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Posts from Heroes 6 - Discussion
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The comic is funny. The artifact looks like a ridiculous attempt to bring back some of the old fans, which looks rather pathetic compared to such drastic changes.
P.S. The female knight seems okay, even though some of the portraits are drawn well, unlike those that the main characters were given.
God save us everyone
Will we burn inside the fires of a thousand suns...
🏹🎪+⛓️♿=💕
Bring it back? Unlikely. It's just an artifact; no one will start playing the new Heroes game just because there's an artifact named after a hero from the third game. It's more like an Easter egg for those in the know, and everyone else doesn't care what the artifact is called.
1. Building construction should take a certain amount of time. For example, digging a well to increase the population in one day, building a market in 2 days, building a storage facility for resources in 3 days. Resources could be transferred from one Castle to another, for example, via caravans that can be attacked or guarded. When conquering an object, it should be possible to take the accumulated resources, both common and rare, as well as weapons and gold, etc.
2. I would like to see buildings upgraded several times, up to 5 levels, again with different time cycles.
3. There should be different development paths for the same Faction, so that it is possible to progress through the game not along a single, predetermined path (a "corridor"), but with more freedom in choosing different strategies to achieve victory.
4. The increase in army size should not directly depend on the increase in the population, which, through its labor, brings profit in the form of resources or gold to its leader.
5. It should be possible not only to capture, possibly abandoned, mines, but also to explore the territory and build structures oneself, for example, windmills, sawmills, etc. Resources should not appear automatically for the owner of a mine; they should be transported to the place where they are needed.
6. The experience gained should, of course, be shared among all characters in the army, not only in battles, but also in the way the leader wants. For example, the hero receives 40% of the experience, and the troops receive 60% in total.
That's all for now.
It's not entirely clear yet, but they promised it would be in the spring.
As I understand it, it's the 11th of next month. Isn't that right?
Well, May 15th is still quite a bit after March 11th.
Irdis Evalle posted information that the release in Europe will be on March 31st. Not March 11th, but also not May 15th. And not in 2012 either :).
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"