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Why are you all so harsh on Gur? He just made a mistake, he killed the wrong person. Yes, the game process was dragging on, but why go to such extremes?
+1
Yes, I also disagree with banning Gur just because he killed the inquisitor, but we should set a condition for him to actively participate in the Mafia games, for example, at least 5 posts per day. If he signs up to play, he should try to be useful to his team and to all players in general, to make the game more interesting.
In addition, I want to suggest establishing requirements for evidence. I would add something like unambiguity. In one of the Mafia games, the evidence against Pandora was the green color of her nickname, but Vegtam also had a green nickname...
Всё не так плохо как Вы думаете. Всё намного хуже!
Let me explain my point of view.
I don't care who he killed or whether it was right or wrong. But his gameplay tactics evoke negative emotions in me.
As I described in the general discussion, it's like, "What's going on?"
A player who either pretends to be clueless or actually is, and in both cases, it's very frustrating.
He posts one thing a day, constantly on the verge of getting banned, with no logical thoughts. I used to think he was just trying not to reveal himself, like he has thoughts but it's a strategy. But with each time, I become more convinced of the opposite.
WELL DONE, GUYS! YOU DEFENDED OUR BROTHER! GLORY AND HONOR TO YOU!!11
And if you also say that Gur is cool and just a good guy, I won't argue. I wouldn't anyway. But I'll laugh heartily).
Yes, I also don't think Gur should be banned for killing the Inquisitor.
Hermit, good morning, you look great. Who was even talking about banning him from the game because of an unsuccessful kill?! We're talking about inactivity, and repeated inactivity at that, which is significant, and trolling. Because in the last couple of days, when he became active, all his posts were pure trolling.
And I don't care that he was helping our cause with it; I want to win with skill, not with the opponent's inadequacy. It was just as unpleasant to win with his modkill in Bobvlobe (this isn't just my opinion; we discussed it in ICQ with Gill, and he wasn't happy about it either). Hermit
Also, I'd like to suggest establishing requirements for the evidence. I would add something like unambiguity. In one of the Mafia games, the evidence against Pandora was the green color of her nickname, but Vegtam also had a green nickname...
The ambiguity of the evidence is what makes it powerful. The Mafia can deflect blame onto a town member, and the town has to figure out who is deceiving them.
And besides, considering how you interpret evidence...
There is one area where clear requirements for descriptions would be useful: Night Actions: block, protection, check, etc. In the salon version, everything is stated clearly. But here, they started by adding imagery for greater artistry, and ended up with descriptions of the night that are impossible to understand even after enlightenment with fly agaric.
Is it a block, or recruitment, or protection, or a check – soon we won't even be able to tell the difference between a kill. There should be some criteria for clarity, for example, a decryption of all this high-artistic writing in parentheses.