- the ERM scripting language, which allows map creators to control almost any aspect of the game based on the player's actions (this allows for a complete transformation of the gameplay – for example, ERM can be used to create a completely RPG-like map);
- a set of ready-made ERM scripts that can be applied to newly created random maps of the game;
- the addition of commanders – special creatures that represent heroes on the battlefield, which, like the heroes themselves, can develop and gain new skills;
- the ability for ordinary creatures to gain experience (as creatures gain experience, they level up and acquire new properties);
- the ability to destroy cities and build new ones in their place;
- a number of new creatures, artifacts, and objects on the map;
As of October 2005, the latest version of WoG is 3.58f. The next version – 3.59 – is planned to include, among other things, the addition of a new city (Bastion) with a full set of creatures and heroes.
The WoG project has gained considerable popularity among Heroes III fans, especially those who were dissatisfied with the fourth installment in the series – Heroes of Might and Magic IV. It is worth noting that this project (as well as Equilibris – an unofficial expansion for Heroes IV) has received some recognition from the current owner of the Heroes series – the French company Ubisoft (for some time, there was even talk of possibly transferring the game's source code to the WoG team)