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Posts from The unit with the best price-to-performance ratio.

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17 years ago
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What are you guys arguing about? Bears, birds... Azure Dragons rule! :D :D :D
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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16 years ago
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Guys, units of level 7 are certainly strong, but let me tell you this: the unit with the best price/quality ratio is the archer.
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16 years ago
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From an arithmetic standpoint, the units with the best price/performance ratio are the 1st-level units that can be recruited in dwellings for free. :) And even better – those that join the hero through diplomacy or under the influence of spells. :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
16 years ago
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As practice has shown, phoenixes are indeed a dangerous unit. And most importantly, building a dwelling of level 7 in the elemental castle is much easier than in many other castles. If everything goes well, you'll have a couple of phoenixes by the third week, and then you can crush everyone. This cannot be said about Giants; building them costs very little, but you need a huge amount of resources to be able to buy a level 7 building, plus Giants are completely useless. Phoenixes are a dangerous unit, and that's a fact. And I'm curious, who would prefer level 6 units? It's very interesting, and level 5 is also very interesting.
In reply to Nepredskazuemiy
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16 years ago
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Unpredictable
If everything goes well, then by the third week, there will be a couple of Phoenixes.


I would say that if everything goes well, then by the second week, Conflux will have 4 Phoenixes.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
16 years ago
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Dubrovin Pavel
I would say that if everything goes well, Conflux will have 4 Phoenixes by the second week. :)


Well, that's true. I'm not considering theoretically possible scenarios. When the game is at 200% and you have no money, building a level 7 guild in the first week is a huge stroke of luck + of course, experience. But as practice shows, this practically never happens, no matter how skilled you are. Although, I repeat, theoretically it is of course possible.
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15 years ago
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Ancient Horrors.
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15 years ago
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The cost of each unit is known. But what determines its quality? Its usefulness in the game? This depends on the player's ability to use the unit in the game and on the game situation. One Fairy can theoretically defeat a crowd of Earth Elementals... A very valuable and cheap unit. ))) Or a Pit Lord, who can summon a whole herd of Demons...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

15 years ago
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The Barbarians get their creatures on turn 2 (turn 3 if there are no wolves initially). After that, the mines are captured quickly. They have a huge advantage at the beginning.
In reply to Б@рон Duke
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15 years ago
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B@ron Duke
The Barbarians' creatures appear on turn 2 (on turn 3 if there are no wolves initially). After that, mines are captured very quickly. The advantage at the beginning is huge.
This is if there are resources available. But if there aren't, this advantage is quickly negated. However, compared to other level 7 creatures, Behemoths are built 2-5 days faster.
15 years ago
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Among each of the 7 tiers of creatures, there are leaders in terms of price-to-quality ratio; in my opinion, level 1 creatures are fairies, level 7 creatures are hippogriffs (but this is in the context of the early game), and in the later stages, archers – elves, crossbowmen, and eyes – are the deciding factor.
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15 years ago
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Ancient Horrors.
In reply to mrt
14 years ago
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Well, Ancient Wonders are cheap and quite good; their ability to ignore armor is great. And in general, the Stronghold has some decent units.
14 years ago
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Phoenixes (very powerful and inexpensive, and they are also easy to build). Also, Unicorns and Chimeras.

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