Posts from Fallen
So, I'm waiting for suggestions and very harsh criticism :)
A special ability, or rather, not quite an ability: a new resource is introduced - energy. It can be earned in battle, or rather - through experience. What is a battle? It's about killing. After a kill, the soul flies away, and the spirit dissipates. The spirit is energy, and we will absorb it. In general, the amount of energy is equal to the amount of experience gained. And only with energy can you buy the creatures of the castle. Buildings are constructed with gold.
This ability would be even better suited for necromancers; it's not clear why the undead need gold at all. By the way, it's also not clear to me why angels need money:confused:
But since even they are bought with money, your race of order should also be bought with money. By the way, if it turns out as you say, then only the heroes of this castle could buy units in this castle... And this would create a significant imbalance in the game.
Further. Regarding the warriors themselves - it's somehow very narrow... like creating an entire race of swordsmen - a swordsman without armor, a swordsman with a shield, a swordsman who throws swords, etc.
By the way, it's not clear how a centaur ended up here:confused: In general, it would be great if you tied this idea to a race of creatures that actually exist in some mythological system. Then it would be great. But as it is, this is YOUR idea, and although it is original and interesting, it has no basis. For example, dwarves are not the developers' idea, although their interpretation differs significantly from the mythological one; dark elves, for example, are worse, because this is Salvatore's idea (in Tolkien, dark elves were villains, but still elves, who had never been in the Far West); some kind of mages are in a difficult position, because on the one hand, there is no such mythological race, and on the other hand, there are different fairy tales in which wizards participate, so there is a basis.
And in general, every race says something to the player - for example, I perceived dwarves as old acquaintances, dark elves too; but your race doesn't say anything to anyone and - unfortunately, because the idea itself is good - it can't say anything
- Чжуан-цзы
Сильванис
Something like the Syran from AoW2: Shadow magic?
Haven't played.:rolleyes:
Same here.
Okay, let's get everything organized. My faction isn't really competing with anything yet. The overall style is still being developed, and the units haven't been fully fleshed out, so I need to think about new ones. But the general spirit and concept of the faction are good. I just need to come up with some human units; therefore, I'm keeping the discussion about creatures open.
I was thinking of making a third faction, besides the Necropolis and Inferno, that could be both an enemy to "good" and "evil" – since the Haven faction is neutral in its worldview. It could destroy Haresch and then go to
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I was thinking – create a 3rd faction, besides Necropolis and Inferno, that could be both an enemy and a "good" or "evil" faction – since the Haven faction is neutral in its worldview. It could destroy the Necropolis and then wage war on humans to restore balance...
And the Dungeon faction really does seem to have some dark thoughts... It's never clear what they're thinking... And their treaty with the Faceless Ones...:D
And Mareck dealt with the Wizards! True, he also got his comeuppance afterward, and the Wizards more or less recovered... But still, he taught them a lesson. They were getting too arrogant, those mages:cool:
- Чжуан-цзы
Сильванис
I'm against all kinds of dragons.
There are no dragons in the faction. If you mean Great Dragons, then nothing can be done about it; it has been approved and confirmed by Nival.
2All: stop the off-topic discussion about the innocence of the Elven, Dark, and other races ;) Let's discuss which units could be added to the faction instead.
Е.Летов царство ему небесное...
Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон