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Posts from Arrows in Heroes 2.

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#61
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Thanks, Serge, I forgot about the arrows, but it works with the fairy!
††RomaShSh††[/FONT][/SIZE]

:cool: :cool: :cool: :) :) :)
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#62
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Yeah, I messed up with the arrows! But theoretically, the Elf will still win.
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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#63
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celt;25014
Yes, I messed up with the arrows! But theoretically, the elf will still win.
Theoretically, how?
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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#64
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Well, if you make the arrows infinite...
Скоро! Всем ждать! Они явятся!:smile20:
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#65
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Is it not a bit wasteful to send druids to their deaths? After all, you can split up the units. Assign a small group of archers as cannon fodder, and use the rest to eliminate the enemy.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#66
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Even with a smart AI, it still beats Druids...
††RomaShSh††[/FONT][/SIZE]

:cool: :cool: :cool: :) :) :)
#67
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The computer attacks archers first, then flyers, and then melee units, prioritizing based on the hit points of each unit. For example, if you have 1 Titan and 59 Centaurs, the computer will attack the Titans. However, if you have 61 Centaurs, it will attack the Centaurs. I don't remember what happens when the hit points are equal. As for magic, the computer attacks the archer it can kill with one spell. If it can't kill any archers, it seems to attack based on hit points as well.
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#68
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Well, the computer is as predictable as ever! Although I don't like shooters either...
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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#69
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Archers are powerful, but how do you effectively protect them from units that can fly across the entire map in a single turn?
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
In reply to Inquisitor
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#70
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Inquisitor;45565
Archers are powerful, but how do you protect them from units that can fly across the entire map at once?

Take down the flying units quickly!:p
Kill, kill, kill!:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#71
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Mages are improved!!!! but the defense...
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
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#72
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You need to protect the Archers so that enemies can’t reach them. Place them on the edge. As for the Wizard’s Archers, these are units that can defeat anyone without any protection (Hobbits don’t count). Mages + Titans = overwhelming power that crushes everyone.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
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#73
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besides, the mages have units to protect them!
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#74
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We use Swine to block the path for ranged units – and then we move forward. Also, the “slow” spell works well (if the opponent doesn’t have a speed boost).

Орден Фениксахаризматический :) лидер
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#76
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I think it's better to protect them with golems; they are significantly slower. And send the pigs to attack their archers.
It's good that the titans don't need protection...
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Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:

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