Posts from Tactical techniques for conducting battles in Heroes of Might and Magic II.
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I remember one battle where I used a bone dragon and 18 archers to defeat 3,000 peasants. After that, I had about a thousand skeletons, and I completed the map without any problems.
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Mummies might have a curse, but zombies are less of a loss. Besides, I usually don't have many of them – simply because I don't have enough money.
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Орден Феникса – харизматический :) лидер
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The liches also have the problem that they damage everyone – including their own undead.
But, on the other hand, this can be used to your advantage. They deal decent damage, and they are the only ranged unit in the Necropolis; if you consider that you can't expect the same as in Heroes of Might and Magic III in Heroes of Might and Magic II, then it turns out that without liches, the battle will almost certainly result in losses (but, of course, anything can happen); at least you'll almost certainly have to use magic.

Орден Феникса – харизматический :) лидер
Liches deal decent damage, but their main advantage (besides their unique area-of-effect attack) is their high defense stats. However, even that doesn't save them when they are constantly attacked...
It's a pity that the Lich's attack also affects their own undead creatures (if they are standing nearby); otherwise, they would be unstoppable...
Нет невежества - есть Знание
Liches deal normal damage, but their main advantage (besides their specific area-of-effect attack) is their high defense stats. However, even that doesn't save them when they are constantly attacked...
And since they are mainly attacked with spells, it turns out that the mage option (attack over defense) is better. But mages don't attack in an area...
Necromancers are good in every way, except for their speed, which is reduced due to zombies and skeletons. But in battle, it is precisely these units that can turn the tide (teleporting hundreds of skeletons behind the walls is brutal).
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Клан Homo homini - основатель клана
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Their tactic, due to the small number of ranged units, is "charge forward and ignore the losses"; I understand that this is justified for them (resurrecting undead after battle + the "Raise Dead" spell or something similar, I don't remember the exact name).
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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The defense stats of monsters from the Barbarian Castle are not the most impressive.
For example, wolves have a defense of only 2, ogres and their older brothers have 5, and trolls in both versions also have 5. Yes, the cyclops has a higher defense – 9.
Now let's compare.
Level 3. Pikemen – defense 9, golems – 10, the rest – around 6.
Level 4. Swordsmen – 9, the rest – 6-8.

Орден Феникса – харизматический :) лидер
In terms of defense, Barbarian troops are among the most vulnerable.
They are particularly vulnerable to Knights, but not as vulnerable to Mages – their level 4 and 5 units have more health than the others, and combat spells inflict much less damage on them. Destruction magic is especially effective against Knights, who have the lowest health stats.
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