tired of doing it manually.

2) Why weren't all the changes from version 0.42 included? The answer is simple: many of its changes are good and aimed at improving the game and gameplay, but they are too radical. That is, the difference between 0.41 and 0.42 is very large in terms of gameplay, and gameplay is something that needs to be approached very smoothly and carefully. I think that in future versions of WoT, something will also be borrowed from 0.42. Again, a big thank you to Ivor for version 0.42!
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#651
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I haven't even upgraded to version 0.51 at work. My colleagues and I prefer version 0.42, and we successfully use it on our local network along with the HD mod.
В дикім полі
In reply to bRitvo4kA
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#652
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bRitvo4kA
I haven't even switched to version 0.51 at work. My colleagues and I prefer 0.42, and we successfully use it on our local network along with the HD mod.

You have a great job! Do you happen to have any open positions?;)
"РЫЦАРЬ АПОКАЛИПСИСА"

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#653
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Bug (after a battle in the castle garrison, experience is awarded) remains even when playing with experience turned off. It's not critical, but it's still there...
In reply to Redwhait
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#654
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Redwhait HP
Bug (experience gain after a battle in a castle garrison) remains even when playing without experience gain. It's not critical, but still...
This has already been discussed. In general, the experience gained after a battle with a garrison without a hero deserves discussion. We will discuss this issue thoroughly!!!!!!!!!!
In reply to PReDS
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#655
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PReDS
We've already talked about this. In general, the experience gained after a battle with a garrison without a hero deserves discussion. We will discuss this issue thoroughly!!!!!!!!!!
And discuss it with a hero as well :D
In reply to tx777
#656
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tx777
The game cannot connect to the server, but you can still play, only with two players. If there are three players, it starts to lag when passing the turn.
I apologize, kind people, could you please tell this newbie what's happening and if it's possible to play with three players? It doesn't work through Hamachi. Are there any alternatives? Maybe I should install a different version? If you don't mind, please share a working version.
In reply to Mee
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#658
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The idea arose to rebalance Brogh (new version): simply remove the scout ability and give him level 2 armor. It would be great if this could be added to Brogh via a script as a checkbox option.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
#659
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Version 0.52 is available on the VT website, but there is only a description for version 0.5. It is unclear what has changed in versions 0.51 and 0.52.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#660
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To Mee:

Is there a plan to implement a replay feature in the new version?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
#661
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The templates themselves remain; all that’s left is to implement the symmetry feature.