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Posts from "Новичок-2012. Winter"

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12.01.2012 group B Kilgor (blue, Inferno, Calh/Pyr) def HelLight (red, Citadel, Tyraxor/Tyraxor) 2SM4d(3), 123
used a lot of restarts.
111 At the tavern, a pyre and tazar appear. With the pyre, I break through a block of zombies and see the end of the road (leading to a two-way monolith), guarded by 70 wolves. I buy Torosar (he has Archery, Tactics, and Ballista) and with 21 gogs, 50 imps, 14 gnolls, and 6 lizards, I decide to hit the teleport (I still have 1 rest left). On the wolves, I lost all the gnolls. On the other side, boars guard, 60 of them. I break through, leaving 2 imps and 21 gogs. The respawn turned out to be swamp, and right away I see a block of air elementals that cannot be bypassed.
112 After buying demons and bringing the last imps (4 of them), I break through the block of air elementals (18 of them), losing 1 gog and all the imps. I see forks: down are archers, which must be bypassed through the swamp; up is a block of alabaster archers (70 of them).
113 I hit the alabaster archers. Since there are no single-unit stacks, I separate only 1 gog and fail to kite them all, resulting in a loss of 5 gogs!!! I pick up a scroll — it turns out to be Dimension Door. I run up and see the guard blocking the passage to the opponent. I turn around, transfer the army to Tazar, and he bypasses the archers but hits a block of gremlins.
114 With Tarasar, I replenish mana (a well along the way) and fall slightly short of reaching the gremlins. Meanwhile, I reorganize the chain to capture the ore mine.
115 I kill the gremlins, pick up secondary skills, try to return the troops with Tarasar but can't reach Tazar, so I have to buy a hero. I transfer the troops, capture the ore, and I don't have enough gold to summon efreets. I build a market.
116 I find 2 more exits from my respawn — they are off-road and quite far. I summon efreets.
117 I build a Citadel, survey my respawns — no resources, no money. I put a pyre on a fast hero (on an efreet) near the fire elementals (guarding the path to the central location). I build a market in the secondary town.
121 I exchange all resources down to 0, buy 4 efreets (+1 on the pyre) and 5 demons. I transfer everything to the pyre (resulting in 5 efreets, 9 demons, and 14 gogs). I break through the fire elementals, run along the path — luckily, the opponent's Castle turned out to be close and almost empty. I capture it (there's a Citadel there). The growth hasn't been bought, and I don't have the gold to buy it either. I sit and wait.
122 Tyraxor doesn't reach me. I exchange all the grown resources and buy 5 birds and 3 wolves. I sit and wait.
123 Tyraxor attacks, sees my army, and types gg.
Thanks for the game.
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11.01.2012 Scooter (Red, Tower, Nella, Nella) def. Targat (Blue, Necropolis, Clavius, Clavius) 2SM4d(3), 114 There's not much to say, they chose all the restarts... As I expected, it will be a Russian roulette, someone gets everything, someone gets nothing... Targat got nothing, and he surrendered on turn 114... The only thing I can mention is that due to a superficial knowledge of the rules, we were constantly unsure if we were taking the restarts correctly: "Where is the subjective restart spent, and where is it not?" P.S.: Targat, thank you very much for the game! I'm sorry it turned out this way... Next time, we'll read the rules more carefully...
In reply to Kilgor
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Kilgor
12.01.2012 group В Kilgor (blue, Inferno, Kalth/Pyre) def HelLight (red, Citadel, Tyraxor/Tyraxor) 123
used a lot of restarts.
111 In the tavern, Pyre and Tazar appear, with Pyre I break through a block of zombies, and I see the end of the road (ends at a two-way monolith), guarded by 70 wolves, I buy Torosar (he has Archery, Tactics, and Ballista) and with 21 Gogs, 50 Imps, 14 Gnolls, and 6 Lizardmen, I decide to hit the teleport (I still have 1 restart left), lost all Gnolls on the wolves, on the other side guarded by Hogs, 60 of them, I break through with 2 Imps and 21 Gogs left. The respawn turned out to be Swamp, and immediately visible is a block of Air Elementals that cannot be bypassed.
112 After recruiting Demons and bringing the last Imps (4 of them), I break through the block of Air Elementals (18 of them), losing 1 Gog and all Imps. I see forks, down are Archers which must be bypassed through the swamp, up is a block of Alabaster Statues (70 of them).
113 I hit the Alabaster Statues, because I have no single-unit stacks I separate only 1 Gog and fail to kite them all, resulting in a loss of 5 Gogs!!! I pick up a scroll, it turns out to be Dimension Door. I run up, see a guard blocking the passage to my opponent. I turn around, transfer the army to Tazar, and he bypasses the Archers and runs into a block of Gremlins.
114 With Tarasar I refill mana (well along the road) and almost reach the Gremlins. At the same time, I reorganize the chain to capture the Ore Mine.
115 I kill the Gremlins, take secondary skills, try to return troops with Tarasar, can't reach Tazar, have to hire a hero, transfer troops, capture the Ore Mine, and I don't have enough gold to build Efreeti. I build a Marketplace.
116 I find 2 more exits from my respawn, they go through wasteland and are quite far. I build Efreeti.
117 I build a Citadel, survey my respawns, no resources, no money. I put Pyre on a fast hero (on an Efreet) near the Fire Elementals (guarding the swamp path to the outpost). I build a Marketplace in the secondary town.
121 I convert all resources to zero, buy 4 Efreeti (+1 for Pyre) and 5 Demons, transfer everything to Pyre (5 Efreeti, 9 Demons, and 14 Gogs in total), break through the Fire Elementals, run along the path, luckily my opponent's castle turned out to be not far and almost empty. I capture it (it has a Citadel), growth hasn't been bought, I also have no money to buy it. I sit and wait.
122 Tyraxor doesn't reach me. I convert all new growth resources and buy 5 Birds and 3 Wolves. I sit and wait.
123 Tyraxor attacks, sees my army and types gg.
Thanks for the game.
Feels like this year isn't mine... very poor respawn, but I see a nest on the rock, I decide to look further... 2 turns from the castle I see an external dwelling of Behemoths, I play... I barely miss taking the Behemoth external dwelling on 117, I stop and wait, deciding not to rush and to bring Birds, on 121 I built a Prefecture, on 121 the opponent runs out of the swamp zone immediately capturing a town with unbought population, in 2 turns I reach the main, but it's too late... stats are roughly equal, but he's sitting in my Citadel and against my 20 upgraded Wolves and 7 Birds he has 5 Birds and 5 Efreeti not counting the meat... the result is obvious, thanks for the game.
In reply to scooter72
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Group E
01/11/12. Messiah (Red, Stronghold, Tyraxor) def avstrolopitek (Blue, Rampart, Kirr) 2SM4d(3) 146

