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Posts from RPG on the Portal. Auto-translated

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#64
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Tengro;48058
Walking down the street, She (in the off-game, masters can play another character – to advance the quest) notices a beggar near the city wall, who is moaning"Spare a coin, kind people!". A clearly drunk guard approaches the beggar. You can intervene. What will you do???
I quickly approach the guard.
- And it seems you can't sit still today? Do you have any questions for this unfortunate person? You can ask them to me ;)
At the same time, I take out a handful of coins and throw them to the beggar...

P.S. (A little off-topic) Is it necessary to appear here OFTEN, and how should I react to what happens to other characters if it doesn't directly concern me?
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Nowizard
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#65
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Well, I guess I'll give it a try too... Okay, here goes... 1. Saruman. 2. Human. 3. An old man with a long white beard, his head covered in gray hair. His eyes are brown, with a slight mischievous glint. He is proficient in many types of magic, as he has always been a polyglot. He prefers Necromancy and Mind Magic. He wears a gray robe, under which is a light mithril chainmail shirt. Under the chainmail, he wears a white shirt. He is 762 years old, but appears to be a frail old man, around 70-80 years old. Nothing is known about his parents or relatives. 4. He is armed with an obsidian magic staff and a small dagger in the shape of a snake, made from an alloy of iron and silver. He also knows many combat spells. 5. FROM 6. Saruman studied at the Academy of Magic and began as a very promising student. He often spent days in the Academy library, and was a favorite of the teachers, which greatly annoyed many other students who were not doing as well. Sometimes they even bullied the "nerd," but Saruman carefully watched his detractors and immediately reported everything to the teachers, which further irritated his peers. The young mage was very introverted. He had no friends; instead of socializing, he decided to study hard. The "nerd" understood that knowledge would be more useful to him in the future than friendship. Saruman's main mottos were "Trust no one," "Live in harmony with your conscience," and "Take everything from life!" The only friend he had was one of his teachers, who was as introverted as he was. As it turned out later, his "Master" (as Saruman called his favorite teacher) practiced necromancy extensively and eventually passed on some of this forbidden knowledge to Saruman, but unfortunately, he was caught in a "scandalous" act and imprisoned... his subsequent fate is unknown... And this is what most disgusted the young Saruman with mages and brought him closer to the darkness. The young mage also loved Mind Magic and excelled in enchantment spells. After graduating from the Academy and receiving the title of mage, he disappeared from the sight of others for a long time, but continued to study magic from other sources. But recently, a secret sect of necromancers contacted the exiled mage and offered him a job as a scout in the territories of the Gray Alliance, as Saruman was one of the few necromancers who had not lost their NORMAL human appearance, and he was almost indistinguishable from an ordinary mage. ...and so the Dark Mage finally arrived in Irrilot with an important mission... 7. Irrilot.
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#66
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OFF
That One, preferably... Everything that doesn't directly concern YOU is also VERY important.
Saruman, change the city!!!!!!

The Guard, swaying, approaches That One and, reeking of alcohol, says:
"Shut up, woman!!! That poor guy owes me!" and quickly kicks the poor guy in the face.
What do we do???




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#67
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Tengro;48186


