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Posts from Which class’s ultimate ability do you like the most?

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What is your favorite super ability (skill) of the class?
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I like the Warlock. Here's why: Knights have retraining, which costs a lot of money. Demons have the ability to open gates, which is a good thing during a castle siege, especially when you have the Call of Urgash. Rangers have Avenger, but I rarely use it because you need to kill creatures, run back to the castle, and there are few creatures of one type. Of course, if you kill several heroes and run back to the castle, you can win something. Warlocks can overcome magical protection and use chains of elements. Mages have mini-artifacts, which depend on their level, and they consume a lot of resources. Necromancers have Necromancy, which is a decent ability. Edit: I meant abilities, not super abilities.
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1st place - Necropolis, 2nd place - Academy, 3rd place - Dungeon, 4th place - Inferno, 5th place - Ranger, 6th place - Knight.
Open your eyes:cool:
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If by "Warlock" you mean a chain of elements, then I'm in favor of it.
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Necromancers definitely use it in battle, and after that, always.
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Demons are nothing... opening the gates often saved the day...
And, of course, necromancy is the best!
Пустите доброго человека! Пустите доброго человека, или он выломает дверь!
In reply to Тёмная Иллюзия
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Demons, Warlocks, and Necromancers rule...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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Necropolis is awesome!
:smile03: Я ВЕРНУЛСЯ!!!
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OFFTOP (Something seems strange about the topic name!) OFFTOP
After patch 1.4, Demons were significantly improved in terms of their special ability.
Now, there is not much need or desire to obtain a super ability. The difference from it will be almost negligible.
Бобруйск рулит, Zion otdihaet!
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The strongest one is for Dwarves and Necropolis (without it, they are just weaklings). For Elves, it's terrible; you have to constantly travel to the city. For Warlocks, it's even worse; the damage increases only minimally. For Wizards, it's too expensive! But it's cool. For Knights, it's even more expensive and even cooler :) For Demons, it's great, especially during sieges; it's also nice to summon them near enemy archers.
In reply to Silvanis
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Silvanis;51148
The strongest ones are for Dwarves and Necromancers (without them, they are just weaklings).
Elves have a poor one; you have to constantly go to the city.
Warlocks have an even worse one; the damage increases only minimally.
For Mages, it's too expensive! But it's cool.
For Knights, it's even more expensive and even cooler:)
For Demons, it's great, especially during a siege; it's also nice to summon them next to enemy archers.
Dwarves are good, better than Mages, because they are cheaper and have a better effect, but Mages are good because the artifacts are permanent.
Elves - I agree.
High Elves - the ability is good, especially with modifiers; it makes the game more interesting.
Knights - I disagree. It's expensive. Knights are bad economists, and the monsters are very stupid; they need so much gold for training. :smile29:
Demons - I agree.
In reply to Magnus
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Magnus;58387
Knight - I disagree. Expensive. . Knight - they are bad economists, and the monsters are very stupid if that much gold is needed for training. :smile29:
Some, by the way, point out that to solve this problem, the knight has peasant taxpayers. But, first of all, they lose this ability upon upgrading; thus, it can be considered that the knight has no combat unit of the first level — peasants must be accumulated in their unupgraded form in a storage room, meaning in the pocket of a secondary hero! And secondly, even in a year of game time, they cannot pay off the preparation of a decent-sized detachment...
The situation with peasants is generally a nightmare; they've returned to the nonsense from Heroes 2: not a unit, but "either a buffalo, or an ox, or a bull"... :smile30:
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Mages have a very interesting ability. Everything for the people!!!
Units receive a quite noticeable bonus in battle. I mainly try to give luck and initiative...
В общем есть еще причины для оптимизма, как говорил умирающий от ран эльф при виде плывущего по реке трупа орка.
In reply to Инквизитор
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Well, what can you say when a unit has +3 luck! Life is good, you could say... :smile20:
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Necromancers rule!!! They are cool people and mages, but very expensive!
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Luck and nothing but luck. Where will you get a skill that doubles the strength of your army? Not health, but strength! The enemy is destroyed much faster! So, Sylvan. And is it pleasant to kill a dwarf with super-duper bad luck? It's as if they get double health!! You hit once and it's as if you take out two warlords, but in reality, you only kill one... it's unpleasant!
P.S. Я как автор сообщения благодарю Алфавит.
За любезно предоставленные буквы..:p

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