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Posts from Haven – “Defeat and Victory” [Campaign 3 – Mission 4]

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Could you please provide guidance on how to complete the 4th mission of the Haven faction, specifically how to open the second gate leading to the boss? I've completed all 4 tasks, but the gate doesn't open. I've captured both the first and second Fortress. I don't understand what I need to do.
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This section has a specific structure, so please familiarize yourself with it before creating a new topic: The topic title should be in the format: Company Name - "Mission Name" [company number, mission number]. Here is an example of a topic that is formatted according to the rules of this section.
Last time. Please provide the mission name so I can edit the topic to comply with the rules. In the future, topics that do not contain the letter name of the mission in their title will be deleted.

Either it's a bug, or you didn't complete something.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Okay, I understand what to do next. Even though I figured it out myself, thanks anyway. P.S.: Campaign 3, mission 4, "Win or Lose" Added 26 minutes later: Yeah... Aribban is not a weak boss... He has less health than Uriel (Uriel had 130k HP, while Aribban has 80k HP), but his abilities are good. Each turn, he summons a squad of demons (he summoned 10 Devastators and Marauders for me), drains luck from monsters. His magic attack is 15k, and he has 74% defense... In general, he's a good boss.
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To be honest, I'm a little disappointed with the ending of this mission. Firstly, defeating Aribban was too easy (perhaps I shouldn't have expected a "minor threat" :rolleyes:). Secondly, there wasn't any cutscene at the end, just a few dialogues. It's even unclear what that box is that Aribban was so afraid of. And how many times did Anton threaten him with it...

By the way, Svetlana's storyline turned out to be poorly thought out. The player responsible for Svetlana started to lag, so I had to defeat him (and I got 11 cities in the process :)). But it's a pity, of course. It would have been better to come up with a quest similar to the one involving Duke Olen.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Could you please give me some advice on how to complete this mission? I've been trying for a week, but I still can't manage it. The red player keeps attacking relentlessly, and the orange player joins in too.
In reply to Gafik
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Gafik
Please advise on how to complete this mission. I've been trying for a week, but I can't seem to do it. The red player keeps attacking and attacking, and the orange player joins in too.

Antoha is already a mega-tank in the 4th mission. There shouldn't be any major problems. I completed the entire mission without any problems just yesterday on normal difficulty. I defeated Arriban without any losses.)

The strategy was as follows:
1. First, capture the first city offered. Then, capture two nearby forts (one of them has a crystal mine, which you need to capture after the fort) and one city required by the scenario for rebuilding, which is an Inferno city out of four, and immediately rebuild it for yourself. We kill the neutral creatures encountered along the way, but it's not worth running too far behind large groups of neutral creatures, unless it's for super-rare items or mines. All resources after the neutral creatures are collected by your helper: Lord (if you chose the path of tears) or the Traitor Valeska (my assumption) if you chose the path of blood. They should have their economy and logistics fully developed.

2. As soon as you have a foothold in these 4 areas, buy a secondary hero who will follow you and collect everything (I bought the one that gives ore) and gather all possible troops in the main city, and Antoha with the secondary hero go to the Dungeon. The secondary hero, through training with Anton, fully develops management, logistics, stealing, and pathfinding.
At the bottom, we go in a circle, capturing one Rampart of the demon worshippers after another. None of the battles caused any difficulties; almost all battles were won without losses. The damage from the area-of-effect spells of the enemy hero or the main unit of the demons is neutralized by having 2 stacks of Vestaloks, Seraphims, and Mass Healing. I didn't pay much attention to the orange heroes running behind me; they didn't go up. The worst thing they did was recapture their fort, and by that time, I had already taken all their castles. When the circle is closed, Anton finishes off the orange forces; the computer doesn't have enough intelligence to constantly run away.

From above, of course, the red heroes arrive, but they are not so scary at first. The Lord, who remained in the main castle with the joined units of water elementals, light elementals, core griffons, and, if necessary, purchased main troops, defended against their attacks in the open field.

There shouldn't be any problems after that. If you play confidently, go to the center of the Dungeon; there will be a strong enemy (in my case, the threat was fatal for Anton, but I defeated him almost without losses, losing 40% of the Vestaloks and about 20 upgraded guards; the "Guardian Angel" skill at level 4 is simply overpowered). Get the Tear of Ashi, teleport to the capital, and build an altar; in the end, you will have a lot of money... And then, just go across the top, counterclockwise, capturing forts and castles from the red player, ally with the yellow player, and don't pay attention to the neutral creatures on the side at all; just don't let the red heroes pass (you shouldn't leave them). The Lord holds the capital and the surrounding territories, and Anton with the secondary hero runs around and clears everything. The secondary hero collects the small things and reveals the map... In the captured cities, we buy troops as needed.

