Posts from Questions about the Heroes 4 map editor.
So, is there a way to insert a custom voice file (audio accompaniment) into the “Prologue/Epilogue” scenario properties? For example, is it possible to replace or add a voice from the campaigns of Heroes 3 to the game files?
In short, is it possible to add a voice to the Epilogue/Prologue that is NOT from the list of suggested voices (campaigns of 4 heroes)?
I don't have the editor handy, and I haven't used it in over two years, but your line of thinking is correct. Try assigning a numerical variable to the "castle" property of the castle itself. And do the same with repeating events.
I tried, but unfortunately, it didn't work.
Added 33 minutes later
Hey, is anyone here? I have a question: how do you make it so that in a quest, you can bring a bunch of items and sell them? (Like with the wand merchant in the Between Life and Death campaign). And another unrelated question: I made an avatar for myself, but it doesn't appear. What should I do?
When creating a quest, how do you make two answer options for a question, so that one option leads to one outcome, and the other option leads to a different outcome?
Added 33 minutes later
Hey, is anyone here? I have a question: how do you make it so that in a quest, you can bring a lot of items and sell them? (Like in the Between Life and Death campaign, with the wand merchant). And another question, not related to the topic: I made an avatar for myself, but it doesn't appear. What should I do?
I have a question: how can I make it so that in the editor, within a quest, you can bring in a lot of items and sell them?
http://heroes.ag.ru/maps/scripts/
There is also a good guide on HoMM4 scripts nearby:
http://heroes.ag.ru/advices/Scripting_Guide/
I have another question: how do I create an event that will be activated after a certain event?
Could you provide more details? There are many possible solutions (triggering the second event directly after the first one completes, delaying the activation of the second event, using variables or not, etc.).
What I mean is this: let's say you approach some object, a message appears, and then after a few days, another message is activated – something like that, I tried to explain.
And then the most important thing: you create a calendar event that is activated on the first day and never again, and in it, you assign the largest negative number to the variable "A", just fill in nines in all the fields.