The guard, swaying, approaches the woman and, reeking of alcohol, says:
"Shut up, woman!!! That poor guy owes me!" and, without hesitation, kicks the poor guy in the face.
What do we do???
With a quick, almost imperceptible wave of my hand, the guard finds himself on the nearest rooftop with a completely blue face, blinking in confusion. He'll be wearing that "decoration" for a long time! A laughing crowd gathers around... I discreetly disappear into the crowd, exiting through an inconspicuous alleyway onto the central square....
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#68
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Tengro;48171
Suddenly, this silhouette approaches the niche... And Knight smells the stench of rotting flesh... It's a zombie, but it hasn't sensed you yet... What do you do???
Knight pushes the zombie with all his might. It moves back a couple of meters. Several skillful maneuvers with the dagger don't go unnoticed by the zombie. But that's clearly not enough... Suddenly, Knight remembers that one of his homemade poisons, combined with blood, creates a potion that is deadly to undead flesh. After a few seconds, a bottle flies towards the zombie, and it falls to the ground, writhing in agony. "Damn it, if I encounter a couple more of these wanderers, I'm done for!".
After a few minutes, Knight pondered who Ta-er-ngro was. And suddenly, a thought came to his battered head: "This is the same dwarf who once helped my order! I need to get to him quickly..."
In reply to Night
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#69
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I woke up...Rain...It's dark outside...
There's a corpse next to me...A CORPSE...probably the main one...that jerk probably died from blood loss...well...looks like he was dragging me...there it is, the place where I was hit by an arrow...
These armor pieces don't look like dwarven ones...I've never seen them before...they're different...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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#70
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Suddenly, an elf grabs your arm... a quick jab, and you realize you've been injected with something (and your magic has been blocked). The elf picks you up and carries you somewhere...
Half an hour later, you come to and realize you can't even cast the simplest spell. You're apparently somewhere underground... And in the corner, there's a full bottle of something (you can't see what it is). You're tied to the wall... with flimsy ropes.
What do you do??? (The one who...)

Added 4 minutes ago
Knight, you suddenly hear footsteps approaching. It seems to be a living creature, and clearly a dwarf... What are your actions??? (Knight, you currently have 50 HP!!! - Master)
Smok, looking around, you realize that these dwarves didn't drag you into dungeons, but into a field... In the distance, you see something that looks like an altar. Suddenly, the "leader" starts to rise... His pupils are filled with green flame. What are your actions???

Added 9 minutes ago
Inquisitor, leaving the Temple, you remember a dream where two figures appeared to you - a Dwarf and a Dark Elf... They spoke of "balance," "links in a chain," and the "Key of Chaos"... And at the end, you saw a strange man... One of his eyes was intact, but the other... It was magical...
So, leaving the Temple, you notice that THIS man from the dream is running towards a grocery store... And he is followed (unseen by him) by a banshee ghost. What are your actions???




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#71
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1. John 2. Human. 3. A young warrior, with short black hair, brown eyes, and appears to be 26 years old, wearing light armor. 4. Sword and an iron shield. 5. From 6. Recently, people from the Empire came to his village and took the peasants to make them soldiers, including him. An orc caravan attacked, and almost everyone died. Those who managed to survive went wherever they could. The young warrior reached a very strange village... 7. Irrilot.
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#72
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Joe, accepted!!!

As you approach this strange village, John, you realize that something is not right here... FLASH!!! And here you are at the gates of Irrilot... What do we do?




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#73
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I offer the gatekeeper 30 silver coins to let me pass.
In reply to Джо
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#74
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Here, I've reworked some things!

