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Posts from Турниры HeroesWorld Cup & World Cup - 2012

3.7 (3 ratings)
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14 years ago
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bRitvo4kA
28.01.12 bRitvo4kA (blue, Dungeon, Shakti, Shakti) def CryptoNight (red, Castle, Turis, Moner), Jebus Cross, 116
The distribution was not bad: 3 external dwellings of cats, Dragon Utopia, stable, hives are norm. But the opponent is throwing. Thanks for the game.
I confirm—I've never seen such a rich Jebus before :smile07:
we took 1 res each and started—on 111 I break a block of 60gr wolves without gr archers, pick off Monya, and in Pandora I find 45 gr halberds and in the prison—a level 5 pikedrama, plus an external dwelling of spears was spotted—I decide to upgrade on 112 :p
But the spear external dwelling turned out to be the only one—I didn't scout the cons in the depths of the resp, and accidentally, out of frustration, attacked the wrong hex—monks and swords were standing nearby—ГГ)
In reply to Pit for LM
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14 years ago
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01/29/12 Psyche_7 (red, Conflux, random Brissa, Moner) def Fidesxfx (blue, Fortress, Tazar, Tazar), Jebus Cross, 112
As often happens, they picked all the rest (even one due to a generation bug). The distribution was decent. There's Moner, an artifact with +1 speed, and other nice things... but the opponent ragequit. Too bad :(.

Thanks for the game and your time.
In reply to Pit for LM
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14 years ago
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In the losers' bracket, we need to play two matches:
Mizrael vs bRitvo4kA - please contact each other today, agree on a time, and let me know, or post on the forum.
The winner will then play against Psyche_7.
The deadline for this is February 11th.
The same deadline applies to GoD and Gomunguls.
I would like these three matches to be played as soon as possible, so that there is more time left for the final stage and we can agree to play best-of-two matches.
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14 years ago
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Psyche_7
01/29/12 Psyche_7 (red, Conflux, random Brissa, Moner) def Fidesxfx (blue, Fortress, Tazar, Tazar), Jebus Cross, 112
As often happens, all the best creatures were chosen (even one due to a generation bug). The distribution was decent. There's Moner, an artifact with +1 speed, and other nice things... but the opponent ragequit. Too bad :(.

Thanks for the game and your time.

My morale dropped at an inopportune moment when I was defending a choke point, and everything went downhill from there. Thanks for the game.
ICQ 653223455
In reply to Pit for LM
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14 years ago
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02/04/12 bRitvo4kA (blue, swamp, Vistan, Vistan) def Mizrael (red, castle, Kaitlin, Tyraxor), Balance, 127
After breaking through the Grand Order, Tyrax kills several of my horses and moves to the secondary location; I attack. Tyrax has a stat advantage, but I have a slow effect, which I had previously transferred through literacy, and that decided the outcome.

Thanks for the game!
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14 years ago
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02/04/12 bRitvo4kA (blue, swamp, Vistan, Vistan) def Mizrael (red, castle, Caitlin, Tyraxor), Balance, 127

