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Posts from Tactics against Necromancers.

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Yeah... and vampires aren't scary at all against some castles! I mean Tower and Conflux, of course... By the way, Tower is great for fighting Necromancers - everything fits perfectly:
1) plenty of shooters - skeletons won't reach, we'll shoot down the liches =)
2) we'll beat death knights with nagas ;)
3) vampires will get almost nothing anyway - among non-shooters only nagas have something to drink, others are out of reach!
4) master djinn cast some very useful spells - a good plus!
5) and of course strong magic - expert slow and haste, as well as other utilities
And it's profitable to play with both these castles on large maps.... So against Necro we take Tower - and we definitely won't go wrong!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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Well, if we're talking about large-scale battles, then you're absolutely right. I just gave an example of how I won on a small map and how I was defeated on a small map when I was playing as Necropolis.
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
In reply to Ta Kotoraya...
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Ta Kotoraya...;46736
...So, against Necropolis, we take Tower – and we definitely won't go wrong!
Against Necropolis, we take another Necropolis – and we definitely won't go wrong! :)

And there is also a universal tool (of course, this is all conditional, but...) - these are my favorite ancient behemoths. :) - 80% defense is nothing to sneeze at. :)
Герои - это клёво.
In reply to Zingel
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Zingel;46740
Against Necropolis, take another Necropolis – you definitely won't go wrong! :)

That's also an option! ;)
And there's also a universal tool (of course, it's all relative, but...) - these are my favorite ancient behemoths. :) - 80% defense is nothing to sneeze at.
Well, that only works if you use a rushing tactic and on small maps... Otherwise, in the long run, Barbarians will undoubtedly lose to Necropolis, IMHO. The reason is the lack of strong magic and a rather peculiar set of creatures....
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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In general, everything depends on the Hero's development; you can even win with a Necropolis against a Swamp faction, and what was said about the bears is correct; they are incredibly strong creatures, especially in large numbers.

And I usually counter Necropolis with a Conflux and Armageddon.
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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The swamp is a good option. Hydras, supported by the rest of the army, will deal with the skeletons (unreturned strike + high defense stats!!!), against vampires – basilisks and wyverns, and the death knights aren't very scary for the swamp – upgraded gorgons!!!

Орден Фениксахаризматический :) лидер
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YES, Gorgons have always been a powerful force, and Hydras are also quite good, especially with Haste and Blessing. In general, you can win against Necropolis with any city; the main thing is to prevent them from acquiring the Amulet of Undead and to have a Hero that is one level higher than the Necromancer (that's all you need). And most importantly – DON'T MAKE STUPID MOVES DURING THE BATTLE!!!!!!
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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If you have a higher level and more troops, you can defeat anyone. But what if you're weaker than your opponent in every way? If the Necropolis faction is very strong (both the hero and the army), you can only fight them with powerful magic. Or with high-level dragons. Also, the Tower and the Conflux are powerful. And hydras can easily overwhelm skeletons with sheer numbers.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
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Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to Geksorin
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The optimal weapon against Necromancers is Humans:
1. The hero's attack and defense stats increase much faster.
2. Don't forget about Earth magic (slow, explosion) and Water magic (mass prayer). I assure you, as soon as the Humans heed the word of God, they will tear the unholy ones to shreds.
3. Perhaps the most important thing is not to delay the main battle. Because the forces of darkness become stronger with each passing day.
Good luck, Hero!
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Humans have a significant disadvantage – the speed of their troops (except for archers). This means that if there isn't a general slowdown, archers will move first, and then the undead will follow (including dragons, smart knights, and vampires). Therefore, it's not worth rushing into a decisive battle. However, the Tower and Conflux have an advantage: vampires don't resurrect from them. So, when playing against the undead, you need to take this into account as well.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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Hasted units can be a problem. And Necromancers almost always have air magic. Only slowing spells are effective against them. Hasted skeletons can reach you in two turns, which is very dangerous. But when playing against Necromancers, you shouldn't focus all your attention on the skeletons (this is a mistake many players make). It's better to use area-of-effect spells, even if they deal less damage.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
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AlexeyPank;47135
Humans have a significant downside — army speed (except for archangels). That is, if there is no General slow, the archangels move first, but then it's the undead's turn (which includes dragons, smart knights, and vampires). Therefore, one shouldn't rush into the decisive battle too quickly. On the other hand, the Tower and Conflux have an advantage in that vampires do not resurrect from them. So, when playing against the undead, this must also be taken into account.

I disagree with you regarding army speed; what about champions? Perhaps only phoenixes are faster than them. From there, everything increases geometrically: we move first (especially if our hero initially has the +2 army speed ability), cast General haste, and at least 2 of our units reach the enemy. And we already know how champions hit when they have a full run-up, not to mention the Archangels!
Furthermore, everything depends on the magic used by the enemy.
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Guys, sorry, I messed up – it seems the deadly gaze of the mighty Gorgons doesn't affect the black knights.

Accelerated champions can deal damage, but if they get close to the Necropolis' main forces, the skeletons will greet them warmly, and you can say goodbye to the champions. An explosion definitely works, both against skeletons and vampires – they don't have that much health...

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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Qwerty;47211
Guys, sorry, I messed up – it seems the deadly gaze of the Mighty Gorgons doesn't affect the Black Knights.

Accelerated champions can deal damage, but if they get close to the Necromancer's main forces, the skeletons will give them a warm welcome, and the champions might have to say goodbye. An explosion definitely works, both against skeletons and vampires – they don't have that much health...

I agree with you that close combat with the Necromancer risks turning into a bloody battle; I got a little carried away, so it wouldn't be bad to have a backup plan in the form of a few dozen Black Knights, or, at worst, Titans.
And regarding the champions having to say goodbye after talking to the skeletons, that's not a certainty!
In my opinion, the only practical tactic against the Necromancer has always been and remains to prevent the UNHOLY ONE from developing, specifically by capturing as many dead bodies as possible in the form of skeletons!

And regarding the Mighty Gorgons, their gaze affects everyone, even the Black Knights, let alone the Black Knights.

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