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In reply to Ta Kotoraya...
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Ta Kotoraya...
MMM... and then back to grinding again? To rebuild, gather troops for the dragons?
Yeah, I stopped right before the dragons ("walking logs" were defeated without any losses :)). But I don't want to waste time waiting...
Ta Kotoraya...
We're waiting for your new maps... good luck!
I agree! I hope you'll take player feedback into account in the future!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Well... I'll make another map in a different style... So there are no expectations. But it will still be challenging – I can't stand easy maps... I love puzzles.
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Okay, SergeyY, go ahead and create challenging maps! :) Just remember that *the gameplay includes 3 components: building, map exploration, and battles*. It's best not to neglect the first two. *Don't force a specific path on the player – let them feel more freedom!*
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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I tried so hard, I created the map, I thought everything through, and it turns out the problem is just repeatedly pressing the button to skip a turn in order to accumulate troops...
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SergeyY, thank you for your efforts! But I don't know how else to explain it: everyone has different tastes! Some people can calmly wait a week or two, while others will get bored and abandon the map and start another one. But on a good map, there is always something for the player to do!
Regarding the walkthrough of your Crystal map: after capturing the 2nd castle and the mines, things got more interesting. But defeating 5 groups of ifrits standing one after another in a single day is boring for me. And what about the "white bears" guarding the "Summon Ship" scroll – is that some kind of author's humor? Will that spell ever be needed?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Marmot

I've thought of everything. Of course, you'll need to summon the ship! And the sooner you summon it, the better your chances of completing the map... :) I have to fight hard for everything. For all the useful spells.
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Forgive me, author, but the map is truly devastating... I didn't like it; I didn't have the patience to skip so many turns. A dragon sits on a dragon and chases it with another dragon. =) This is truly a flawed move... You don't need so many enemies to make the map interesting. Plus, there's a sharp dissonance... A castle - a tower, the main hero is Kirr from the Fortress. I understand she's a fast hero, but... why the tower then? The types of terrain don't match; it just doesn't look very aesthetically pleasing. Dear author, please don't take this as unconstructive criticism, but... most of us players want to relax in the game, not worry about skipping turns. =) That's all I wanted to say. With respect.
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Adelete, you are absolutely right! Unfortunately, some authors still don't understand this. :( I abandoned this map at the stage where you need to quickly gain strength to defeat that dragon horde: waiting for so long is not something I have the patience for.
I just completed a couple of maps with impossible difficulty, but there the strength of enemies and neutrals increases gradually, so there's no need to waste time, although I had to put in a lot of effort in the battles.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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You are right, guys, too much is given at the beginning.
And again, the magician night irintal:smile17::smile49:

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