It was a tough game. The opponent played a terrible trash strategy; every battle was a struggle. There were no ambushes, so I had to fight my way to the flax (where at least an air unit was hidden). Tyrax quickly lost ground, and I devised a plan to break through to the center using bone dragons, which I did in week 2. There, I found a scouting unit, a blue conflux, and Vistan, who ran out of it using his entire movement range. I pushed him back, drove away all the scouts by day 7, and, satisfied with life (or rather, dissatisfied with the time running out), settled in the castle. And then Vistan reaches the last square... The first turn for the flies, and it's over. Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to Pit for LM
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14 years ago
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08.02.2012 Gomunguls(Red,Castle,Valeska,Valeska) def GoD(Blue,Rampart,Ivor,Mephala)8mm6a,1.4.6
After some deliberation, the choice was between SMK and 8mm6a; I decided to play on the second one... I grabbed my two rests almost immediately... since the card distributions were terrible... I didn't take the third rest because the archer situation was okay—a Stable not far from the city on the road, and Gundula was in the tavern... the first days of scouting showed it would be tough... because there were shooter blockers in one direction, and a horde of Cerberi blocked the road in the other... I decided to play with archers and started leveling Valeska... went along the third road... on the first road, I freed a decent hero from a prison, captured an external dwelling of Monks, and set up horses in the Citadel... On the second road, I killed a bunch of wood for an artifact and an external dwelling of birds... captured a Conflux village, also grabbed Boots for 4 gr. creatures there... fought with the computer, killed Blue's scout, and immediately rushed to the town, as I wasn't ready for the meeting... on 1.2.7, I had the idea to build Angels—to do that I needed to kill the Naga Bank and the Dwarf Cottage and sell something, but in the first stage I decided not to risk it, since I hadn't leveled expert Earth in the University of Knowledge... further on, there were mistakes in the turns due to the late hour of the game... on the third day I captured another village in the snow and leveled both magics... the previews really helped!!... there was nowhere left to go, I rushed to the capital and replenished my mana, also killed the Naga Bank there and decided to upgrade the units. After the Naga Bank, I killed the computer which was one tile short of capturing my very important village... there are two Dragon Utopias, but on all spawns there are neither Dragon Fly Hives nor Griffin Conservatories, the distribution was really tough overall... I decide to run to the zone where I saw a Conservatory... there, very luckily, I recruited a scout hero with expert Logistics in the tavern, who did the scouting; there turned out to be another Conservatory, a Naga Bank, and a Dwarf Cottage!!!... Gundulla also, with Speed Boots, ran to capture a village and there he wanted to break the Dragon Fly Hive... but saw a Portal of Glory!!... there again luck struck—I grab the max Cyclops dwelling... and at the end of the third week I build Angels and grab their external dwelling... on the first day of the fourth week, a choice arose—try to break a Dragon Utopia or capture Blue's capital... I decided to do the latter, but am 2-3 tiles short(((((... they immediately grab the Dragon Utopia and Dimension Door away... nothing to be done, having united the army I run to my Dragon Utopia where the scout heroes had already lined up, and I was planning to grab the Gauntlets there... looking into a cave there, I find another Dragon Utopia, which I take first and they give KО, Necklace + 3 All and a Hat!!! it's noticeable that Blue's tempo is really suffering... I manage to grab the Dragon Utopia which gives junk and I rush into the town... Blue also rushed in and then fled into the underground... I decide to take advantage of the army and tempo lead and went on the attack... captured the enemy capital and got a speed boost there... gave KО to the leveled-up scout hero with Logistics and sent him on reconnaissance... on 1.4.6 I make 2 Dimension Doors, spending a lot of mana, and reach the scout hero who somehow had all the artifacts!!!!!!:confused: :confused: :confused: ... I kill him and he surrenders!!!
Thanks for the game!!!
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Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Pit for LM
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14 years ago
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09.02.12 bRitvo4kA (red, Necropolis, Clavius, Isra) def Psyche_7 (blue, Stronghold, Gurnisson, Gurnisson), 2sm4d(3), 116
Just got Isra, the Ring of Health, and pumped up his magic resistance, and my opponent decided not to prolong the game.
Thanks for the game!
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14 years ago
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bRitvo4kA
09.02.12 bRitvo4kA (red, Necropolis, Clavius, Isra) def Psyche_7 (blue, Stronghold, Gurnisson, Gurnisson), 2sm4d(3), 116
I had just gotten Isra, a Ring of Health, and started leveling up his logistics when my opponent decided not to prolong the game.
Thanks for the game!

I wasn't playing at my best, and maybe that affected the outcome. I don't understand why I gave my opponent the red Necropolis. I guess I decided to "play roulette." However, the map generation was terrible, the game wasn't going well, and the disadvantage in the early game was the final straw. There was no momentum, very few prospects, and I didn't find the strength to continue.

