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By default, we're talking about 160%, so when mentioning 200%, it needs to be clarified.
At the very beginning of the topic, it says: "...I'm used to playing at 200%, and for the first week, I often ran around with just one hero...", and it immediately reminded me of real situations that I myself encountered. In this regard, the tournament option (160%) is more reasonable. The question is different - how do you get drunk from an empty bottle? - even a fool can get drunk from a full one!
In my opinion, it's better to start by learning how to play on 160. On 200, everything heavily depends on the specific situation and map layout. For example, on an 8x12 map, there could be 8 heroes by the third day and around 20,000 free resources on day 121. But on some other maps, there might only be 3-4 heroes on the first day. I don't think there's a way to come up with general advice. But one hero is always the main character, regardless of the difficulty level.
I think Oelm gave the most sensible answer. You need to recruit a lot of heroes, and especially quickly, if they have work to do (scouting, gathering, transporting). Otherwise, I opened one standard M-map from AB (I played it before at 200%) yesterday – and immediately remembered this topic. A hero is on an island (1 opponent – also on the island, the 2nd – on the mainland). You can explore the island in 3 days if you're lucky with resources – on difficulty level 111, you can get the 2nd hero, on 113 – the 3rd (if you're not lucky – then only the 2nd on 113), while building a market and exchanging all resources for vodka. And that's it, the free ride is over, then you need to defeat stronger neutral creatures, and there are more than just a few. Soldiers are needed, not heroes who arrive after the 3rd day without an army. And where else can you recruit heroes until you reach an operational area (until you leave the island)? Because this (recruiting heroes) is often talked about as if it's self-evident, without taking into account the specific situation.