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After watching replays, I was very surprised by how many heroes are purchased right from the beginning of the game. I'm used to playing at 200% efficiency, and in the first week, I often used just one hero, and then added a couple more if needed. But in the replays, the maximum number of heroes is almost always purchased. I always thought that having so many heroes was an unjustified waste of money. One for scouting, one for gathering resources, and the third is the main hero.
But I really liked the style of playing with a large number of heroes and, most importantly, how effective it was. I wanted to try it myself. But it's not working out. I don't understand what to do with so many heroes. The extra heroes just sit around, and I try to give as much experience as possible to the main hero.
I've identified a few factors that make up "skill in managing" heroes:
I would like the "veterans" in this thread to explain the general principles (in the style of FizMiga) of how to manage a large number of heroes most effectively. So that these principles are understandable not only when watching someone else's game, but also when playing on a random map.
And in general, I would like to gather information on this topic in one place.
But I really liked the style of playing with a large number of heroes and, most importantly, how effective it was. I wanted to try it myself. But it's not working out. I don't understand what to do with so many heroes. The extra heroes just sit around, and I try to give as much experience as possible to the main hero.
I've identified a few factors that make up "skill in managing" heroes:
- Scouting and map control
- Proper hero distribution
- Defending resources, clearing out spawn points
- Deciding which important tasks to give to the main hero and which to the weaker heroes
- Economy and development
- Building chains of heroes
I would like the "veterans" in this thread to explain the general principles (in the style of FizMiga) of how to manage a large number of heroes most effectively. So that these principles are understandable not only when watching someone else's game, but also when playing on a random map.
And in general, I would like to gather information on this topic in one place.