Thanks for the game and your time.
In reply to Pit for LM
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14 years ago
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22.02.2012 Gomunguls(Red,Inferno,Fiona,Tazar,Tazar)lose bRitvo4kA(Blue,Conflux,random,Aine,Ciele)8xm8a,1.1.5

Many times I played very well on this template as Inferno, but this time it just went to hell... on the respawn there are only a couple of piles of gold and one chest... I tried to break through the mummies guarding the gold and +1 wisdom, but there turned out to be 48 of them... I collapsed and saw no prospects for continuing to play...

22.02.2012 Gomunguls(Blue,Swamp,Tazar,Tazar)def bRitvo4kA(Red,Castle,Valeska,Valeska)balance,1.3.4

The first spawn was normal, I scouted the Griffin Conservatory and an external dwelling of Dragon Flies... I'm traveling along the road and see a weak General and Manticores... I have money... but on day 112 the opponent takes a restart... the next spawn seems normal, I scout the respawn with the lookout, I see money, 3 roads branch off from the Castle, but something didn't sit right, so I decided to take a restart; it turned out I helped the opponent, it wasn't great... the next spawn was weird, but normal in terms of heroes, there's an external dwelling of Marksmen — I decided not to risk it, we play... immediately felt problems with wood... the wood mine turned out to be far... on the first I upgraded Defense, Logistics, and Earth... a 3rd secondary joined the 2nd native secondary... I found an external dwelling of Wyverns... and placed them without 5 in the Citadel... on 1.2.1 I urgently needed to level up Earth and I attack the Wizards... it would be fine, but they cast Slow... I lost 8 Archers and 1 Wyvern... whatever, I need tempo... I finished leveling Earth, Slow is nowhere to be found, I can't wait, and due to the lack of wood, I don't build the Mage Guild in the 3rd castle, I run with what I have to the Griffin Conservatory... the Griffin Conservatory turned out to be level 2... I look at the lands... I approach the General — Manticores... I check how many of them there are like a fool and what the battlefield is like... it turned out fine... 56 Lions... I attack... I only lost 6 Dragon Flies, 3 Basilisks, and a couple of Gnolls... Tazar started leveling up poorly... I gave him Ballista((( ... immediately I grab 2 Dragon Fly Hives (+14) Wyverns... on 1.2.7 I break through a passage of 30 Scorpicores into the second treasure zone with the loss of a couple of Basilisks... I get a Pandora's Box for 5000 experience and grab more Dragon Fly Hives... on 1.3.1 another 3 Dragon Fly Hives... I was very lucky with the Dragon Fly Hives, all good ones, only one was mini... Wyverns are already 56... the next turn they're already about 70 it seems... in short, in the final battle I had 2 Angels, a unit of Dragon Flies, 81 Wyverns, and 95 Archers, on Mass Shield they fought quite a bit... then I went further through the treasure zone towards where there were another 3 Dragon Fly Hives and a Shield +4 and the opponent surrendered...
Thanks for the games!!!
Hurray!!!Victory :smile03:
Thanks everyone for the games!!!:)
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Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Pit for LM
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14 years ago
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It was agreed with GoD to play up to 2 wins.
18.02.12 bRitvo4kA (red, swamp, Tazar, Crag Hack) def God (blue, Castle, Valeska, Gretchen), 2sm4d(3), 144
After clearing one treasure zone on week 4, I take the castles; at my own respawn, oops, I break the Dragon Utopia, but there's only trash there.
Stats aren't very high, so I decide to fix this with a spotted Dragon Utopia in another treasure zone.
Suddenly Gretchen appears and catches Crag on the move with 2 angels and a build-up of own small units.
Gretchen has mana for only one cast. I lose everyone, but with the help of magic, I manage to eliminate one angel.
Armies and parameters are approximately equal, but I have all the castles. Therefore, I buy back and attack Gretchen with what's left, so as not to let her into the treasure zone.
I attack from KR with a ball since I've exhausted my mana, and successfully freeze the strike stacks with basilisks.
As a result, I take out the legs, leaving Gretchen 5 wyverns. Capitulation follows.

