Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
In reply to pHOMM
User Avatar
#283
Auto-translated
I don't like the last sentence.
Земля нуля.
Все в ней нулево и кукольно.
#284
Auto-translated
Well, the player will still see the opponent's army at the beginning of their turn (except in the case where the opponent manages to hide, which, of course, makes sense), but the ability to plan based on real data during the opponent's turn, instead of adjusting plans during their own turn and wasting time (or planning two plans at once – for a large and a small army), seems more efficient in terms of time management.
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
#285
Auto-translated
pHOMM, thank you for the report.
We take the save from the attachment. It loads, and we see 5 heroes. We click on "view opponent's turn" (I did this both with the A+R buttons and with the corresponding mouse button). After that, 3 of our former heroes appear (some of whom the opponent killed during their turn) with full turns in the 3 bottom slots for heroes. If you click on them with the left mouse button, the game crashes (they don't belong to the player, or rather, they are not on the map), but you can click on them with the right mouse button and even open the hero view window by switching to these heroes from the window showing our hero.
This is a bug related to "bug fixing." I have fixed it. It will be in the next version.
The next version will be released soon.

It is possible to display the current army, but not within the Heroes interface, and I definitely won't have time for this before the end of summer.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
User Avatar
#286
Auto-translated
2baratorch
I have a couple of questions.
1. Are there any differences in AI behavior between SoD and HD? I suspect there aren't, but I'd still like to know.
2. Is it possible to implement an option to order a hero in the tavern? (SINGLE PLAYER ONLY)
In reply to Dirty_Player
User Avatar
#287
Auto-translated
baratorch

I have a question: can a new ranking system be implemented in the Thieves' Guild, based on the number of defeated opponents? For example, only defeating an enemy hero's army counts, and neutral creatures are not included. The ranking could be based on the total health points of the defeated creatures. The player who destroys the most health points would be ranked first.
Is this technically possible?
#288
Auto-translated
Technically, everything is possible.
The only question is, where will we find the time for it?.....

***

HoMM3 HD 2.90f
[+] In 32-bit (MMX) mode, the game can run in fullscreen at any selected resolution (from 800x600 to 4000x4000), even if it is not supported by your system. And in windowed mode, you can freely change the window size.
This new feature is especially useful for those who complain that everything is too small in HD on monitors with high resolutions.
Also, thanks to this feature, the game is playable on monitors with resolutions less than 800x600.

At the same time, the image is stretched/compressed while maintaining proportions using bilinear interpolation (implemented with the help of MMX processor extensions).
In windowed mode, pressing the [F3] key sets the window size so that the image is displayed at a 1:1 scale, if the window fits within the desktop's working area. Otherwise, the maximum size is set, which is sufficient for the window to fit on the desktop. The window size is set in exactly the same way when exiting fullscreen mode by pressing [F4].

[+] The Heroes3HDSetup.exe utility now includes the ability to select a template for the map generator.
To add a template to the list, create a folder in HiRezData\Templates and place RMG.TXT in it. Accordingly, you can remove a template from the list.

[-] Bug with automatic map healing when viewing opponents' turns in a multiplayer game.
[-] Rendering bug (critical on some systems) when selecting some non-standard horizontal game resolutions.

http://sites.google.com/site/heroes3hd/rus/download
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
User Avatar
#289
Auto-translated
Could you add a button or implement a shortcut (like Ctrl+V) that works when entering an IP address? Specifically, it would paste the IP address copied from Hamachi, as shown in the image below. On Windows 7, I can't seem to configure Hamachi to be the primary network, and Heroes can't find it. I always have to manually enter the IP address, which is especially tedious when starting on map templates like Jebus, where there are frequent rests along the roads. So, if it's not too difficult to implement, I would be grateful, and I think others would appreciate it too.
Attachments 1
1 file attached • Total size: 100.7 KB
ICQ 653223455
User Avatar
#290
Auto-translated
I have the same problem +1, it’s very annoying to have to type everything manually.
завязал!!!!!!!!!
User Avatar
#291
Auto-translated
Is there a way to install a mod in SODE that would make time pass during battles, because the last game with Fidesxfx was really frustrating – each turn took 15-20 minutes, you could prove the binomial theorem in that time!
завязал!!!!!!!!!
User Avatar
#292
Auto-translated
So, here it's necessary not just for time to pass during the battle, but also for something to be added with each new turn, basically like in World of Xeen. I think it's easier to just play World of Xeen then.
ICQ 653223455
In reply to Fidesxfx
User Avatar
#293
Auto-translated
it was really annoying, each turn took 15-20 minutes.
I can spend even longer on a turn:D
Земля нуля.
Все в ней нулево и кукольно.
#294
Auto-translated
I'm downloading the HoMM3 HD mod patch, but the archive only contains one file: - HiRez.dll Can you please help me? Maybe I'm doing something wrong?
User Avatar
#295
Auto-translated
It says there that this is an update for the pre-release version.
In reply to RiMpel2
#296
Auto-translated
Thanks)
I installed another fast battle animation – it’s great!))

I think it would be nice to create a patch that adds:

1) a button to "buy all creatures" in the castle, and also in the kingdom window (following the principle of Heroes IV: first the strongest, then the next level down, and so on until the first if there aren't enough resources to buy them)
This would save some time.

2) the ability to change the type of combat: so that a ranged unit can attack in melee, even if there are no enemy creatures in adjacent cells (I think this is a good feature that expands tactical possibilities; it exists in Heroes IV and, I think, in WOG as well).

P.S.: I have a question: what is RMG Template (8mm 8xm jebus cross, etc.)?
User Avatar
#298
Auto-translated
Lider1
Looks like a bug has been found. When using Town Portal to travel between Castles, spells are not learned (the hero doesn't enter the Castle itself, they just stand outside). Version 2.90f + 2.92u.
And you think it works differently in SoD and WoG? It’s clear that you need to enter the Castle.

Added after 2 minutes
alikov temik

P.S.: I have a question: what is RMG Template (8mm 8xm jebus cross etc.)?
Here is the link:
/topic/6313/