Все в ней нулево и кукольно.
Все в ней нулево и кукольно.
New here? I'm Roha — want a quick tour?
We take the save from the attachment. It loads, and we see 5 heroes. We click on "view opponent's turn" (I did this both with the A+R buttons and with the corresponding mouse button). After that, 3 of our former heroes appear (some of whom the opponent killed during their turn) with full turns in the 3 bottom slots for heroes. If you click on them with the left mouse button, the game crashes (they don't belong to the player, or rather, they are not on the map), but you can click on them with the right mouse button and even open the hero view window by switching to these heroes from the window showing our hero.
[+] In 32-bit (MMX) mode, the game can run in fullscreen at any selected resolution (from 800x600 to 4000x4000), even if it is not supported by your system. And in windowed mode, you can freely change the window size.
This new feature is especially useful for those who complain that everything is too small in HD on monitors with high resolutions.
Also, thanks to this feature, the game is playable on monitors with resolutions less than 800x600.
At the same time, the image is stretched/compressed while maintaining proportions using bilinear interpolation (implemented with the help of MMX processor extensions).
In windowed mode, pressing the [F3] key sets the window size so that the image is displayed at a 1:1 scale, if the window fits within the desktop's working area. Otherwise, the maximum size is set, which is sufficient for the window to fit on the desktop. The window size is set in exactly the same way when exiting fullscreen mode by pressing [F4].
[+] The Heroes3HDSetup.exe utility now includes the ability to select a template for the map generator.
To add a template to the list, create a folder in HiRezData\Templates and place RMG.TXT in it. Accordingly, you can remove a template from the list.
[-] Bug with automatic map healing when viewing opponents' turns in a multiplayer game.
[-] Rendering bug (critical on some systems) when selecting some non-standard horizontal game resolutions.
it was really annoying, each turn took 15-20 minutes.

Looks like a bug has been found. When using Town Portal to travel between Castles, spells are not learned (the hero doesn't enter the Castle itself, they just stand outside). Version 2.90f + 2.92u.
P.S.: I have a question: what is RMG Template (8mm 8xm jebus cross etc.)?