20.02.12 bRitvo4kA (red, Stronghold, Gurnisson, Gretchen) def God (blue, Rampart, Ivor, Ivor), 8xm8a, 234
We restarted. Gurny was dealt without a ballista, but Piguetram and Gretchen arrive with 3 stacks; I switch seats.
The second block is ranged, but on the other hand, there's a large successful native respawn where a throne Griffin Conservatory, external dwellings of goblins, cyclops, and behemoths are found, which I paint by the end of the week.
At 133 I meet Ivor but don't reach him by a couple of cells. Gretchen has attack, armor, mass earth air, and haste.
Ivor has more troops (40 wyv, 4 angels) but stats are slightly lower and mana for 1 haste, and he doesn't dare to attack and runs away.
By the end of the week, finally, the capitol is built =) The advantage in stats forces Ivor to constantly hide. Searching for him turned out to be very long, even with full control because the XL+Y map is lush with tempting conservatories.
By the finale, in which an alliance of angels opposed the elixir of life, I gathered countless troops; I don't even remember ever gathering that many. But as cliché as it is, stats decided everything.

Thanks for the games!
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14 years ago
:eek:
:eek:
:eek:
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Gomunguls
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14 years ago
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Gomunguls
02/22/2012 Gomunguls (Red, Inferno, Fiona, Tazar, Tazar) lose to bRitvo4kA (Blue, Conflux, random, Ain, Ciel) 8x8a, 1.1.5
Successfully, with his second hero, Isra arrived, and by day 4, there were already over a hundred skeletons.
Gomunguls
02/22/2012 Gomunguls (Blue, Swamp, Tazar, Tazar) defeat bRitvo4kA (Red, Castle, Waleska, Waleska) balance, 1.3.4
The road to the sands through secondary locations turned out to be very long; I realized this too late. And only on the 3rd week, after breaking through the enemy's defenses, I discovered only traces of many flies killed by Tazar. I couldn't drive Tazar away from the resource-rich territory, so I decided not to delay.

Thank you for the games.
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14 years ago
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bRitvo4kA
Agreed with GoD to play up to 2 wins.
18.02.12 bRitvo4kA (red, swamp, Tazar, Crag Hack) def God (blue, Castle, Valeska, Gretchen), 2sm4d(3), 144
After clearing one treasure zone on week 4, I take the castles; at my own respawn, oops, I break the Dragon Utopia, but there's only trash there.
Stats aren't very high, so I decide to fix this with a spotted Dragon Utopia in another treasure zone.
Suddenly Gretchen appears and catches Crag on the move with 2 angels and built-up same-tier units.
Gretchen has mana for only one cast. I lose everyone, but with the help of magic, I manage to eliminate one angel.
Armies and parameters are roughly equal, but I have all the castles. Therefore, I buy back and attack Gretchen with what's left to prevent her from entering the treasure zone.
I attack with a ball of units since I spent my mana, and successfully freeze the strike stacks with basilisks.
As a result, I take out the legs, leaving Gretchen 5 wyverns. Capitulation follows.

20.02.12 bRitvo4kA (red, Stronghold, Gurnisson, Gretchen) def God (blue, Rampart, Ivor, Ivor), 8xm8a, 234
We restarted. Gurny was dealt without a ballista, but Piguetram and Gretchen arrive with 3 stacks; I switch positions.
The second block is ranged, but on the other hand, there's a large successful native respawn where a throne Griffin Conservatory, external dwellings of goblins, cyclops, and behemoths are found, which I paint by the end of the week.
At 133 I meet Ivor but don't reach him by a couple of cells. Gretchen attacks: armor, mass earth-air, and haste.
Ivor has more troops (40 wyv, 4 angels) but stats are slightly lower and mana for 1 haste; he doesn't dare attack and runs away.
By the end of the week, finally, the capitol is up =) The advantage in stats forces Ivor to constantly hide. Searching for him turned out to be very long, even with full control because the HL+U map is rich with tempting conservatories.
By the finale, in which an alliance of angels opposed the elixir of life, I gathered a huge amount of troops; I don't even remember ever gathering that many. But as cliché as it is, stats decided everything.

Thanks for the games!

Thanks for the games!
More details, perhaps later...:cool:
"РЫЦАРЬ АПОКАЛИПСИСА"

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