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Posts from Sacred Haven of DebaucheryAuto-translated
Red dialogue? The ones marked in red? Have you ever wondered why they are marked that way? Wait, I get it. Blue is a compromise, but red is sometimes a loud cry: "IN THE NAME OF FAITH!" and the killing of a vile apostate. Is that what you meant by a good choice?
Decent people don't hide a blood mage, and certainly don't supply him with books from places he doesn't have access to.
Blood magic is just magic, like any other, only much more powerful. Magic is a tool that can be used for the common good. Orsino was unaware of Quentin's madness and believed he was helping him regain lost knowledge, which could prove useful. Considering that during the dialogue, Quentin didn't foam at the mouth, didn't roll his eyes, and, in general, if you think about it, managed to lure several women into a trap without attracting much attention, it's hardly fair to accuse Orsino of being oblivious, let alone stupid.
Where do we go? Where do we end up when we save the world?
I haven't played it. I've been missing out on games from recent years, but I'm catching up now.
BioWare didn't make a single truly good classic RPG besides BG2.
I liked DAO precisely as a classic RPG :) Although they made it more casual to please the younger audience, it's still better than the second Neverwinter Nights, in my opinion.
They were among the creators of games that spawned this term (together with Icewind Dale and Troika).
Troika? I'm surprised. Yes, Troika made one good RPG - Arcanum (Bloodlines is too ambiguous, and ToEE is too buggy and cut down). But classic RPGs were born before Troika even existed. And why did you forget Sir-Tech and Origin Systems? And SSI? And in the end, why didn't you mention NWC on the Heroesworld forum? They all deserve a place on the pedestal of classic RPGs. And although I don't like Oblivion, and Morrowind wasn't very appealing to me, Bethesda should also be recognized for the vastness of Daggerfall and given a medal.
argue with each other – use PMs for that, and don’t be surprised in the Haven that someone expresses their opinion
Are you saying this to him? logically, yes, because I didn’t start the argument and didn’t even want to start it) empty Dungeons aren’t just lacking stones and other resources; they have very few details in their textures.
Bloodlines is awesome, Temple is decent, even though it's not finished. I should install Demon Stone and play this great game again, on a Saturday evening.
Tomorrow holds no promises Except the ones we've made
Red dialogue lines? The ones marked in red? Have you ever wondered why they are marked that way? Wait, I get it. The blue ones are a compromise, while the red ones are sometimes a loud "FOR THE FAITH!" and the killing of a vile heretic. Is that what you meant?
Harsh dialogue lines. Even the manual explains what each symbol means.
Blood magic is just like any other magic, only much more powerful. Magic is a tool that can be used for the common good. Orsino was unaware of Quentin's madness and believed he was helping him regain lost knowledge, which could prove useful. Considering that during the dialogue, Quentin wasn't frothing at the mouth, rolling his eyes, and, in general, managed to lure several women into a trap without attracting too much attention, it's hardly fair to accuse Orsino of being oblivious, let alone stupid.
Blood magic stems from communicating with demons, and there is a high risk of becoming possessed. Orsino knew that Quentin was insane, but he was afraid to tell anyone (Orsino himself says this, and he knew that Quentin was killing people). Quentin lured women using blood magic; this is clear if you read the dialogues.
yes, the first server isn't working properly. the servers are different and so on, so I'll have to try playing Heroes of Might and Magic Online. it's much more interesting.
I haven't played it. I've been missing out on a lot of good, older games in recent years, and I'm catching up now.
I'm in the opposite situation. I didn't play many good, old games before. For example, I played Mass Effect and Dragon Age first, and only after that did I play Baldur's Gate (even if it was the "crappy trilogy"), which I actually liked more.
There are three lines of behavior and the possibility of choice in quests, key plot points, and some dialogues.
I agree. It's worth noting that the player's decisions don't really affect the events much. Mostly it's about killing/not killing.
Rude remarks. Even the manual explains what each symbol means.
So, I was right when I said that killing the cursed renegade on the spot would be a good choice for you?
Orsino knew that Quentin was insane, but he was afraid to tell anyone (Orsino himself says this, and he knew that Quentin was killing people). Quentin lured women using blood magic; this is clear if you read the dialogues.
It seems we read different dialogues. However, I'll leave that to your conscience.
Blood magic comes from communicating with demons, and there is a high risk of becoming possessed.
But that's not the case. A perfect example is Jowan – an inept mage; they didn't want to send him to the Trials – obviously, out of fear that he would become possessed. Nevertheless, he successfully uses blood magic without any possession, and without demons, by the way.
Where do we go? Where do we end up when we save the world?
So, I was right when I said that the best choice for you is to eliminate the damned renegade on the spot?
It depends on the renegade.
It seems we read different dialogues.
So, you admit that you skipped through the dialogues in the latest "Quentin's" quest?
A perfect example is Jowan - an inept mage, they didn't want to send him to the Ordeal - obviously, out of fear that he would become possessed. Nevertheless, he successfully uses blood magic without any possession, and demons, by the way.
They were wrong about Jowan's character. So what? Should I remind you about other malefactors?
Wouldn't have wanted to, wouldn't have started spouting nonsense.
The dungeons are empty, not in terms of stones and other things, but the textures are bare. There are very few details in them.
You're wrong. Here, take a look – the dungeon texture in Icewind Dale 2 (I quickly looked it up on Yandex) one, two. There are a lot of details. In real caves, there are definitely more, yes.
The temple is decent, even if it's not finished.
It's been castrated. A lot of content was cut before release, some things weren't finished in time, and some were botched by the publisher. In that case, it would have benefited from a good editor and would have flourished, but they didn't make one.
Play Neverwinter Nights. It's much more interesting.
You'll have a hard time with the keys. And you'll definitely need Hamachi. In general, it's easier to launch the first Baldur's Gate than Neverwinter Nights... And yes, pirated versions only run properly with the latest official patches, and they are only in English.
So, you admit that you skipped dialogues in the latest "Quentin-esque" quest?
I didn't skip them. I don't admit it.
They were wrong about Jovan's character.
This, by the way, shows once again the ineffectiveness and even harmfulness of the Circles, but that's not what we're talking about right now. Jovan used blood magic without any contact with demons. At all. Your statement that blood magic comes from demons is incorrect.
Where do we go? Where do we end up when we save the world?