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Posts from WG. Prince of oak-woods. Kreckskell

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Continued. Contact Razumov 3.
1. Title: "MG. Prince of the Oakwoods. Krekskell".
2. Map name: "WG. Prince of oak-woods. Kreckskell".
3. Two-level map: yes.
4. Number of players: 5.
5. Size: [M].
6. Map difficulty level: Difficult.
7. Map author: the author of "Dragon Pass" from the standard map set is unknown; changes and additions: Gree.
8. Map description: SoD; size: 72x72; levels: 2; number of human players: 1; computer players: 4; alliances: no; recommended game difficulty level: no lower than "High" (Sailing Ship).
Plot: "The Prince's rest after his triumphant victory in Lontail did not last long. An alarming message called him to embark on a new journey: the restless Dragon Jarl was in trouble."
Victory conditions: either defeat all opponents, or capture the Castle and deliver the Artifact to it.
Special defeat condition: loss of the Prince
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Change. 12/15/2011
"WG. Prince of oak-woods. Kreckskell" v1 has been replaced with version 2: "WG. Prince of oak-woods. Kreckskell" v2.
Goal: upgrades that increase the combat effectiveness of the "Cartoon" creatures. The changes are minor.
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Change. 12/18/2011
Without deleting version 2 yet, we are adding v3.
Goal: to make life easier for the Human Player with a small hint.
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Change. 12/19/2011
Version v4 replaces the previous ones.
Reason: some author's "bookmarks" did not work 100% when the Player tried to "win by capturing all the opponent's Castles".
We apologize.
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Change. 12/23/2011
Version v5 replaced v4: an error by Old Mage during another edit did not give the Human Player any chance of winning.
With apologies, Old Mage.
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Change. 12/26/2011
Version v6 replaced v5: Old Mage's "oversight" during another edit left the Human Player with little chance of winning. We really hope that everything has been taken into account now.
Burning with shame, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
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I'm currently playing "Prince of the Woods. Krexshell," and remembering the first part of the prince's adventures, I've become accustomed to secret paths, camouflaged portals, and so on. In general, everything was going surprisingly well, and as I naively thought, easily. I quickly eliminated all the enemies until I encountered the main characters in the scenario – the necromancers.
Why, why did I forget the advice of the experienced Marmot again? Why didn't I save more often? As always, when you mistakenly think you're strong, the saves are very far away.
In reply to искатель78
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Update.
December 15, 2011. v1 "WG. Prince of oak-woods. Kreckskell" has been replaced with v2. See message #1 in this thread. We apologize.
Sincerely, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
In reply to Old Mage
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Update. 12/18/2011. Without deleting version 2 yet, we are adding v3. See post #1 in this thread. Apologies, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
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I can say that I completed the map, and the same thing happened as with map WW33: there are two "tea castles" left, from which weak, newly recruited heroes with small armies appear from time to time. The map is basically open; it just needs masked portals to these castles, and, like last time, I just didn't feel like looking for them. I started the map twice; the first time, I gave up, realizing that I wouldn't be able to withstand a much stronger enemy. The second time, I played faster, which is, of course, important in a war against necromancers, and I defeated them without any particular problems. The map is, as always, excellent; I just don't even know if it's easy or difficult; it all depends on luck. Huge thanks to Old Mage for the series. I looked at it more carefully and realized that I have two "passage guardians" left unopened; they might lead to these cities. One asks for Tamika, and the other asks for Vidomina. I don't remember about Tamika, but I definitely defeated Vidomina, and there's nowhere to take her from.
In reply to искатель78
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iskatel78
I can say that I completed the map; the same thing happened as with v33... I don't even know if it's easy or difficult.
In my opinion: it's easy, because it would be too harsh to use Gree's special abilities on such a small map, as they can quickly overwhelm an inexperienced player.
Essentially, this map is just a fun and entertaining walk, nothing more.
iskatel78
I looked more closely now; I have two Gate Guardians left undiscovered. Perhaps they lead to these cities. One asks for Tamika, the other for Vidomina. I don't remember about Tamika, but I definitely defeated Vidomina, and there's nowhere to take her from.
After such a message, even you, sir iskatel78, will not deny your talents as a Scout. Thank you very much.
Vidomina is doing a good job; she diligently earns her keep in all of Gree's scenarios. Something clearly unforeseen prevented her from reaching that Guardian – your skill, for example. Or the developers didn't pay enough attention and pressed the wrong button somewhere. We will punish them!
And we will do the same with Tamika! Because your complaint about her is not the first; it seems she has picked up some bad habits recently: before being released on the Internet, she faithfully performed her duties. She will be punished, sir!
However, by punishing her, we will make the situation somewhat more difficult for the human player... But who cares? Let him follow the advice of our mutual friend and mentor:
Marmot
K.O. says: you need to save regularly (preferably daily)
After punishing the negligent, we will replace v3 with v4; at the same time, we will remove v1.
And we remind you: as we think, all versions preceding v4 can be won by delivering the Artifact with 100% guarantee.
Sincerely, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
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I've started a new game in version v4 about five times now, and each time, around the first week, Vidomina shows up with a huge army of skeletons, cursed armor, and other undead creatures, and defeats me in one or two turns. I can't figure out what to do; I can't seem to gather an army, and there doesn't seem to be anywhere to run. Any suggestions?
In reply to Egg
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Egg
I've started version v4 five times already, and each time, on the first week, a Doomguard appears with a bunch of skeletons... could you suggest what's wrong?
Unfortunately, sir Egg, the "problem" lay in our inattention, which occurred during the last edit.
Please accept our apologies. And let us thank you: the serious mistake we made has been corrected - a little late, but still... And only thanks to you "raising the alarm."
Sincerely, Old Mage.
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Change. 12/23/2011
Version 4 has been replaced with v5.
See message #1 in this thread.
With apologies, Old Mage.
"В действительности всё совершенно иначе, чем на самом деле."
"Скрижали Мудрости Драконов", сибилла 1.
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ok) let's try the new version.
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Good map, completed in 175 game days. Had to load an earlier save a few times. Initially, I wanted to capture all the castles and kill everyone (and almost did, only 1500 zombies remained), but then the main enemy hero's army suddenly tripled in size, even though all the Dungeon castles were mine.

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