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Posts from Tournaments hassles HMM II Auto-translated

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#186
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Considering that the map will likely be of average size, 15 days is a very good option... ))
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#187
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A few words about choosing the type of tournament. As a reminder, this year there were two tournaments: an arena tournament and a speedrun tournament. Therefore, taking into account the wishes of the participants, the New Year's tournament should be held according to a different formula. The rules will, of course, be drawn up for a specific type of tournament. That is, I will be able to start working on them only after the type of tournament is chosen. At that time, a corresponding topic will be created.

Орден Фениксахаризматический :) лидер
In reply to Alan
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#188
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Alan;53828
The map shouldn't be shown before the tournament starts 8)).

But I still think the option of leveling up within a specific timeframe is better... otherwise, you'll be counting days again, trying to level up as fast as possible... you yourselves said that this type of tournament is getting boring... ))) Although, if the majority of participants prefer faster leveling, then it's up to you... I think I'll decide on the map over the weekend, and the level to which you need to level up will only be revealed on the day the tournament starts...)))

IMHO!

I think the map that will be used to generate the starting save should be made publicly available. This is necessary so that everyone can see the hidden events (and not only) that may be reflected on the map. If this point is removed from the rules, it will be fair and justified, at least for this type of tournament... In any case, everyone will be on absolutely equal footing. (I'm just not ruling out the possibility that someone might find the map while others won't be able to use it)

P.S. ...And I also really liked QWERTY's idea about 15 days! ;) This is truly a kind of novelty!

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#189
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I want to clarify my position regarding the publication of the map.
The thing is, if the map is available, it's possible to generate any save from it (given enough time and desire). Of course, all of this can be tracked, but the process of comparing takes a significant amount of time, which makes the process of checking the final saves much more time-consuming and laborious.
That's why I'm against publishing the map before the tournament is over.
As for the "invisible events," they can also be removed. After all, if we're only going to play for 15 days, is it worth adding more events to the save?
However, the decision regarding the map is up to Alan. And, of course, the majority will decide...

Орден Фениксахаризматический :) лидер
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#190
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I will post the map on the day the tournament starts, along with the save file (I just couldn't do it earlier due to hardware issues). Otherwise, it will be a standard map, just slightly modified (all prohibited things, like graveyards, etc., will be removed, plus I'll make sure it's impossible to join all units on the map for free...).

Added 1 minute ago
So, I was writing my response at the same time as Qwerty... Therefore, I'll support his idea, let the people decide...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#191
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No need to play the map before the tournament. Let everything be fresh. And since we're on this topic, let's allow for maximum character development, but not in just 15 days (the map isn't small after all), but at least in 22 days.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#192
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Agreed. Let's aim for maximum progress in 22 days!
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
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#193
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So, let's agree on the following.
Any suggestions will be accepted until 4:00 PM Moscow time.
After that, I will write the final version.
and publish it.
I will try to create the rules and theme within an hour.

Just a reminder, the current leading options are:
1. Maximum hero development in 15 game days.
2. Maximum hero development in 22 game days.

In addition to this, the other options are:
3. Maximum hero development in 29 game days;
4. Fastest achievement of hero level 15.

Other options are for future tournaments.

Орден Фениксахаризматический :) лидер
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#194
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I'm in favor of the second option, but it would be great to organize a vote that lasts 24 hours, and the decision is made based on the majority of votes.
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#195
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Option 4 is the most interesting to me.
Герои - это клёво.
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#196
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If the voting lasts for 24 hours, I can only create the topic and rules on Monday morning. I only have internet access on weekdays, and today is Friday. Decide if it's okay to do it on Monday. But keep in mind, Alan needs to know what kind of map to prepare!

Орден Фениксахаризматический :) лидер
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#197
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I'll contribute to the discussion... Options 1, 2, and 3 will largely depend on the map; perhaps there won't be much to do on a medium-sized map for an entire month...
Qwerty, I think you can create a topic and start it on Monday... In the end, a map that takes 15 days or 22 days to complete won't differ too much...
I'm in favor of playing for a fixed number of days.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#198
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Okay, here's the plan.
1. The draft of the rules is ready. I'm just waiting for the majority to decide on the formula.
2. On Monday morning, I'll check what's been decided and create a thread with the rules.

Once again, this time publicly, I suggest Alan become a moderator of the section along with me.

Have a great weekend, everyone.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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#199
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I still vote for the first project – 15 days.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Qwerty
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#200
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Qwerty;54642
Okay, let's agree on the following.
Any suggestions will be accepted until 4:00 PM Moscow time.
After that, I will write the final version.
I will publish it.
I will try to create the rules and theme within an hour.

Just a reminder, the current leading options are:
1. Maximum hero level-up in 15 game days.
2. Maximum hero level-up in 22 game days.

In addition to this, the other options are:
3. Maximum hero level-up in 29 game days;
4. Fastest hero level-up to level 15.

Other options are for future tournaments.

Option #4
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13: