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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#38890
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the Growl race and... who are the second ones? Not Screamer, but another race.

Be strong. Believe
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#38891
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makeup artists?
makeup artists, lol
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#38892
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Who are the second best?
Elves!!!!!
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#38893
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I'll install Fallout 2 and Tactics. I'll play them.

Be strong. Believe
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#38894
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Hello everyone.
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#38896
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olololo go on RB!
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#38897
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I'll create a character with 10 charisma and play. I'll take bonuses for it later. By the way, does anyone remember how high charisma can be increased? If, for example, I upgrade it to 10, then get a +1 operation, and then take a +1 skill, will that total of 12 allow me to take another companion, or not? I also remember there was a skill called "Charm" that automatically allows you to take one extra companion.

Be strong. Believe
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#38898
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If, for example, you upgrade it to 10, then perform an operation to add +1, and then take +1 in the skill tree, will that total of 12 allow you to recruit another companion?
Doesn't the stat cap at ten?
I also remember there was a skill called Charisma, which automatically allows you to recruit +1 companion.
It only works if the Charisma stat is no more than nine.
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#38899
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and what if you take a skill and then perform an operation to add +1 charisma? what is the maximum you can get in the end?

Added after 15 minutes
and in Tactics, doesn't charisma affect the number of companions? it's useless.

by the way, do you remember who I leveled up in the first part? I remember having high luck, but what about weapons... I think I made a sniper. so this time I need to make a fast-shooting guy with a rifle, shooting in bursts.

Be strong. Believe
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#38900
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Snipers and machine gunners are for beginners; play as a fist fighter.
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#38901
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Ple-Sen is absolutely right, and yes:
what if you take the skill, and then perform an operation to increase charisma by +1? How much charisma can you get in total?
The skill description states that you cannot have more than 5 companions, regardless of the situation, with the exception of a wife/husband from Modoc. Arandor is a noob and made a fool of himself.
Where do we go?
Where do we end up when we save the world?
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#38902
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I don't remember the descriptions.
Well, in general, max out Charisma to 10 and take the Attractiveness skill. Why wouldn't it give a bonus? What's the point of having such a skill if it doesn't? I'm sure you can take six companions.

Lol, as if fighting with melee characters is difficult. Although, I've seen a guy with a warhammer in action, and I wouldn't say it was easy for him.
As for the difficulty, it will be in the companions. They often died, even when they were behind me. Let's see how it goes this time.

Added 3 minutes later
and yes, I won't be leveling up machine guns. If I go for Charisma, there won't be any points left for Strength, and they also need Dexterity to have high Initiative.

Added 4 minutes later
I could, of course, act like a "pro" and go straight for power armor to increase my Strength, but I don't want to. I'll play for fun, i.e., run around with a poorly equipped team of enthusiasts, save ammo because there won't be enough for everyone, do dirty work for a pittance, and, of course, rob everyone who is weaker than me

Be strong. Believe
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#38903
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I'll play for fun, meaning I'll run around with a poorly equipped team of enthusiasts.
It's better to run around without armor, weapons, or stimpacks. And try to clear one of the military bases in that state.
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#38904
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But in Tactics, doesn't charisma affect the number of companions? It's useless.
It's actually quite useful. It constantly forces you to drop loot on the ground, then pick it up from the recruiter, Stitch, and sell the junk to him, as he's the only one with almost the highest bartering skill for most of the game – a whopping 45%.

Added after 1 minute
Also, in the second playthrough, Archie will only play for a couple of days before getting bored of doing the same thing again.
My sword, my trusted ally, unphased by my aspect.