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Experiment with restarts. Volunteers needed! Auto-translated

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Should we change the rules regarding restarts?
48 voters
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Yes. Each gets 111 and 112; the rest will be decided during the match, unless it's on a road when ГО is active.
31.3% 15votes
Yes. Give each of the first two players 111 [units/resources], and distribute the rest during the match, but only if there is no road leading to the location.
18.8% 9votes
Yes, that’s an option.
12.5% 6votes
No. Let’s leave everything unchanged, because restarting is the best way to kill time :).
37.5% 18votes
In reply to RiMpel2
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#61
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“If the gameplay is more important than winning, then what’s the point of playing when you have a respawn point covering half the map with nuts, while your opponent has 1 secondary town and enough money for 1-4 units in a Fortress + 3 heroes? That’s why restarts are useful; they eliminate imbalances.”


That’s not certain! It depends on the person; that’s what makes it interesting!

Thank you! Yes, I didn’t even notice that (hopefully, I wasn’t blinded by my hatred of chocolate-seekers). Building a market on turn 111 can indeed ruin the whole game. You can also move the debt to turn 121; there are many options, the main thing is to have a limiting factor. Although, is it even needed? There aren’t many supporters of a large number of restarts. Are there any?
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#62
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let's just leave everything as it is.)
Делай сегодня то, что другие не хотят — завтра будешь жить так, как другие не могут.
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#63
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it seems the topic is no longer relevant...
Абстрактной истины нет, истина всегда конкретна. (Ленин)
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