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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

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#657
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I have a different problem. I launch the game, start a new scenario, and when I click on the character icon, the game crashes. I have the Complete version of the client, with all campaigns and Russian localization. If the problem is with it, please provide a link to a client that will definitely work with this expansion. I really want to enjoy playing on high resolution. Thanks in advance.
#658
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I unpacked it into the Heroes of Might and Magic 3 - Complete Collection folder (where the SOD executable is located) - the Heroes3HDSetUp.exe application only shows its own HeroesHD.exe executable in the window; when launched, it crashes. OS Windows 7. What's the problem?
I don't know. )
I'm doing everything as you said, but when I launch it, it doesn't crash. Even if I don't follow the previously discussed instructions for selecting the game version, it still doesn't crash.
So, it's hard for me to say what the problem is. Unfortunately.

***

In HD 3.0, there will definitely be automatic version detection for Heroes.
And there will definitely be crash log generation, because I'm tired of asking about the details of the crash.

Added 14 minutes later
Bakshi
baratorch
If it's the Complete Edition from Ubisoft, then in the Heroes3HDSetup.exe utility, in the Your HoMM3 Version field, you need to select [Russian] Complete Collection or Mega Pack (if the Russian Mega Pack has been downloaded and installed); otherwise, it will be impossible to play.
Damn! If the next post is about a problem with the Complete Edition + HD, I'll stop working on Heroes altogether.

No, but seriously... it's hard to look at the two posts above...
So, no amount of automation and idiot-proofing in the mod will save it from problems.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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#659
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Sorry for the oversight. The scope of the topic is daunting.
I think I and everyone gathered here would appreciate an updated and expanded FAQ on the website.
Again, I apologize.
#660
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Bakshi
I think I and everyone gathered here would appreciate an updated and expanded FAQ on the website.
Yes, that would be nice. And it would also be good to update the description, especially the English version, which is a year out of date. But I can't physically dedicate time to it. Or rather, I can, but only at the expense of developing the new version of the mod. *** Added a question-answer about the Russian complete version to the FAQ on the website.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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#661
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I have the following problem: I installed the original Heroes 3 SOD (English version, a clean version not from Бука - the American version), then installed the HD mod, and now I can't type in English; instead, I get hieroglyphs...
P.S. I've tried switching the keyboard layout and using Ctrl+Alt to type, but I still get hieroglyphs.
Stop hard - Go Pro!:smile49:
In reply to KycoK_3a6opa
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#662
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KycoK_3a6opa
I have a problem: I installed the original Heroes 3 SOD (English version, not the Russian version from Buka - it's the American version), and after installing the HD mod, I can no longer type in English. Instead, I get hieroglyphs...
P.S. I've tried switching the keyboard layout and using Ctrl+Print, but I still get hieroglyphs(((
I had a similar problem, but I couldn't type in Russian. I solved it by installing the Mega Pack, and of course, I also had to select the Mega Pack in the list of versions.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#663
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ENG+rus Pack 1.0 - a pack for HoMM3 HD 2.94 and higher, for use with the original English versions of The Shadow of Death and Complete.

- adds support for Russian characters in the game, making it more comfortable to play with Russian maps, saves, and opponents.
- unlike some other similar patches, it does not change the original English font to fonts from the Russian versions of the game. Russian characters are in absolutely the same style (Times New Roman with shadow) and the same size as the original English ones.

http://sites.google.com/site/heroes3hd/rus/download

***



I am currently adjusting the quick army management for HD 3.0.
In HD mode, I removed the step-by-step merging when pressing [Alt]+click and made it a regular merging of stacks into one.

In the exchange window, I want to do the following: When pressing [key]+click on the arrow below the stack, a single unit remains in that stack, and the rest of the army is transferred to the other hero.

Although some people don't use the keys for one-way transfer of the entire army at all, I think they are not useless and I want to change/adjust the algorithm, maybe simplify it.
Currently, in HD, the algorithm for selecting a single unit to leave is as follows:
- creatures above level 4 are discarded
- from the remaining ones, the fastest creature is selected
- if there are several creatures with the same speed, the creature with the lowest level is selected
- if there are several creatures of this level with the same speed, preference is given to a non-upgraded creature.
Moreover, sometimes the implementation glitches and leaves something other than what is intended by the algorithm.