Tyraxor leveled up quickly, with few losses and good skills - expert in attack, tactics, defense, logistics, archery, and earth magic with scrolls for slowing, shield, and stone skin. He gathered 35 Rukh, 5 Angels, 5 Monsters, and 20 Wyverns in his lair... a good striking force). He attacked the city, and his opponent surrendered.
Thank you for the game!
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Messiah, I confirm.
In reply to scooter72
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scooter72
11.01.2012 Scooter (Red, Tower, Nella, Nella) def Targat (Blue, Necropolis, Clavius, Clavius) 2SM4d(3), 114

There's not much to say, they both chose all the restarts... As I expected, it will be a Russian roulette from now on, where someone gets everything and someone gets nothing... Targat got nothing, and he surrendered on turn 114... The only thing I can mention is that due to a superficial knowledge of the rules, we were constantly unsure whether we were taking the restarts correctly: "Where is the subjective restart spent, and where is it not?"

P.S.: Targat, thank you very much for the game! I'm sorry it turned out this way... Next time, we'll read the rules better...
I confirm, in the generations where the opponent didn't take a restart, there were blockades preventing exit from the city, or a ranged blockade after a couple of steps, screenshot only of the last generation when there were no more restarts, the others were even more fun.
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12.01.2012 group C Dimast (red, Dungeon Shachti) def Sanin (Blue Ramp Ivor) 2SM4d(3), 213
On day 1, with 5 heroes I ran around under the Griffin Conservatory castle, on day 2 a Conflux secondary, in the end Centaurs in the Citadel on day 1 and a stash of Air Elementals, buying out Air Elementals, on day 2 with all this I took a Barbarian secondary, broke through to another Conflux secondary, and sent the Loaches there, and took the Conservatory level 1+2, on day 3 the Loaches started battles, I make Mages with Lightning Bolt at 110 and units, and I drop via the secondary to the op to kill all the Grand Elves, Pegasi, etc., Shachti rides behind to finish off, but then a surprise at 135 the opponent breaks 20-49 Angels ГО and takes my castle (though with a loss of nearly 40 Grand Elves and Centaurs) remains with 20 Horses and 12 Logs. stats 7-15 against my 5-7, well what to do, got nervous, calmed down and went into the treasure zone, there I gather Dragon Fly Hives, a kettle, a couple of universals, a Sword +6 and come out of it with 26 Wyverns, parameters 26-22-15-17 something like that, Lightning Bolt at 375 and 170 mana. I take the Conservatory level 2, meanwhile Ivor runs around Barbarian secondaries with 20 Horses, checking out Skeleton Warriors))))) in the end I came out of the treasure zone, Ivor ran around for about a week and a half + 1 Attack took + 1 to Magic))) and I reclaim my Dungeon, in it the growth is 22 Horses. I block the gate, make everyone submit with Lightning Bolt, no losses, only Troglodytes and Medusas got cut by towers, I kill Ivor, buy everything out, take Ramp, the opponent ran around for 2-3 days and conceded somewhere, after which he decided not to continue. There was a growth of +10 TEN horses, 2 Stashes. Dragon Fly Hives at the respawn, pfft, such a chocolate.
Thank you for the game.
In reply to Dimast
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Dimast
12.01.2012 group C Dimast (red, Dungeon Shacti) def Sanin (Blue Rampart Ivor) 2SM4d(3), 213
On 1, 5 heroes scattered under the Griffin Conservatory castle, on 2, secondary Conflux, resulting in cats in the Citadel on 1 and an external dwelling of Air Elementals, bought Air Elementals, on 2 with all this, took a Barbarian secondary, broke through to another Conflux secondary and sent noobs there and took Griffin Conservatory 1+2, on 3, noobs started fights, I make Mages with Bolt at 110 and ones and drop them through a secondary to the op to kill all the Grand Pegasi, etc., Shacti rides behind to finish off, but here comes a surprise at 135, op breaks 20-49 Angels ГО and takes my castle (albeit with a loss of almost 40 Grand Pegasi Centaurs), remaining with 20 Horses and 12 Logs. Stats 7-15 against my 5-7, well, what to do, got nervous, calmed down and went into the treasure zone, there I get Dragon Fly Hives, a teapot, a couple of universals, a Sword +6, and come out of it with 26 Wyverns, parameters 26-22-15-17 something like that, Bolt at 375 and 170 mana. Take Griffin Conservatory 2, meanwhile Ivor runs around Barbarian secondaries with 20 Horses examining Skeletons))))) in the end, came out of the treasure zone, Ivor ran around for a week and a half +1 Attack taken +1 to Magic))) and I reclaim my Dungeon, in it growth 22 Horses. I block the gate, set up everyone with Bolt without losses, only Troglodytes and Medusas were cut by Towers, kill Ivor, buy out, take Rampart, op ran around 2-3 days and conceded somewhere after which decided not to continue. There was growth +10 TEN Horses, 2 external dwellings. Dragon Fly Hive on the respawn, wow, such chocolate.
Thanks for the game.

I confirm.

