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Kits, the city won't be any better off with the Templars dead, but if they don't help restore the balance, I'd rather let the Mafia win than them. You can't do anything to them at night, and I've already explained why. And stop treating them like they're townspeople. If one side kills the Inquisitor, the Templars will almost certainly win. Let's look at the situation with the Inquisitor's death in more detail:
1. One of the Mafia kills the Inquisitor.
2. The city is left without a Bishop and an Inquisitor, facing two Mafia and the Templars.
3. We have a choice: eliminate the Mafia or the Templars.
3.1. We eliminate the Mafia - the Templars win automatically (look at their goal in the game).
3.2. We eliminate the Templars, spending every vote on them - the Mafia finishes us off without any problems.
3.3. We try to maintain balance - either the Mafia finishes off the weakened Templars (if we hang the Master, as I'm threatening to do - they will only be able to constantly protect each other in pairs, but they will never win like that, especially two against so many players), or the Templars endlessly protect and resurrect each other at night while the Mafia kills us or is killed by the Templars' protection. In both scenarios, the city loses.
So yes, I'm threatening them. But stop treating them like they're innocent; they're our opponents, just like the Mafia. They're also Mafia, just focused on defense rather than attack. Isn't that obvious? Everything depends on the Inquisitor's life; we can't afford that risk. We have nothing to lose, so I'm threatening them. And if they don't want to help, we'll vote them out and give the victory to the Mafia. Why? Because I'm sure the city will support me and won't want to give the victory to players who will just endlessly defend and resurrect their allies. This is an exploitation of role abilities, but it's not brilliant gameplay that deserves a victory. Again, we have nothing to lose - so it's better for us to choose the side that deserves (or at least deserves more) the victory, rather than just passively observe. If the Templars help, there will be a chance for us, for them, and for both other Mafia. After that, everything will depend on the players' skill, demonstrated in the voting. That's fair.
Gur, if you're still here: Vishmaster had his special ability stolen, and last night, the Thief used that ability on Amko. Why is it definitely Amko? Because the note is definitely true; there aren't even any fakes. Two special abilities were used on Amko - two killing abilities. A simple kill and the Witch's poison. Judging by the other special abilities, the Witch's ability was used by the Thief. This is a brief summary of the reasons for Vish's guilt. I understand that you've already voted, but I don't want you to think this is a vote based on the principle of "that's what others said to vote for." They referred to me (and did so amusingly :D), so I'm explaining the reasons to you. And I'm glad to see you being more active than usual. :)
Sincerely,
Gil.
Aves, I could, of course, explain why you're wrong, but I'm too lazy. There's too much nonsense to argue with. Just one thing that Morny has already pointed out: bribery doesn't block a player, actually. And several role eliminations are based on this, haha. And so on, and so forth.