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Posts from Tactics for the Swamp (Fortress).

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14 years ago
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In my opinion, it's easier to play as the Cove than as the Conflux. It has fast Wyverns and a ranged unit stack.
In reply to Juristis
14 years ago
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Juristis
In my opinion, it's easier to play as Conflux than as Fortress. It has fast wyverns and a ranged unit stack.
Well, my post was aimed at complete beginners, explaining that it's easier to play as Conflux because they often leave their castle (as beginners) only in the second week. And magic users make life easier with this playstyle.
I don't know, when I was playing poorly, I always suffered losses with melee units, but with ranged units, I slowed down and killed enemies, and finished them off with magic where needed. Therefore, the efficiency with mages and ranged unit stacks was always higher. But this is due to my inability to play with melee units, not because they are weaker. I think all beginners experience the same problems that I did, which is why they consider Citadel and Fortress to be weak.
14 years ago
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Relevant example: 5 Black Bulls defeated 6 regular Roars one-on-one with the support of 1 volley from castle towers WITHOUT ANY LOSSES. The heroes are approximately equal in strength.
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14 years ago
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WOW! HOW? IT'S UNBELIEVABLE!
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14 years ago
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In my opinion, Fortress is quite a strong faction. Goblins in large numbers, plus a Dragon – that’s tougher than 3 Angels… Lizards are not bad archers at all. 87 lizards can easily take down 1-2 archers. Snakes, or rather, snakeflies – a nightmare for archers. They fly well and can reach the archers. Basilisks – no comments… Gorgons – read the first 3 pages of the thread. Wyverns – building them in the first week is a blessing; you can explore half the map in a month, while others need more than a month… And Hydras – with Haste and Blessing, they’re practically invincible…
Even though their magic is limited to level 3, what prevents them from capturing other cities with level 5 magic? Huh?)) When defending a castle, this is the best faction – a total of +5 armor and +2 attack, and even protection for the hero himself – it’s not a normal siege.
That’s what I think about this “weak” faction.
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14 years ago
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Gnolls in large numbers
12 of them, that's quite a few.
and with a Dragon, it will be tougher than 3 Angels...
50 Gnolls are tougher than 3 Angels? Does the Dragon give them +50 HP?
Lizards are not bad archers. 87 lizards can easily take down 1-2 archers.
And a thousand peasants can take down a Hydra!
Wyverns - building them in the first week is a blessing.
Building them on the first day is a blessing?
you can explore half the map in a month
and get killed by an opponent.
while others need more than 1 month...
indeed!
Here's such a weak castle))(c)
Great description, well done!
In reply to RiMpel2
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14 years ago
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RiMpel2
12 of them, that's a lot.

Are 50 gnolls better than 3 angels? Does a dragon give them +50 HP?

And a thousand peasants can defeat a hydra!

Building them on the first day – is that a good thing?

and then getting killed by the opponent

truly!

You described it well, good job!
1) I meant not 12, but much more.
2) Why exactly 50? The number 3, with a dragon, and the end of Arham.
3) And why not?
4) You might get killed, but a pro will just retreat (and if it's a mega-pro, they'll kill the enemy too)).
5) And isn't that true?
14 years ago
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Lizards are poor archers. They have low speed, low damage, and a penalty in melee combat. However, the swamp's flying creatures are a different story.
In reply to Рустам из Ч
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14 years ago
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Rustam from Ch
Lizards are poor archers. They have low speed, low damage, and a penalty in melee combat. But with the swamp creatures, it's a different story.
If you play with upgraded archers as Valeska, and with un-upgraded lizards as Tazar, then of course.
If you upgrade the lizards and use Vistan as much as possible (in principle, Kirr and Orrin would also be good here - just my opinion), then the lizards will surprise you a lot.
Now about the melee penalty. I don't know of any archers of level 1-2 without a melee penalty. And that lizards are weaker than Gloomwings is obvious.
14 years ago
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Qwerty
"then lizards will surprise you greatly" I doubt it, even upgraded, they are not fast and there are not many of them coming with the starting heroes (compared to troglodytes or gremlins). Lizards are weaker than all archers of higher levels (which is enough to make them bad archers), but they even make a worse impression than level 1 master gremlins.
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14 years ago
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Play only on the Swamp map and only as Wistan. Play 20 games.
In reply to Рустам из Ч
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14 years ago
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Rustam from Ch
Lizards are bad archers. They have low speed and damage, and they also suffer a penalty in melee combat.
What is the basis for this conclusion? Please read about all the archers.
/topic/at/225979/
Swamp
Lizard Warrior
Damage 2-5
Attack 6
Defense 8
Health 15
Speed 5
Well, Wistan with upgraded lizards on day 1 looks very promising. Lizards are needed specifically when they are upgraded because 2-5 damage is not like 2-3. Good health and defense!

The fact that lizards are weak is just an illusion caused by the fact that they are used without archery skills and without being upgraded.
14 years ago
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Lider1
I'll try playing as Vistan. But on the first day, the lizards don't level up, so what should I do?

Dirty_Player
I read it. I didn't see any advantages of lizard warriors compared to other archers.

Added after 31 minutes
Situation with starting troops: if you play in the original Heroes 3
1) for Dungeon with Shakti, then with two native heroes, you will have at least 60 troglodytes (if the second one is not Lorelei), a maximum of 160!
2) for Tower, at least 60 gremlins (if the second one is not Pigeedram)
3) for Swamp with Vistan, a maximum of 28 lizards, but a minimum - FOUR from two heroes!
With Vistan for Swamp, the start is risky and could lead to a complete failure with the starting troops.
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14 years ago
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Why go to extremes? Wistan has 2 stacks, and you get 9 units from the town – that’s your army.

Maybe a hero will also come with archers.

And if you upgrade them and play with them, your opinion should change (that they are completely useless).
In reply to Рустам из Ч
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14 years ago
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Rustam from Ch
Dirty_Player
I read it. I didn't see any advantages of lizard warriors compared to other archers.
Well, then keep reading until it clicks :) If it doesn't click, we'll approach it mathematically. Here's the damage of 30 archers with expert archery, 5 attack units per direct shot at a griffin (canned food).

Marksmen (Castle) (100-150)x2, average 125 (250 for 2 shots)
Magogs (Inferno) 100-200, average 150
Lizards (Swamp) 96-200, average 168
Orcs (Stronghold) 102-255, average 178

It turns out that in terms of damage, lizards are not behind orcs (level 3) and are ahead of magogs. Lizards lose in damage to archers due to 2 shots. But if you pay attention to the fact that there are 2 shots, and the average damage is 1.5 times higher. But here, lizards have their own advantage, which is that they have 1.5 times more health and 5 more defense (!) with equal attack. Thus, lizards have more survivability, which allows more of them to survive. That's the math.

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