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Posts from Eliminate the guardians of the capitals.

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Have you ever tried this? How successful were you? Maybe you can suggest a good tactic? We are only discussing cases where overwhelming the guardians is done purely for fun. We will ignore scenarios with guardians that are intentionally weakened. I remember once, I managed to take down the capital of the Necropolis with a heavily buffed Dryad (level 20, I think) and a corresponding army. I drank a bunch of potions and went to the capital, singing inappropriate songs at the top of my lungs. Pure brute force and nothing else. I managed to defeat the guardian, but it was quite difficult. I didn't have enough potions left for other capitals)))
А, вот почему.

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I used to kill enemies with demons (Betrezan) or necromancers; however, this was in a campaign that I didn't play entirely fairly.
Paralysis is very effective.

Be strong. Believe
In reply to Arandor
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Easy peasy, a stack of potions for defense, a stack of buffs for defense as well, initiative, and accuracy. If you have paralyzing units, the Guardian becomes just a sturdy puppet.
Against the undead with upgraded warrior ghosts (3 in the first row), you don't need any special tricks to take down a single Guardian in the capital.
Everyone else has damage and some perks like the witch's morph (second branch of mages).
Also, elemental damage-DOT doesn't depend on defense and deals a fixed amount of damage to any target. And the Guardian has no defenses or immunities.
And in general... for a very well-leveled army, killing a Guardian is not a problem.
Tomorrow holds no promises
Except the ones we've made
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As already mentioned, paralyzers make it easy to kill enemies; the main thing is that they survive the first attack from a Guardian, so I won't consider the Necropolis and Dungeon factions. I'll just add that the poison from Death Knights significantly speeds up the process compared to the Dungeon faction.
I haven't taken capitals with Elves or Dwarves; I just haven't had the opportunity.
With Humans, I took the capital thanks to Assassins – poison deals damage regardless, as already mentioned. The main thing was to give everyone +30 armor potions, accuracy potions to the Assassins, and cast a protection spell on them. That's it, the capital falls.
And, in theory, with artifacts that cause petrification and paralysis (the Incubus Horn and the Soul Crystal) or the Witch's Ring, which turns enemies into Imps, you can take any capital with any army, as long as the hero hits. And the Blade and Skull of Thanatos, again, significantly speed up the process of killing due to poison.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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I bought (or rather, stole) a bunch of defense potions – the yellow ones that give +50% defense are great, plus spells. I last played as the Empire. They have good defensive spells. I cast them, and then I go on the offensive. But before sending my army to attack a castle, I buy a ton of thieves))))) and send them in first... At least six of them definitely did their job)))) One of them even killed a possessed creature standing in the first row. After I conquered the castle, the demons stopped bothering me by encroaching on my territory anymore. But I think the computer was probably in shock))) Players aren't supposed to capture castles)))))
No mana. No excuse. :smile51:
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I was overwhelming enemies with gnomes, using magic and lexicons, and it worked great. With undead, I used paralysis, and with legions, I used transformation; the main thing is to survive the first attack, and the rest is just a matter of technique.))))
I tried all of this on this version: http://games.imhonet.ru/element/249471/
In reply to ОMEGA
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OMEGA
As already mentioned, it's easy to kill with paralyzers; the main thing is that they can withstand the first attack from a Guardian. Therefore, I won't consider Undead or Legions. I'll just add that the poison of Death significantly speeds up the process compared to Legions.
I haven't taken capitals with Elves or Dwarves; I just haven't had the opportunity.
With Humans, I took the capital thanks to Assassins – poison deals damage regardless, as already mentioned. The main thing was to give everyone +30 armor potions, accuracy potions to the Assassins, and cast a protection spell on them. That's it, the capital falls.
And, in theory, with the help of artifacts that cause petrification and paralysis (the Incubus Horn and the Soul Crystal) or the Witch's Ring, which turns enemies into demons, you can take any army, as long as the hero hits. And the Blade and Skull of Thanatos, again, significantly speed up the process due to poison.

The Guardian does not turn into a demon. :smile38:
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Hi everyone (even though no one has posted in this thread for a year :D). I'm currently playing Heroes on a tablet. I'm discovering a lot of new things for myself: I decided not to play according to the usual patterns, and now I'm playing as Humans, as the Guild of Thieves, on Impossible difficulty. My main hero is an Archangel with a staff. I thought I would make the game as difficult as possible for myself, but it turned out that already in the second scenario, I could take the capital city. The Archangel has 50 armor + a banner with 10 armor + a spell for 20 armor + a potion for 15 armor, and a second or third-level mage with a potion for 50 armor + a potion for 30 armor + a spell for 20 armor. Both have 90% protection; the defender deals 25-26 damage, the Archangel heals for 60, and I left them on auto-battle (fast battle causes my army to flee). After about fifteen minutes, the defender was defeated, and the capital was taken. The bonus from the Thieves (the "kill" and "forged letter" commands) turned out to be much more useful than the Warrior's life regeneration (especially since Humans have their healers), so for the most unfavorable starting conditions, I should have chosen a Warrior-Lord. Now I'm thinking of leveling up a Paladin or whoever has 30 armor; I have a banner with +15 defense and a spell with +20% - this gives the Paladin 65% defense and the Archangel 85% defense - all that's left is to find a couple of potions with +30 and a couple with +15 defense (or Gnome spells), and that's it; there won't be a single living creature left on the map. The staff-wielder is also quite powerful. Any capital city can be taken in two turns, even if there is a strong squad there besides the defender; they can be defeated and retreated (losing at most the Paladin), then the militia can be resurrected and sent back into battle. In general, there is one "iron" rule for taking a capital city: the squad must have 90% protection (banner + spell + elixir), and the damage should not exceed 30 HP. If there are not enough elixirs, leave two units (a healer (paralyzer) + a damage dealer (preferably with additional poison, fire, or frost damage) for Humans, Undead, Legions, and Elves). For Gnomes, use the thickest squad possible with frost and potions for HP or a hero with a paralyzing ability.
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I decided to play Disciples to reminisce; I missed my favorite Legions. After a campaign, I had a 14th-level Archdevil; now, he's level 19, and that's not the limit. Anyway, just out of boredom, I just took down two enemy capitals. The situation with potions and elixirs was very, very bad, so I went a different route – I spent days in the training camp, leveling up an Incubus to an absurd degree, so that he could survive one attack from a Guardian even without potions. At the same time, I had a purple Demon from the Abyss in my army. The aforementioned Archdevil hero and a couple of Hell Knights joined them, but they were mainly a support group. The battle was easy but terribly boring. The entire team survived the first attack; then, the hero took out the opponent's support group with one Fireball, and then, over many rounds, the petrified Guardian was methodically torn apart for souvenirs. I think two purple Demons would have handled the enemy much more effectively with the same success, but the Incubus has a better chance of petrification, so he provided excellent support to the purple one. With only one petrifier (any), there was nothing I could do – one wrong move, and that's it. But Kosh is smart; Kosh destroyed two capitals and leveled up the hero ^_^
А, вот почему.

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I think two purple demons would handle the enemy much better with the same success, but the Incubus has a better chance of petrifying, so he provided excellent support for the purple one.
What prevents you from taking two demons along with the Incubus? Just place the hero in the first row and let him tank. The armor should already be decent (around 30-50, ideally).
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That's also an option, yes, maybe I'll try it sometime. Usually, my leader sometimes tanks if any of the smaller units start getting harassed, and he's almost at the next level.
А, вот почему.

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Has anyone managed to capture the capital in the first mission of "The Search for Timmoor" playing as the Necropolis faction?

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