1. Saruman.
2. Human.
3. An old man with a long white beard, his head covered in gray hair. His eyes are brown, with a slight mischievous glint. He is proficient in many types of magic, as he has always been a polyglot. He prefers Necromancy and Mind Magic. He is dressed in a gray robe, under which is a light mithril chainmail shirt. A white shirt is worn under the chainmail. He is 762 years old, but looks like a frail old man, around 70-80 years old.
Nothing is known about his parents or relatives.
4. He is armed with an obsidian magic staff and a small dagger in the shape of a snake, made from an alloy of iron and silver. He also knows many combat spells.
5. FROM
6. Saruman studied at the Academy of Magic and began as a very promising student. He often spent days in the Academy library, and was a favorite of the teachers, which greatly annoyed many other students who were not doing so well. Sometimes they even bullied the "nerd," but Saruman carefully watched his detractors and immediately reported everything to the teachers, which further annoyed his peers. The young Mage was very, very withdrawn.
He had no friends; instead of socializing, he decided to study hard. The "nerd" understood that knowledge would be more useful to him in the future than friendship. Saruman's main mottos were "Trust no one," "Live in harmony with your conscience," and "Take everything from life!" His only friend was perhaps one teacher, who was as withdrawn as his student. As it turned out later, his "Master" (as Saruman called his favorite teacher) practiced necromancy and eventually passed on some of this forbidden knowledge to Saruman, but unfortunately, he was caught in "indecent" practice and imprisoned... the further fate of the "Master" is unknown... And this is what most disgusted the young Saruman with mages and brought him closer to darkness.
The young mage also loved Mind Magic and excelled in enchantment spells. After graduating from the Academy and receiving the title of mage, he disappeared from the sight of others for a long time, but continued to study magic from other sources...
But recently, a secret sect of necromancers contacted the exiled mage and offered him a job as a scout in the territories of the Gray Alliance, as Saruman was one of the few necromancers who had not lost their NORMAL human appearance, and he was almost indistinguishable from an ordinary mage externally...
...and so the Dark Mage finally arrived in Mistrad to meet with the lookout and find out more details about the job...
7. Mistrad.
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#75
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I don't know that, I just paid and left. He's always wandering around, what's up with that?
I realized that I wouldn't be able to find him like this. I took a piece of paper from the table and wrote on it the same thing that was written on the map.
Here, give this to him when he returns. With these words, I left the tavern, throwing in a final "Here's the money for the room (-3 coins)" and headed to the stables to buy a horse.
After a while, two demons in knightly armor entered the tavern. Approaching the counter, they pressed a blade to the bartender's throat, and one of them, the more submissive one, asked (although it was more like a statement than a question):
Has an elf been here?
Yes... one... what about it?
Where did he go?
I... I didn't leave the tavern... I don't know...
Then, the other demon pulled a small knife from his belt and began to slowly pry out the bartender's fingernail. He howled in pain.
Where did he go? the stocky one repeated his question.
He... he was going to... buy a horse... He was going to... Hikamu...
And the stocky one slit the bartender's throat...
Бог есть любовь
In reply to Nowizard
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#76
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1. Houmi.
2. Former vampire -- human.
3. Well, what does a vampire look like? Only not pale, and without fangs (:o). He is 131 years old, looks 20. Wears leather armor, rarely laughs, always has a sad expression on his face, very cold-blooded, has mastered teleportation to perfection, no special distinguishing marks. In general, he looks like an ordinary warrior, but he is far from ordinary...:cool:
4. Ordinary - sword and dagger. (I threw away the vampire ones long ago) He wields the sword as a vampire should - flawlessly.
5. СА.
6. Escaped from Markel's army and joined the wanderers. More details in the history of the EPU clan:o.
7. Got separated from the clan and wandered into Irrilot. (Nowizard, Ta Kotoraya, don't even think about it, OK? :o :o).
aka Sir Holmes aka David Jones.
In reply to Tengro
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#78
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Tengro;48224
Suddenly, some elf grabs your hand... a quick jab, and you realize that you've been injected with something (and your magic has been blocked). The elf picks you up and carries you somewhere...
Half an hour later, you come to and realize that you can't even cast the simplest spell. You are, apparently, somewhere underground... And in the corner lies a full bottle of something (you can't see what it is). You are tied to the wall... with flimsy ropes.
What do we do??? (That one)
I look around in confusion... The last thing I remember is a tall, pointy-eared figure... Why did he do this? Well, maybe this is just another test of fate? At least my staff and arrows are still with me. If they wanted to harm me, they would have taken everything. And untying the ropes is not difficult. A couple of minutes, a bit of natural dexterity - and VOILA!
I look around... It's dark here. Well, let's see... a bottle, you say? Hmm... Trying unfamiliar liquids is always risky. Fortunately, my knowledge will help me figure it out quickly. It's a shame that sunlight doesn't penetrate here - that would have made it easier to identify. But never mind - the phosphorescent green light from the fletching of the arrows will be enough.
After spending about 10 minutes examining the bottle, I conclude that it is just wine from elven cellars, but with strange additives. I decide to save the bottle - it doesn't seem like this is the work of elves! Someone else is behind this, undoubtedly.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#79
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Tengro
Knight, you suddenly hear footsteps approaching you. Judging by the sound, it's a LIVING creature, and clearly a dwarf... What are your actions??? (Knight, you currently have 50 HP!!! — Master)
Knight decided to wait and climbed onto a high rock to observe the dwarf. Maybe it's the right dwarf:)