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Posts from - Resource editor for Heroes.

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#1
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To avoid cluttering other threads, I'll post the resource editor for Heroes III here right away (it also works for 4 and 2, but it's primarily designed for the third game!):cool:

Use it and enjoy!:D

Feel free to ask me any questions.;)
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
#64
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I searched through all the Heroes resources and still couldn't find the list of developers, which can be viewed in the game through the main menu - the "Creators" section. Where can I find the list of developers?
#65
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credits.txt - for the heroes in general. zredits.txt - for "In the Wake of Gods". They are both located in h3bitmap.lod. I don't know how you were looking for them... it's an obvious file name in the main resource file... As for the map editor, the question remains unanswered... what are your needs?
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
#66
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Recently, I had an idea to slightly change the parameters of raising undead for Necropolis heroes, specifically to make it similar to Heroes of Might and Magic V. That is, after a battle, the Necromancer would raise undead of the same level as the slain enemies, rather than hordes of skeletons. Is it possible to implement this using this editor?
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#67
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What needs to be edited to change a secondary skill, for example, from Navigation to Leadership, but not in the map editor, but so that it results in a mini-mod?
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#68
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There are some issues. I figured out the program, and everything works fine, but after saving the archive, the Heroes executable starts complaining about corrupted or missing files. I tried replacing them, and it helped once. I don't understand the error because the changes were minor – just changing the initial bonuses, the troop type was changed in the editor (the native one) in the properties. The text doesn't seem to appear anywhere.
#69
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Please help me change the monster parameters in Heroes 2... I just need to reduce the health of the black dragons... Can you recommend an editor, or can someone help me? I'll be very grateful, as I'm really interested in this game.
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#70
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ResEdit2 is acting up; it doesn't want to open archive files from the 4th installment, and it displays an error: "Can't open."
Are there any plugins for this program?
#71
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Darth Saruman
To avoid cluttering other threads, I'll post the resource editor for Heroes III here (it also works for 4 and 2, but it's primarily designed for the third game!):cool:

Use it and enjoy!:D

Feel free to ask me any questions.;)


Does it work properly with the fourth game??
#72
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And in the fourth game, how do you change the abilities of monsters? For example, how do you add new spells to a Haven mage and give them 25% magic resistance? And how do you make the icon appear in the stats description, along with changing the text? After all, it's a mage.
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#73
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Thank you.
In reply to Darth Saruman
#74
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How did you do it? What program, what file, where should I look, etc. I can't find a step-by-step manual anywhere. I easily figured it out in Disciples 2, but here I've been stuck for three days.
In reply to Voxa_Di
#75
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If there’s anyone here, I have a question for you. I’m having trouble with the campaign files for Armageddon’s Blade. I used ResEdit2 to extract the campaign files from the h3ab_bmp.lod archive into a separate folder. I’m editing the files as described above, clicking “Make change,” and I get the error “cannot create file D:\Heroes of Might and Magic III-Complete\AB.H3C.tmp.” I’m not completely clueless, and I know what this means, but the nuance is that I extracted these files into a completely different folder. I even tried extracting them into the Heroes folder without touching or changing them, but the same error appeared. I don’t know what to do; I’ve been struggling with this for three days. I hope someone knows how to solve this.
In reply to Данковский
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#76
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Hello. If anyone is checking this thread, I'll leave my question here. Is there a way to extract the campaign videos from Heroes 2 or 3? I couldn't figure out how to do it with ResEdit, if it's even possible.

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