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23.07.2011 gende (blue, Rampart, Mephala, Mephala) def c0nn3c71nkK.ppL (red, Fortress, Cragg, Cragg) 2sm4d(3), 116
We spent 112 each on restarts.
Started playing, roads are slow, from the Castle (without dwarves) there's only one road and no forks visible, but the meat is with heroes: 10 dwarves and 7 elves.
The native respawn turned out huge — about 1/4, maybe even 1/3 of the map. Didn't even fully scout it. Started with 4 heroes + all the meat bought, didn't quite make it to the crypt.
Took the crypt (2), started spreading out, the exit to 2 adjacent zones through (20-29) gr. gargoyles and (20-29) gr. magogs, an external dwelling of dragons (which I wasn't planning to take on 1), scouted a bit of the opponent's respawn and an adjacent zone — Fortress, which was apparently between us.
Ran with a hero through the gargoyles, broke them easily, Info Adjacent Zone, lots of gold, 8 heroes for scouting and resource gathering absolutely weren't enough. With Mephala, scouted the exit to an adjacent zone through metro (10-19) dendroid soldiers, was about to fight them, but got news from the opponent that he had bled out while entering an adjacent zone, and it was completely empty, so he decided to surrender without dragging it out.
On the native respawn, what I managed to scout also had a dwarf dwelling (behind the elves though), conservatory, a bunch of medusa pens (4 closely packed), and a bunch of stat boosters — 2 coliseums, 3x+1 attack, +1 defense, in the info adjacent zone 3x+1 attack/defense, about 3-4 more +1 speed structures. The building tempo was excellent — enough for knights in the citadel with grand elves and for buying out all the meat too.