What are your thoughts, ideas, and suggestions for quick army management?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
#664
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baratorch
...

I am currently adjusting the quick army management for HD 3.0.
In HD mode, I removed the step-by-step selection with [Alt]+click and made it a regular merging of stacks into one.

In the exchange window, I want to implement the following: with [key]+click on the arrow below the stack, a single unit remains in that stack, and the rest of the army is transferred to another hero.


I think both of these would be useful.

In addition, I would like to:

- Add a quick exchange of armies between heroes in the city (in TE and WotG, this is done with [Ctrl]+click on the icon of either of the two heroes);

- Add a TE-style division of a stack into equal parts with [Shift]+click;

- Change the focus of the "OK" buttons in the exchange window so that the right button leaves the focus on the left hero, and the left button on the right hero.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#665
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Even though some people don't use the keys for transferring the entire army at all, I think they are useful and I want to change/adjust the algorithm, maybe simplify it.
Currently, in HD, the algorithm for selecting a unit to leave behind is as follows:

Very useful and necessary buttons. And the algorithm is generally adequate. You still can't make it fully automatic so that it works 100% according to the player's intention.

There are some questions regarding Shift + Click. By default, it divides the unit in half, but sometimes it creates an incorrect exchange when using Shift for transferring the army. Maybe, is there a way to fix this, or move the function to another key?
Земля нуля.
Все в ней нулево и кукольно.
In reply to Medium_HP
#666
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Medium_HP

- Add a quick army exchange feature for heroes within a town...;

Not only in the town, but also in garrisons and on mines.
Medium_HP

- Change the focus of the "OK" buttons in the exchange window so that the right button leaves the focus on the left hero, and the left button on the right hero.
This is already changeable; refer to the first post.
Two 'Check' buttons in Swap Manager = 0

Regarding the quick transfer of troops, it's natural that clicking on the arrow under a unit will leave that same unit with the hero.
In reply to rebellious
#667
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rebellious


This is changing, see the first post.
Two 'Check' buttons in Swap Manager = 0

Regarding the quick transfer of troops, it's natural that clicking on the arrow under the unit will leave that same unit with the hero.

You need to pay a little more attention.

The focus changes only when the second button is disabled, but it would be better if the second button remained, not for nothing was it invented, with a "correct", i.e., cross-focus, both buttons could be used.

Clicking on the arrow under the unit leaves only one unit if the hero has no other stacks. The suggestion is to transfer the ENTIRE army with ONE click, simultaneously selecting the remaining unit.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
#668
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Add to the TE-style the ability to divide a stack into equal parts by [Shift]+clicking.
I will add this.
Regarding the conflict with the original functionality of [Shift]+clicking:
Currently, the original function can be used by selecting a stack without Shift and then clicking with Shift in an empty slot.
In HD 3.0, I will make it so that you can divide the stack in the old way by clicking with Shift, even if the target slot is not empty, but contains creatures of the same type (this is not possible in HD now).

By the way, if anyone doesn't know, [F10] now works in the city as it does in the trade window, but only between heroes.
In general, I will implement both [Ctrl]+click and transfer between a hero and a garrison without a hero.

I will leave the current mode with two buttons in the trade window.
Because I'm used to it and can't do it any other way.
But I will add a new mode, which, I think, will appeal to those who don't want to sacrifice willpower, accuracy of movements, and the pace of the game in order to get used to what is currently available.
New mode: the functionality and position of the Ok button remain completely original. Two additional buttons, [<-] and [->], are added with very clear icons; hotkeys can be set to [<-] and [->].

Regarding one-way transfer.
Currently, in HD, when transferring,
multiple stacks of the same type in the source are combined into one stack in the recipient, even if there are empty slots in the recipient.
I have an idea: to transfer such stacks without combining them, if there is no need to combine them (in order to accommodate the maximum number of creatures from the source). This can be done by making a staged transfer with a [key]+click on the one-way transfer button - first, stacks are transferred without combining, and upon repeated pressing, the army in the recipient is consolidated, and the remaining creatures are transferred.

Also, regarding the general transfer algorithm.
Currently, the algorithm for the order of transferring stacks looks like this:
- the highest level
- if there are several creatures of the same level, the grade is selected
- if there are several creatures of the same level and the same 'grade', then the stack with the larger number of creatures is selected (but there must be at least twice as many - this is a strange point, it definitely needs to be changed).
- otherwise, simply in order from left to right.

