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Posts from Mafia 37. Haven of Evil. Auto-translated

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#34
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I'll take number **10**.
I'm too f*cking old
To sell my soul
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#35
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Jack, can you please avoid adding spaces after commas and periods? I'm not insisting, but it would make the text much easier to read, especially since you'll be writing articles soon.
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#36
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Okay, let's break it down point by point.
Ar, please formulate more precisely how you envision this with traps.
Neyra, I simply copied the history from Yandex and only changed the endings of some words. Don't ask me about spelling.
Spir, I've just been on the internet for many years and have somehow gotten used to writing without punctuation. I know it's sad and inconvenient for you: essentially, commas are missing, as I understand?
ВАГИАНТ!Отчасти вампир, отчасти гигант.
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#38
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In general, you can justify it as much as you want by saying that this is the first game and that it is experimental, while this has nothing to do with the design. But you can also say as much as you want about how bad everything is here, without changing anything. And since I'm going to play it, I decided to make a small cosmetic fix. I fixed some mistakes, added spaces, slightly changed the descriptions, changed the design, edited the list of players, and added links. It's far from ideal, but at least it looks normal. This is, in essence, the minimum necessary to start the game.
Feel the Difference!

Setting: "Hive" - a secret laboratory of the "Umbrella" corporation, located under Raccoon City, where virus research is conducted. Due to a chemical leak and changes in the genetic code, corpses came to life, and several bodies disappeared from the morgue. Also, the main object of research, on which all experiments were conducted, disappeared. Therefore, an elite special forces unit of trained soldiers was sent to obtain formulas, antidotes, and, if necessary, eliminate everything that could threaten humanity on Earth.

About the game:
The action takes place in a laboratory. Zombies and a monster have broken free. A special forces squad was sent to eliminate them. The game's experiment lies in some role-playing features and a small number of killers. In general, this is not 4 groups, but 2: that is, the city will win with a squad if there are no zombies and a monster, as well as the zombies and the monster will win if all living beings die.

List of roles:

Laboratory (8 people)

Chief Doctor
ND: monitors the player. Learns only the nickname of the killer, the object, or who the object killed. Protected from traps.
Personnel Manager
ND: checks the status (human, zombie)
Cleaner
ND: blocks the target
Features: protected from the (door) trap
Guard (2 people)
ND: protects the target
Features: when protecting the object, they have a 50% chance of killing the attacker. When attacking the guards themselves, they have a 50% chance of surviving if they are inactive (the Monster kills both).
They know each other. They cannot protect each other.
Scientist (2 people)
ND: they look for each other. After uniting, they can conduct experiments.
Features: both have 25% of the formula. When united, they have a 50% chance of saving from infection.
If they try to cure the main zombies, one of the scientists dies randomly. If they don't find each other, they continue searching. You can examine even corpses in search of the formula.
Keymaster
ND: activates one of 3 traps at night
Traps:
- block all doors (all attempts to use ND by the player are blocked)
- surveillance cameras at night (if the camera lands on a player, the maze master learns about the action that night without a nickname)
- laser room (the laser kills one person per night)
The nimble one dodges the lasers. The monster loses 50% of its health but continues its ND.
The traps work on a three-night scheme. A trap must be used every night. After three nights (after all the traps), they are updated.
Action scheme: 1 out of 3. That is, the chance of falling into a trap will be calculated for each player.

Special Forces (4 people)

Analyst
ND: checks the status (human, zombie)
Strongman
ND: block or protect (kills the attacker)
Nimble
ND: searches for the formula (searches for scientists, finding one gets 25% of the formula, both - 50%)
When meeting a zombie status, there is a 50% chance to kill or survive. Protected from the (laser room) trap
Doctor
ND: heals from death.
ND2: heals from infection.
Features: 50% chance that he will save the infected. If he encounters the main zombies or the monster, he dies.
Heals the scientist - gets the formula. With 100% formula, he kills the main zombies and the monster.