We kill the green player (I don't even know why he appeared; Svetlana only started talking to me at the end of the mission after killing Arriban). Then, we buy troops and clear all the neutral creatures if we want to upgrade the dynasty weapon. Anton should already be at the maximum level by that time.
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
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This mission contains a cheat.

The Inferno fort before the first gate is constantly replenished, provided that the quest to rebuild 4 Inferno castles has not been completed.

It looks like this: after a battle, Antoha says that the Inferno is calling in its troops here, and the fort returns to the red player and the army is replenished.

We equip Antoha with pillaging, and voila - in fact, in one game day, we can conduct an unlimited number of battles, since, standing next to the fort, movement points are not spent to attack it.

At the same time, troops appear there for approximately 30k experience. Notably, the experience for these battles does not count towards the dynasty's experience, but the dynasty's weapon is upgraded.

Of course, with this setup, it is better to conduct battles without losses and in auto-battle. While pondering the optimization of the process, another cheat was noticed. The bonuses of the dynasty weapon do not disappear when it is replaced with another. More precisely, I did not investigate, perhaps this is only relevant within the game day, but I personally saw the bonuses of 3 dynasty swords on creatures in battle.

Therefore, the optimal tactic turned out to be as follows: first, upgrade Arachne to the point of exhaustion, then save with Arachne in hand, then load. We take a new sword for upgrading, in the first battle we put out one stack of crossbowmen, and further battles take place without losses in auto-battle (and that's what we need - experience from these battles still does not count towards the dynasty).

It can be moved to the cheats section, as the moderator wishes.
In reply to Supric
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Supric
This mission has a cheat.


Damn, too bad I didn't know that on Saturday:(
Do I understand correctly that the experience gained from auto-battles goes towards leveling up the dynasty weapon?
And are the upgraded crossbows available?
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
In reply to Реммор
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Remmor
Damn, too bad I didn't know this on Saturday:(
Well, replay until it's fixed :)
Am I right in understanding that the experience from auto-battle goes towards the dynasty weapon experience?
Yes. It definitely does. It's strange that it doesn't go towards the dynasty experience during manual battles in this location. Did they finally fix it?
And are the upgraded crossbows any good?
It doesn't matter. The main thing is that the auto-battle runs without losses, otherwise you'll lose a lot of time. The easiest way to achieve this is with crossbows + weakening (for example, using a "cheesy" level 4 Arachne), because succubi in melee combat return 20% of the damage, and the stupid AI doesn't realize in auto-battle to put a guardian angel on those melee fighters who are hitting them.

Today I'll try to buy a secondary monk and see if I can level up staffs there.
In reply to Supric
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I'll check my save files tomorrow. :)
Supric
(for example, by using a cheat with Arache, level 4),
I just need to find it. As I understand it, it's in the Necropolis campaign, right? Which mission is it in?
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
In reply to Реммор
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Remmor
I guess we need to find him. Is he with the Necropolis faction? In which mission?
In the first one. Towards the end.
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Yes, wands are also upgraded in a similar way. It's just a bit more cumbersome – you still lose your army because you can't give the Arrachne to the mage. But in principle, a hundred Celestial Warriors plus the rest of the horde can hold out for quite a while. Then you exit the game, reload, and start all over again.
In reply to Levsha
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Levsha
Yes, wands are also leveled up this way. It's just a bit more tedious – you still lose your army because you can't give the Arrachne to the mage. But in principle, a hundred Celestial Warriors plus the rest of the horde can hold out for quite a while. Then you exit the game, reload, and do it all over again.
Exactly. Reloading can be used.

It seems that the issue of leveling up dynasty weapons has been resolved thanks to a bug in this mission.
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Awful campaign, I can't beat it after five days!!! The demons keep tearing me apart. It's the weakest castle ever!!!!!!!!!!!!
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bertrang
Can you tell me how to complete the 4th mission of the Haven faction, specifically how to open the second gate leading to the boss?
I've completed all 4 quests, but the gate won't open. I've captured the Fortress and both the first and second gates. I don't understand what I need to do.
I have the same problem. How do I solve it?

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