I think we can add the so-called FightValue of the stack to the algorithm here.
We can even make FightValue the first criterion, or we can use our own, non-original FightValue, for example, the one proposed in the latest "Heroes' Herald".
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to Medium_HP
#669
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Medium_HP
You need to pay a little more attention.

The focus changes only when the second button is disabled, but I would like the second button to remain active, because it was created for a reason. With the "correct," i.e., cross-focus, both buttons could be used...
I suggested this option a while ago, and we discussed it at length. But for some reason, it didn't work out. That's why I gave up on this aesthetic and decided that the second (left) button wasn't very relevant for online play, as it's located too far away.
Medium_HP
When you click on the arrow under a unit, the single unit remains selected only if the hero has no other stacks. The suggestion is to transfer the ENTIRE army with ONE click, while SIMULTANEOUSLY selecting the remaining single unit.
So, what was I saying...? :) This idea has been noted and approved for a long time. Did you really think that I just started testing the mod today?:eek:
In reply to rebellious
#670
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rebellious
Did you really think that I started testing the mod for the first time today?:eek:

Well, you allowed yourself to assume that I don't know about disabling the second button :D
baratorch

Regarding one-way transfer.
Currently, in HD, when transferring
several stacks of the same type, they are combined into one stack in the recipient, even if there are empty slots in the recipient.
Here's an idea: transfer such stacks without combining them if there is no need for combining (so that you can fit the maximum number of creatures from the source) - you can make a phased transfer by holding down a [key] and clicking on the one-way transfer button - first, stacks are transferred without combining, and upon repeated pressing, the army in the recipient is compacted, and the remaining creatures are transferred.

Also, regarding the general transfer algorithm.
Currently, the algorithm for the order of stack transfer looks like this:
- the highest level
- if there are several creatures of the same level, the grade is selected
- if there are several creatures of the same level and the same 'grade', then the stack with the largest number of creatures is selected (and it must be at least twice as large - this is a strange point, it definitely needs to be changed).
- otherwise, it's simply in order from left to right.

I think we can add the so-called FightValue of the stack to the algorithm here.
We can make FightValue the first criterion, or we can take into account its own, original FightValue, for example, the one proposed in the latest "Heroes' Herald".

Yes, everything seems to work fine there; at least, I won't have time in the game to take into account such nuances when transferring. I'll dump everything, and then, if necessary, I'll change it; it will be easier for me than planning the transfer, taking into account a complex algorithm.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to baratorch
#671
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baratorch
...if anyone is unaware, [F10] now functions in the city like a trade window, but only between heroes.
Interesting, I must have missed that information.
baratorch
New mode: ...with very clear icons.
Yes, especially the clarity (contrast) is needed for the button (activation) for the direction of troop/artifact transfer when playing with an ally. Many people get confused and don't even know that you can make trades during the opponent's turn.
baratorch
Regarding one-way transfer...
There is such an idea...
We need to try it, but I haven't fully grasped the idea yet.
What would be helpful to add is a separation between the exchange/transfer of equipped artifacts and those in the bag. The point is that less useful/unused artifacts are dumped into the bag of a secondary hero, and then after quick transfers, they are returned to the main hero. That is, there needs to be a full and partial exchange of artifacts.
baratorch

Also, regarding the algorithm for general transfer...
The intelligent transfer mechanism is good, but it doesn't take into account the realities - because different situations can occur. As it is, the Silver Pegasus remains when you need the Centaur to stay. Or the Wolf Rider (greened) remains instead of the Hobgoblin. You have to rearrange everything. The new mechanism with a click on the desired unit will be more practical.
And FightValue, proposed in the latest "Heroes' Herald," is very subjective, according to its author. I remember that it stated that mages are the best in their class, and Naga Kings were completely overlooked. :smile04:

Added after 29 minutes
Medium_HP
Well, you assumed that I don't know about disabling the second button :D
...

I couldn't have assumed that you need an interface with two buttons. Maybe for playing with two controllers... :) After all, the second button (located on the left) is really far away. In addition, there is always a risk of pressing the wrong one if you click them with the mouse. And besides, if you really want to play with two buttons, then focusing should no longer be relevant. The main thing is that it exists, with both options.