The special forces can use 3 NDs per night.

Zombies (3 main)

Zombie (x3)
ND: kill.
ND2: infect (change status. The actions of the infected at night do not affect the zombies).
ND3: Raid (once per game)
Three main zombies go on a raid: they hide and wait in ambush. They attack the player and kill. If at least one zombie is blocked, the kill fails.
If they attack the monster together, it loses 75% of its health and cannot move.
During the raid (if there are 2 zombies left), the chance of success is 50%. It acts as an additional ND. If it fails, the ND disappears.
Features: at the beginning of the game, each is randomly given a status (human, zombie), and every night it changes to the opposite.
The infector will target people, but zombies have 2 types of ND - kill or infect. Therefore, you can infect everyone except the doctor from the special forces and the scientists who found each other.

Monster (status - human)
ND - kill.
ND - healing (restores 15% of health)
Features: if it goes to the target, it kills everyone who was with the target. It loses 15% of its health for each kill. At 25% health or less, it cannot kill or move.
If the health level becomes 25% or less during the use of ND, it remains in that place and cannot leave (everyone learns its nickname)
To move, it needs to heal its wounds for at least one night.
Armored titan - in fights, it kills anyone (except the nimble one).
If it attacks the nimble one, who is guarded by guards or a strongman, it loses 50%. It kills the guards.
When an attempt is made on it, it loses 50% of its health. At 0%, it dies. When an attempt is made on a player who has been inactive and sat behind a door (or was blocked by a trap), it loses 15% for overcoming each door.

Order of ND:

1. The keymaster activates the trap.
2. The cleaner blocks.
3. The strongman blocks/protects.
4. The guards protect.
5. The chief doctor monitors the player.
6. The personnel manager checks the status.
7. The scientists look for each other/try to cure the virus
8. The analyst checks the status.
9. The nimble one looks for the formula.
10. The zombies kill/infect
11. The monster kills/heals
12. The doctor heals.


List of players:

1. Morning
2. Reinhard
3. Amko
4. Zybr
5. Arandor
6.
7. L.Depravado
8. ToX
9. Nebo
10.
11. Neyra Drake
12. Spear
13. Kits Kitsunka
14. Deliries
15.
16.

Added 8 minutes ago
Without pictures, it would have been better.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#39
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Revan, please provide some images!
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#40
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I've done some cosmetic cleanup. Reinhardt, keep your post just in case, but now delete it.

Added 34 seconds later
I can delete the images.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
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#41
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Ar, could you please provide more specific details on how you envision this trap mechanic?
How much more specific can I be? A trap is a defense for the player against any enemy unit. The enemy unit is guaranteed to die 100%.

Be strong. Believe
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#42
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I've done some cosmetic improvements.
Did you add images and separate the hyphens from the text with spaces?
As before, everything still looks messy and unreadable. There's a lot of unnecessary free space in the list of roles, missing spaces after periods and commas, a poorly formatted list of players, missing links, and so on.
I wrote my own version so that your game would look more or less decent, but, of course, you can refuse. It's your right.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#43
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Okay, Keymaster sends a message to ND: Tonight, I'm setting up a laser trap near Vasya. The first person who comes to Vasya will die, right?

Added 1 minute ago
Reinhard, it's difficult for me to take your post and copy, paste, and edit it right now. I can focus on fixing those spacing issues if that's the only problem.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
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#44
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yes.

Be strong. Believe
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#45
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Reinhard, it's difficult for me to take your post, copy and paste it, remove things, etc.
Is it difficult to simply copy and paste the text? And what exactly needs to be removed? I provided a ready-made version, and in any case, the images should be removed. As practice shows, it's better to have them absent than something like this.
And if you don't see any difference, other than "spaces," even after what I wrote, then okay, there's nothing to discuss.
I still won't delete the post, as it's on topic.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#46
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If the community prefers Ara’s trap design, I’m ready to make changes.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
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#47
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Acknowledged.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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