Posts from Heroes 6 - Discussion
Although the sixth game is even more unfinished. Perhaps by version 3.1, it might become something decent, but the skill system and magic are unlikely to change. And all sorts of useless things like dynasty bonuses, which are nothing more than silly fan service, are not suitable for online play.
I had the urge a couple of times to participate in the tournament organized by Amko, but I don't want to spend money on this raw version of the sixth game yet.
However, to completely dismiss the game, you still need to try it online.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
The funniest thing is that after the release of the fifth game, the same thing happened on the forum. Word for word. Now the fifth game has become a classic.
That's always how it is with oldfags - when part 7 comes out, they embrace part 6. Such is their lot, always one step behind.
I suspect the devs of part 6 poured all their effort and hard work into that plastic figurine of Archangel Michael :smile26:

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Асха все обращает на пользу... :smile16:
I installed it at the beginning of last month, played for exactly 2 days, deleted this garbage, and went back to the third and fifth games. The sixth part has unreal glitches, the plot is uninteresting, and the number of factions and units generally plunged me into despair...
As far as I remember, when the fifth game was released, there were also fewer armies, spells, and opponents, and I wouldn't say the plot was very interesting either. I played through the entire fifth game, both the Orcs and Dwarves campaigns, and I don't remember the plot. So, time will tell. For me, for example, the fourth game is complete garbage, but it still has its own players and fans. I think the sixth game won't be lacking in those either.
Of course innovators are always misunderstood! Especially when they bring a product aimed at the most ordinary cash-grab from fans and lovers of pretty packaging. What is there to praise here? For the idea? We can gather a legion of ideological masters from HeroesWorld alone, no problem
There are suspicions that the developers of 6 poured all their efforts and hard work into a plastic statuette of Archangel Michael
if you think that the third game was made "with soul, so that players would have a good time, and everything for the customer", then you clearly don't know the developers.
If you think that the third installment was made "with heart, so that players would enjoy the game, and everything is for the customer," then you clearly don't know the developers.
The same thing happened with the sixth installment. The fifth installment wasn't a masterpiece either, but it was polished to a good level, and it became popular. And then the sixth installment comes out, bursting with gift, collector's, and other versions, literally shouting about all sorts of goodies in the form of albums, models, and other nonsense.
But what's inside? Everywhere you look, there are bugs. And serious ones, as if they gave us version 0.99 and said, "Here, play it and then tell us what's bad, and we might fix it."
Why release a beta version then? Why organize some kind of testing? But obvious things remained. Why? Because people are already hyped up by the bright pictures and will buy it anyway! Why bother?
The game has found and will continue to find its players and fans, don't worry ;)
No, there are, of course, some pluses. Sanctuary is beautifully made, taking cover behind obstacles gives a bonus to defense, and you can bash the gates again.
There are also controversial moments, such as constant attacks on multiple stacks at once, as if they are all cyclops from the fifth installment, an unclear tactical arrangement of troops (if there is no skill), a bunch of abilities for each creature, etc. There is still something to look at, but this "something" still cannot outweigh all the obvious objective flaws of the game.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
The fifth installment wasn't a masterpiece, of course, but they improved it to a decent level, and it became quite popular.
But what's inside? Everywhere you look, there are just bugs.
like constant attacks on multiple stacks at once.
tons of abilities for each creature, etc.
this is probably the worst, as I understand it?
interesting, who?
you contradict yourselves and have already given the answer to what will happen next

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Except the ones we've made
Arguing for the sake of arguing? I don't think I said it was a negative.
There are some debatable points.
A ton of abilities for each creature.
Each unit, I wrote it...
Not at all. If you don't understand the subject, then: despite the bugs, it was still possible to play the 5th installment. It wasn't as noticeable.
The only "bugs" that existed there were related to infinite Necromancer training, the rest were so minor that they weren't even worth mentioning.
I'm talking about this.
Either you did something wrong, or I didn't understand you correctly; no one attacks multiple stacks at once.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Асха все обращает на пользу... :smile16:
In most cases, adjacent units are affected when I attack.
Well, I called it a subjective point – some people like it, and others don't.
