Posts from Tournaments hassles HMM II
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Орден Феникса – харизматический :) лидер
The map shouldn't be shown before the tournament starts 8)).
But I still think the option of leveling up within a specific timeframe is better... otherwise, you'll be counting days again, trying to level up as fast as possible... you yourselves said that this type of tournament is getting boring... ))) Although, if the majority of participants prefer faster leveling, then it's up to you... I think I'll decide on the map over the weekend, and the level to which you need to level up will only be revealed on the day the tournament starts...)))
IMHO!
I think the map that will be used to generate the starting save should be made publicly available. This is necessary so that everyone can see the hidden events (and not only) that may be reflected on the map. If this point is removed from the rules, it will be fair and justified, at least for this type of tournament... In any case, everyone will be on absolutely equal footing. (I'm just not ruling out the possibility that someone might find the map while others won't be able to use it)
P.S. ...And I also really liked QWERTY's idea about 15 days! ;) This is truly a kind of novelty!
Sincerely, VDV_forever
The thing is, if the map is available, it's possible to generate any save from it (given enough time and desire). Of course, all of this can be tracked, but the process of comparing takes a significant amount of time, which makes the process of checking the final saves much more time-consuming and laborious.
That's why I'm against publishing the map before the tournament is over.
As for the "invisible events," they can also be removed. After all, if we're only going to play for 15 days, is it worth adding more events to the save?
However, the decision regarding the map is up to Alan. And, of course, the majority will decide...

Орден Феникса – харизматический :) лидер
Added 1 minute ago
So, I was writing my response at the same time as Qwerty... Therefore, I'll support his idea, let the people decide...
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Сильванис
Any suggestions will be accepted until 4:00 PM Moscow time.
After that, I will write the final version.
and publish it.
I will try to create the rules and theme within an hour.
Just a reminder, the current leading options are:
1. Maximum hero development in 15 game days.
2. Maximum hero development in 22 game days.
In addition to this, the other options are:
3. Maximum hero development in 29 game days;
4. Fastest achievement of hero level 15.
Other options are for future tournaments.

Орден Феникса – харизматический :) лидер

Орден Феникса – харизматический :) лидер
Qwerty, I think you can create a topic and start it on Monday... In the end, a map that takes 15 days or 22 days to complete won't differ too much...
I'm in favor of playing for a fixed number of days.
1. The draft of the rules is ready. I'm just waiting for the majority to decide on the formula.
2. On Monday morning, I'll check what's been decided and create a thread with the rules.
Once again, this time publicly, I suggest Alan become a moderator of the section along with me.
Have a great weekend, everyone.

Орден Феникса – харизматический :) лидер
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
Okay, let's agree on the following.
Any suggestions will be accepted until 4:00 PM Moscow time.
After that, I will write the final version.
I will publish it.
I will try to create the rules and theme within an hour.
Just a reminder, the current leading options are:
1. Maximum hero level-up in 15 game days.
2. Maximum hero level-up in 22 game days.
In addition to this, the other options are:
3. Maximum hero level-up in 29 game days;
4. Fastest hero level-up to level 15.
Other options are for future tournaments.
Option #4