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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#40006
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He argued with him, but why did you get involved?
Argue with each other – use private messages for that, and don't be surprised that someone expresses their opinion in Haven. Secondly, I initially corrected him, and I only stopped you when you started talking nonsense; if you didn't notice, look at pages 3947-49.
the dungeons are empty there
Isn't that the case in Fallout? Are five rock textures and two bone textures enough to fill a dungeon? And in Icewind Dale, are the dungeons filled with anything other than monsters and maybe a couple of chests and barrels? Whether it's the tunnels under Targoс, the tunnels under the orc camp, or the Underdark itself, all dungeons are equally empty and don't differ in appearance. In general, get up from your computer, go to nature, walk around the caves, and you'll see that they are also empty, and there aren't even chests and barrels. Amazing, isn't it? Interior details and other little things are needed, but only where they are appropriate. Look at Arcanum; the city is beautifully drawn there, but the dungeons still have the same 2.5 textures, and that's all that's needed.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#40007
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Don't take on side quests, or you'll miss a lot of locations.
In the second DA, all quests either arrive via mail or an NPC approaches you and tells you where to go. In many cases, a marker is also displayed on the map.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#40008
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In the second DA, all quests arrive either via email.
Not all of them. Companion quests and a couple of others are different.
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#40009
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In the second DA, all quests either arrive via mail or an NPC runs up and tells you where to go. In many cases, a marker also appears on the map.
During my first playthrough, I didn't get Fenris because I refused to do the gnome's quest.
Or are you talking about how in old RPGs you had to talk to every NPC to find a quest? I'm not arguing, it was good, even interesting, but not very convenient for those who want maximum action, including plot-related action (which is hardly found in dialogues). Time imposes the laws of rhythm on us, and there's no escaping that.
Where do we go?
Where do we end up when we save the world?
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#40010
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During my first playthrough, I didn't get Fenris because I refused to complete the gnome's quest.
Heh, yes, many people missed out on Fenris that way. And he's one of the best companions.
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#40011
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Heh, yeah, many people missed Fenris for that very reason. And yet, he's one of the best companions.
By the way, I immediately remembered that he's an elf, which you love, and that he's brooding, which you probably liked, and I came to the bold conclusion no, to a different conclusion that it was listening to his whining that made you not want to give freedom to mages and made you think that Thedas is a bad state.
Where do we go?
Where do we end up when we save the world?
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#40012
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I didn't know about DA2 because I haven't played it yet. But if that's the case, it's a shame, as the boards were already partially simplified in the first quest, and if it's all like that, it's bad :( And for those who like "more action," there's Diablo and the like; there's no need to mess with classic RPGs :(

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#40013
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And for those who prefer "more action," there's Diablo and similar games; there's no need to delve into classic RPGs.
Yes, I should immediately note that DAO was an attempt to return to classic RPGs, and DA2 is essentially Mass Effect. This doesn't negate the fact that I enjoyed the game.
Perhaps, this is even a good thing – BioWare hasn't made any truly good classic RPGs except for BG2, and even the fact that Baldur's Gate is good, I haven't personally verified; I'm only relying on the opinions of others. At the same time, the Mass Effect games have proven to be good games, as has DA2. I believe that BioWare has finally found its true calling.
A few thoughts. In my youth, I didn't play BioWare's early RPGs when they were released, so it's quite possible that they were also Mass Effects of their time, which means that BioWare found its calling quite a while ago.
Where do we go?
Where do we end up when we save the world?
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#40014
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So, I have some news from the front lines. News item one: Mold, you're overdoing it. News item two: We got thoroughly beaten in the first Devil game due to excessive fiddling with the settings, and I'll have to spend a long time sorting it out if I want a positive result. News item three: We played a bit of the second Devil game with Archi and the Merchant, and we really enjoyed it. News item four: I once visited real caves, and it was cold there. News item five: I went to play League of Legends.
My sword, my trusted ally, unphased by my aspect.
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#40015
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It’s grim, which you probably liked.
No, I don’t like serious characters. I prefer Deadpool, Joker, Richard, and other Warriors.
because I listened to his whining.
First, he doesn’t whine. Second, he didn’t really influence my opinion. Rather, he was influenced by mages, not their haters. But he pleases with his ability to justify his position, and my mage was in “100%” friendship with him.
you think Thedas is a bad state.
I thought Thedas was bad even in the first DA.
DA2 is essentially Mass Effect.
No. In DA, there is role-playing, and it is an RPG. Mass Effect is an action game with RPG elements and, for the most part, a lack of role-playing (essentially, there are two well-developed characters, and we choose one of them).
BioWare didn’t make a single truly good classic RPG besides BG2.
Lol. They were among the creators of games that spawned this term (together with Interplay and Black Isle, which, unfortunately, are gone). And what do you mean by “classic”? Obviously not the system. Isometric view?

Added 3 minutes ago
First news: Mold, you’re obsessing.
Are you talking about yourself?
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#40016
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And what do you even mean by "classic"? It's clearly not the system.
To a greater or lesser extent, it's an open world, with some similarities to a sandbox game like Morrowind, but only to a certain extent. There is character development and dialogue for companions, as well as the ability to dismiss or recruit them. The same can be said for most NPCs – they have their own dialogues, which are more developed than what we see in DA2. Overall, there is a fairly significant degree of freedom in actions, movement, and lines of behavior. This makes it a classic RPG in my understanding, although it doesn't necessarily make it a good one. The same qualities that make any other game good also make a good RPG.
No. There is role-playing in DA, and it is a role-playing game. Mass Effect is an action game with role-playing elements and, for the most part, a lack of role-playing (essentially, there are two well-developed characters, and we choose one of them).
DA2 is not an RPG to a greater extent than Mass Effect. There are three lines of behavior and the ability to make choices in quests, key plot points, and some dialogues. Please don't deny the obvious.
I considered Tevinter to be that way even in the first DA.
I did too, but after some reflection, I changed my mind.
More likely, he was influenced by mages, not their detractors.
Yeah, the bloodthirsty Orsino against the despairing Meredith, who is frustrated by the arbitrariness of the mages
Where do we go?
Where do we end up when we save the world?
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#40017
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There are three behavior lines and the possibility of choice in quests, key plot points, and some dialogues. Please don't deny the obvious.
These are not behavior lines, but rather a type of dialogue option. Some of the lower, red options are specific to Good characters. So, this isn't the right example.
Yeah, the bloodthirsty Orsino against the despairing Meredith, who is suffering from the arbitrariness of mages.
Orsino is a fool, and that's what repels people. But I'm talking about all sorts of Quentins, Dupuis, Uldreds, and similar fools.
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#40018
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These aren't behavioral patterns, but rather a type of dialogue. Some of the lower, red ones are characteristic of Gudu.
Really?
Orsino is a fool, and that's precisely what's off-putting.
It's a shame that decent people are considered fools.
Where do we go?
Where do we end up when we save the world?
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#40019
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Really?
Yeah, right.
It's a pity that decent people are considered fools.
Decent people don't hide a Blood Mage, and certainly don't supply him with books from places he shouldn't have access to.
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#40020
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All of us.
My sword, my trusted ally, unphased by my aspect.