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#47
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Yes, and later, if they have enough courage and skill, the Mafia can cleverly manipulate the Town, falsely revealing themselves as roles with useful Town abilities. However, one should not forget that in such games, there is a Doctor with a truth serum.

Графомания путешественника

Хроники сражений:

Бои Стэфании I, II

Турнир: А/Ч, А/З, Н/А, Г/К

Об исторических эпохах

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#48
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Hello, my dear friends. It's my turn to write down what I think about this issue. In the opening lines of my letter, I want to say, "You're the noob and the LOL Tox," and you don't understand anything. Yes, forum-based Mafia players are deprived of all the joys of real-life Mafia, but that doesn't make it a guessing game, as you seem to think, my dear friend. And if you don't understand how to find the Mafia, that's just your problem. Someone mentioned Gura... hmm... but how do you figure out a person with a poker face in real life, especially if they're silent? Besides, silent people aren't players in these games. Regarding the main topic. Yes, I support this idea, but I'm against its implementation. I just feel sorry for the effort that Revanka will waste. There are only a few people on the resource who have played or are playing the psychological version of Mafia. On the other hand, we have many players who don't understand or are hostile to this option. The average level of games will be quite low at the beginning, and it will take at least 5-7 games for people to get involved. Parallel games have never led to anything good. It will all stall, flounder, and lead to constant conflicts. And the main question is: why? Hive is one of the best Mafia projects with clues, in my opinion. If you want to improve something, focus on this skill. It would be better to come up with some mini-games to solve clues, since things have been bad with them lately. You can go to the Portal or the already mentioned Mafia City for a regular Mafia game. Those who want to will go, and with a larger number of experienced players, adaptation and involvement in the game process will happen faster.
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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#49
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Even if I were to play psychology, I would post it in newspapers, because it's a more reliable reason than behavior.
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#50
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The point is to judge based on behavior, not on the newspapers. It also helps to identify Mafia players in a simple game by analyzing their psychology. Moreover, the game master, who is skilled in psychology, can easily identify Mafia players based on their behavior, using their own techniques. However, the player who is good at deciphering clues and analyzing newspapers will be psychologically helpless.

Графомания путешественника

Хроники сражений:

Бои Стэфании I, II

Турнир: А/Ч, А/З, Н/А, Г/К

Об исторических эпохах

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#51
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Here is an example of a newspaper headline:
Nothing happened.
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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#52
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Thorium is cute.
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#53
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I wouldn't mind a psychological Mafia game; it would be interesting. The only thing is, I don't see the point in creating a separate sub-section for it. What Reven wrote seems logical, but as far as I understand, we've already had psychological Mafia games. And since they were all playing peacefully in one place, let them continue to do so, so as not to mess up the numbering and create chaos. Besides, we don't have enough players to run two Mafia games simultaneously anyway.
А, вот почему.

🏹🎪+⛓️♿=💕
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#54
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What Rhubarb wrote seems logical, but there have already been psychological mafia games here, as far as I understood. And since they were sitting peacefully in one place, let them continue sitting in one place, so as not to disrupt the numbering and cause chaos.
There was only one game. Without creating a sub-section, it will be the same as before. A game will be held, but the idea will be abandoned, because Thorium wrote correctly - few people will get involved after just one game.
I don't quite understand what chaos is being referred to. These are different games. What you're saying is the same as saying "don't run a roleplay, we have mafia going on." And how can the numbering be disrupted? Old games proceed in the usual order, and games in the adjacent sub-section do not affect them in any way.
For regular mafia, you can go to the portal or the already mentioned mafiosity.
Other resources are other resources; I just wanted to diversify the games on the familiar forum, bring something new, but apparently I got carried away, knowing the mentality of the users on HeroesWorld.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#55
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And what about Toxu? Psychomancy would suit him perfectly, wouldn't it?
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#56
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Yes, yes, I was just thinking the same thing when rereading the game thread.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to kcfgogbfalgfl
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#57
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Nevertheless, he didn't want to participate in the psychological game, saying it was for noobs.
But I would play it. I'm just against running two games simultaneously. If that happens, I won't sign up for both – I've had enough of double zombie mayhem.
I'm too f*cking old
To sell my soul
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#58
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Here's what we have at the moment. Nine people expressed support. Four opposed, two of whom played the psychological mafia variant only once, and two who haven't played and have no idea about this type of game at all. The rest, who didn't vote but were interested in the topic, showed indifference. Nine people is, of course, not enough, which means that making any changes doesn't make sense, but here's what I want to say. Recently, the issue of revealing roles and hinting at them has been discussed quite often. Some are in favor, others are against, others only partially agree with one or the other opinion, but somehow the fact that the mafia with clues is a more closed type of game is overlooked, in which it doesn't matter if you can somehow justify yourself when you're being pushed towards elimination; hinting at your role is still not allowed. The mafia with clues primarily implies executions based on clues. However, it has become the case that executions based on clues are rarely successful; often, the players are to blame due to their unwillingness to decipher them (this is not a reproach to anyone in particular; it can also apply to me), but also to the GMs. After all, when there are clues in the game that are not decipherable at all, it not only discourages players from looking for clues in the future but also gives the game as a whole a certain meaninglessness. So, perhaps the mafia with clues should be returned to its original form, maximizing the restriction on hinting at roles in any way, while improving the quality of the clues, and psychological aspects should be left to the psychological mafia. There, you can reveal yourself, as Tox did on the first day of the current game, and hint at your role in any way, and whether or not to believe it is up to the players.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#59
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If psychological Mafia games gain enough popularity, they should be regularly held, and it would make sense to separate them into a subforum, along with Skype-based Mafia games, as I think.
However, it is still too early to talk about separating them.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#60
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If psychological mafia games gain enough popularity and are held regularly, then it makes sense to separate them into a subforum
I would agree with this, if it weren't a paradox.
To gain popularity, regularity in holding these games is necessary, but by refusing parallel games, this cannot be achieved, because the "queue" is one and it is packed to the brim, naturally, with games usual for HeroesWorld.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#61
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however, it is impossible to achieve this by refusing to have parallel games.
But why refuse? They will have to be run in parallel anyway. The point is that it is not worth considering the fact that the players will be the same in both games at the same time.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!