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Posts from Sanctuary - "Ashes and Fury" [Campaign 4 - Mission 1]

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14 years ago
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A simple mission, but for some reason, I wanted to describe it :).
"Ashes and Fury"
Main objectives:
- Leave the Temple of the Pearl Priestesses;
- Reach the city of Umia;
- Find the Dragon Spring;
- Capture and rebuild Strandholm;
Additional objectives:
- Earn the Tears or Blood class for your hero;
- Defeat the poachers;
- Destroy the Wolf's ship.
Walkthrough

So, we start with a Sanctuary hero near the Temple of Shalassa. However, the hero is somewhat unusual: if you chose a mage, the attack will be not with Water, but with Light.

So, we go a little back, defeat an enemy squad. Then we move forward, don't forget to defeat another squad, and recruit the priestesses. When we defeat a large enemy squad, a quest appears to meet a Dai'mon Nag, who is waiting for us near the city of Umia. Before starting the quest, it is better to go northeast, where we will see water elementals (Irina will tell us about them; they are only there during the first playthrough, if you take the artifact immediately). We approach them, and a choice appears: fight the elementals or negotiate with them (in the second case, you will also have to fight, but with a smaller army, and you will also get Tears points - I chose this option). If you, like me, choose the second option, we will get the staff a little later - first, we go further east, where we save the kappas from poachers. Now we go to the fire elementals, not forgetting to defeat all squads on our way. When we get the staff, we return to the place where we received the quest to go to the city and go southwest. Suddenly, it turns out that the path is blocked by water - we go further west, approach the spring (I'm not sure, but at this moment, the mage heroine should start attacking with Water) and get the ability to walk on water, if our army consists of amphibians. We also save the shark warriors and return to the crossing. Then we go down into the Dungeon, where we first go south (a dead end with an artifact), and then north and to the exit. On the surface, we don't forget to visit the upgrade location, and we meet the local Dai'mon.

So, now we have a city where we can build four types of troops. We capture the mines, repel everything around the city, then we go further along the road, and capture the fort. As soon as we enter the territory of the second fort, the enemy will start acting more actively. To avoid playing a game of tag, we capture the second fort, and then wait on the border of our territory, near the city. Don't forget to convert everything!

There you will have to stand for about two weeks, during this time we build two types of portals and all types of fortifications in the city. When we are ready, we teleport to the city, gather troops, the next day we teleport to the last captured fort, and the next day we defeat the enemy. The choice of "execute or pardon" is entirely up to you! :)

Most likely, right after this choice, you will have enough points to gain reputation, but we will do this in the next mission. Victory :)!
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14 years ago
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In this mission, what’s frustrating is that, after exploring the entire map and clearing all the neutral creatures, I still couldn’t reach the maximum development level. I spent some time standing and attacking Karl to at least reach level nine.
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14 years ago
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Did you play on a difficult level? I haven't checked, but maybe it's actually possible to reach the maximum hero level on hard difficulty.
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14 years ago
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It's feasible at any level. Just prolong the game so that the neutral creatures accumulate in large numbers, and then gain a lot of experience by defeating them.
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14 years ago
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I played on normal difficulty, I just didn't expect the mission to end so quickly; it seems like they were longer in previous campaigns.

I always play through the first time on normal, and then I decide if I want to continue.
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14 years ago
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What weapon from the dynasties would be best to give to Irina?
In reply to Ратник
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14 years ago
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Warrior
I played on normal difficulty, I just didn't expect the mission to end so quickly; it seemed longer in previous campaigns.

I was also surprised on my first playthrough. The second time, I tried to collect all the chests with Irina, took a 25% experience bonus, and it still wasn't enough. I waited a few weeks, killing Carlof, who kept running out of the city, without conquering the city itself, and then I gave up. I took the city and, on the next level, immediately got an upgrade.
In reply to Heleg
14 years ago
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Heleg
What weapon from the dynasties is best to give to Irina?
Tidal Staff
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14 years ago
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Has this ever happened to you: you just captured a city, and Karl immediately attacks.
14 years ago
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Could you please advise which skills are best to develop for Irina and which spells to use in everyday battles?
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14 years ago
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I completed this mission. I didn't encounter any difficulties during the playthrough. I liked the heroes' dialogues.
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14 years ago
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Nagas are so strange... Release Martin: Hiroshi: weak... Execute: Hiroshi: I must kill him...
In reply to Sciron
14 years ago
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Sciron
Nagas are so strange... Release Martin: Hiroshi: weak... Execute: Hiroshi: must kill him...
Well, he's Daime Hashima. He's judge, prosecutor, and executioner all in one.
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13 years ago
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I'm considering whether it's more beneficial to develop Irina with a focus on blood magic. The strongest units – the Kensai – resemble Rakshasa. Pearl Priestesses are also good, especially if they resurrect fallen units in time.
I grabbed the "Tide Staff" sword before descending into the dungeon, exited, and arrived in Umiya without any losses. While in the city, I defeated Karl.

There's no resurrection spell available in the city, which is a shame.
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12 years ago
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I would like to add to what was said: above our city, if you go across the water like a savior, you can find an island with a mine (like crystals) and a couple of other bonuses. Plus, you get additional experience and reputation. I managed to get the first level of Blood reputation even before the battle for the city. Difficulty level: normal.

Added 30 minutes later
I remembered. I encountered a bug. After taking the "healing" skill somewhere in the middle of the 3rd or 4th map (I don't remember exactly when), this healing skill stopped working (became inactive), even though there were no mana or other restrictions. Apparently, this happened after Irina started walking on water. I'll try resetting the skills after reaching the first level of Blood :-(. Steam license.

I reset the skills. For safety, I didn't take healing; instead, I took regeneration.

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