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Posts from Atlantis is an underwater sea race Auto-translated

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#16
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Yeah... Smooth, balanced... BORING!
There's no IDEA from Xaar or Andrey... And there won't be, because IMHO(!!!) Ghost can't come up with a NEW race (I might not be able to either, but at least I'm helping:))
Regarding Imbenko – too many abilities that disrupt the balance... But you're trying... The next race might be original:)




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#17
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Tengro;49958
Yeah... Smooth, balanced... BORING!
There's no IDEA like Xaar or Andrey had... And there won't be, because IMHO(!!!) Ghost can't come up with a NEW race (I probably can't either, but at least I help:))
Regarding Imbenko – too many abilities that disrupt the balance... But you're trying... The next race might be original:)
There's nothing left to invent here, everything is plagiarism: It's pointless to think about Barbarians, there are already the Fortress; even the reptilians have been broken down into pieces! But what has been created is not bad - not ideal, but not bad!:( :rolleyes:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Мугайс
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#18
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Mugais;49919
I respect your diligence. You've put in a good effort, detailed the race... BUT! Enough with everyone raving about a sea race! I'm sick of it already!

Ghost, direct your imagination and diligence into another channel. Come up with a celestial race, for example ;)


By the way, there was a celestial race. Well, not entirely celestial—more like one coming from a dimension born of the fantasies of all living beings. There was even a crazed mage as its leader. It was a decent race, if you don't count the creatures.

As for fire, I have some thoughts about making something in the style of Aztecs. No one wants earth, but there is a desire to create a race of underground monsters that the Dark Elves haven't subjugated yet and are fighting a bloody struggle against.
And of course, Barbarian, swamp, and mechanic dwarves.
In reply to gamehuntera
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#19
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gamehuntera;49980

I have an idea – maybe we could create something in the style of the Aztecs...

Hunter, that's a great idea! :) How could I have forgotten about them! I'll have to browse through reference books on the mythology of the indigenous peoples of South and Central America... Maybe I'll come up with something.
In reply to Мугайс
#20
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I suggest making the number of Tidal Wave uses dependent on the level of the hero using it, similar to how Prayer and Banshee's Wail work.
In reply to MoZeS
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#21
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MoZeS;50271
I suggest making the number of turns for Tidal Wave depend on the level of the hero using it, just like with Prayer and Banshee Scream.
Not a bad idea.:rolleyes:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
#22
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Alex Ghost;49532
Tidal Wave: once per battle, the hero can use the "Tidal Wave" ability, which grants creatures the confidence that they are in a naval battle for three turns, and they will gain all the bonuses of their element. Only for 3 turns.

Confidence: the hero can cast the "Confidence" spell on creatures of his faction (description above, see the mermaid's abilities) an unlimited number of times in battle.
2 skills with the same effect. Or does one unlock the other?
In reply to MoZeS
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#23
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:rolleyes:
MoZeS;50396
2 skills having one effect. Or does one unlock the other?
Confidence only removes negative effects and only from the creature it is applied to - i.e., it doesn't give any bonuses, but makes everything standard as in the characteristics. :)
Tidal Wave removes negative effects and gives bonuses for several turns, but after the time expires, the bonuses disappear, and the negative effects return. :)
They are unlocked like Banshee's Cry, Archers' Rise for Necromancers. Like Magic Mirror for Mages. In short, like ordinary racial secondary skills. :rolleyes:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам