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Posts from We agreed to play Heroes of Might and Magic III online! (July 2010 - December 2013)
I'm done, please don't bother me or remind me, otherwise I'll have a relapse!!!!!!
To avoid a relapse, the renunciation must be natural, meaning if a person finds something better, they won't regret leaving what they had. Otherwise, artificially suppressing feelings towards the object of those feelings (in this case, the game) won't work for long.
The process of artificially suppressing feelings is like compressing a spring – the longer you compress it, the harder it becomes to keep it in that state; sooner or later, it will snap back.
It's very difficult to give up something without finding a worthy replacement – something more "appealing." The taste for any activity lasts a long time, and if, during the time a person artificially suppresses their feelings, they don't find a replacement (or they find one but don't have time to develop a taste for it), they will simply have to return to their old attachments. There are a huge number of worthy replacements, and they are quite diverse, but we don't have a taste for many of them, so they don't become a replacement, and we return to our old pleasures.
I've been convinced of this many times through my own experience; I've deleted games, distributions, and given away discs, but after some time, I've reinstalled them.
It will be easy to give up something if a person wants to, provided they first find a worthy replacement – develop a taste for it, an attachment to it.
For example, if you tell someone, "Let me have your Lada, and I'll give you a scooter in return," they will naturally disagree. Or, "Let me have your Lada, and I'll give you a Mercedes later," the person will have doubts about whether it's worth giving it up, but if you give them a Mercedes (and officially complete all the paperwork), they will easily part with the Lada.