Right under the castle was an external dwelling of Unicorns, saw the second one from the lookout on the very edge of the respawn. Took the first at 112, the second at 117. Guards were fast, broke through with Calth, even thought about making him a Papa, but then Ivor got Defense... At 117 Horses in the Citadel, didn't quite turn enough to the castle, and on the seventh day had to place Dendroid Arches.
On 2, took a couple of Naga Banks, one of the Hives, Shield +4, a second secondary. All entrances to the treasure zones were somehow far, and I decided it would be faster to break the ГО, besides, the Barbarian secondary Mage Guild gives Slow, which Ivor masters with Tan, and I had Earth expert for a long time already. At 135, 34 Grand Elf, 25 Grand Horses, 17 Grand Dendroids and 14 Wyverns break through Angels, at 136 take Dungeon. Calth near the capital heroically wards off three enemy noobs with Air Elementals, everything seems fine, but...
Then comes some kind of stupor and instead of heading to the treasure zone for goodies, I try to reclaim enemy castles. Meanwhile, Shacti doubles his stats and returns at 211 to his castle, where for some reason I had placed Ivor.

Thanks for the game.
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Group F is accepting a new player: 620841452 InOK
In reply to Sanin
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11.01.2012 Group B: gnoll (red Tower of Nil Nil) def. twaryna (blue Necropolis Clavius Clavius) 2SM4d(3) 116

There were 4 restarts. Three times the opponent took 111, and once I had a technical issue due to a level 5 starting hero.
In the final round, the distribution was worse than in the previous ones, but seeing a simple path to the secondary town, I decided to play for a couple of days - to see what's what. Fortunately, I could still restart on 113. In the end, the opponent took the secondary Necropolis on 114 and basically didn't even fight for the rest of the time. He just ran around with heroes - collecting chests and resources. Overall, everything was going smoothly. I had plans, but the opponent conceded in the console.

Twaryna was streaming at http://ru.twitch.tv/twaryna. If anyone is interested, you can watch it (I will definitely watch it :) )

Thanks for the game and good luck in the tournament.
In reply to gnoll
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12.01.2012 Pyre (red, Fortress, Wystan, Wystan) def fazka (blue, Dungeon, Gunnar, Kyrre) 2SM4d(3) 127

111 – good roll, tons of gold, I take viewpoint, I see boots of logistics under a horde of walking dead, 5 heroes scatter in search of goodies
112 – I go for the boots
113 – took the boots, damn, how hard it is to trudge through the swamp
114 – I go to break through the entrance to the secondary zone without a road
115 – broke a stack of pits, secondary zone is rich
116 – I take Rampart
117 – I beat various weaklings, I see a bow that removes shooting penalties – need to pick it up
121 – I break through a lot of demons, take a medal +3 luck +3 morale
122-123 I take a couple of crypts, head for the chain +4 attack
124 – I take the chain
125 – I notice the opponent crawled out in my respawn from the treasure zone, fortunately basic logistics + boots, two turns to run
126 – I place basilisks, buy more troops, chain troops to the main, fill the scout hero
127 – I catch up to his main, I have an advantage in troops, the opponent surrenders

Thanks for the game
In reply to gnoll
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gnoll
Overall, things were going steadily. There were plans, but the opponent surrendered in the griffin conservatory.
It's a bit unnerving to go into the griffin conservatory as Clavius at 116:) even a minor one can give you a decent thrashing though...


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RomarioGrom
It's kinda sketchy to go into the Griffin Conservatory with Clavius on 116:) even a minor one can give you a decent thrashing though...

Yeah, Griffin Conservatories are dangerous bastards, you gotta think several times before going in there :) And on 116, there's no point in even looking in the direction of the Griffin Conservatory no matter what, especially if you're a newbie :)
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What kind of shaft consultant can be hired for a maximum of 111? (A level 2 consultant?)
Круче Минотавров только Черные Драконы:smile49:
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veruo[z] (registered recently)
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Played online pub matches through GameRanger {everyone plays terribly there, no offense}, played LAN tournaments locally (last one 1.5 years ago).

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