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“If the gameplay is more important than winning, then what’s the point of playing when you have a respawn point covering half the map with nuts, while your opponent has 1 secondary town and enough money for 1-4 units in a Fortress + 3 heroes? That’s why restarts are useful; they eliminate imbalances.”
That’s not certain! It depends on the person; that’s what makes it interesting!
Thank you! Yes, I didn’t even notice that (hopefully, I wasn’t blinded by my hatred of chocolate-seekers). Building a market on turn 111 can indeed ruin the whole game. You can also move the debt to turn 121; there are many options, the main thing is to have a limiting factor. Although, is it even needed? There aren’t many supporters of a large number of restarts. Are there any?
That’s not certain! It depends on the person; that’s what makes it interesting!
Thank you! Yes, I didn’t even notice that (hopefully, I wasn’t blinded by my hatred of chocolate-seekers). Building a market on turn 111 can indeed ruin the whole game. You can also move the debt to turn 121; there are many options, the main thing is to have a limiting factor. Although, is it even needed? There aren’t many supporters of a large number of restarts. Are there any?