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The game report must be published here in the following format:
[First player's name] ([race]) [def/lose] [Second player's name] ([race]) — [map name], [game end time in "month week day" format]
For example:
CMEPTb (Haven) def. ANL (Haven) — Crimson and Clover, 113
Game description text.
Added 54 minutes ago
CTPAHHuK (Necropolis) def. Tyler (Asylum) — Powerspot, 1m3w1d
I'm very glad that Tyler returned to Heroes 4. It's a pity he didn't have time to remember Powerspot. On his first start, on the very first day, he bought a druid to pair with a wizard and immediately took a restart, remembering that you can't do anything on PS without a tactician. The second time, he also leveled up incorrectly from the start and wasn't ready for the finale. Tyler leveled up both movement and diplomacy for the tactician, so his tactician didn't develop fully, and the resolution was not difficult for me. But if Tyler remembered how to play Spot, I would have had almost no chance. In 14 days, he managed to accumulate 45 Goblins, 2 Mega Dragons, and 2 Black Dragons. I wouldn't have been able to hold them back under a good tactician. Goblins split into 2 slots would flatten any Hero, let alone the Mega Dragons. I won't write about the finale itself or about Tyler's heroes, as the game didn't go well for him from the very beginning. I'll write about my own game.
I played as the top player.
The first start was ideal. Zubr saw how many Venoms I could accumulate at spawn — at the market, in 2 external dwellings, at the shrine, near the castle, near the small spot, and that's only in the area visible in the first two days. Plus Devils at the market and at the exit. Roba near the third castle in the sands. I was already counting on a serious power-up, but Tyler asked for a restart.
The second start was absolutely dull in terms of monsters. A mishmash everywhere, except for the Hags. Initially, I decided to join everyone in a row and save the Hags and lvl 3s. At the market were Bone Dragons and Knights, plus Venoms. At the exit were Knights, and near the small spot on the Major were Devils. The rest were various lvl 2 and 3 monsters. I didn't take a restart for only one reason: I saw the Book of Life under those very Devils, and in the university, I saw Mysticism.
I began development by capturing lvl 3 dwellings and liberating lvl 2s near the 3rd castle. After liberating the lvl 2s, I dove into the teleport and saw elementals on the gloves, and at the other exit, a bunch of mummies with skeletons. I gathered as much meat as possible in the army and, after joining 25 mummies, wiped out the rest. I visited the quest and went back into the teleport, this time to kill the elementals and take the gloves. I didn't take the gold one, as there were gargoyles there, and I had nothing to slow them down. Next on the plan — liberation of lvl 3 monsters, joining near the 2nd castle and around the small spot. The 1st week was ending.
A bit about buying the 3rd and 4th heroes. For a long time, I couldn't decide who to make the 3rd hero. A Mage or a Necro, maybe a Wizard. Only by the 7th day did I build all the guilds and extensions, and I saw nothing useful there. Neither a town portal, nor mass cancel, nor spell steal. Only disintegration. But it doesn't work against chaos. In short, only on the 8th day did I decide on the heroes — a Tactician, to make him a crusader and give him the book of life, and a Necro, to make him GM of death. Although I didn't know myself why I would need him.
On the 8th day, when the heroes were bought, I bypassed the small spot with my army and began calculating whether I could join the Devils on the Book of Life. It turned out I could, but I could only join 1, as the tactician was still low level, despite GM diplomacy. I lost one venom and moved through the teleport to the 3rd castle, looting the sands and heading to the monster market. In general, on the 3rd day of the 2nd week, I took the market, and the heroes bought 2 days ago, having gorged on chests and altars, were already Masters. By the 5th day, I was already in the second castle, ready to break through the exit to the center with a Ninja Master of Death, a Tactician Advance of Order, a Necro GM of Death, and a Crusader Master of Life. All heroes had already learned spells in the castles. A full set, since the ninja couldn't rely on GM death with 4330, and the Crusader could learn magic on the way to Tyler from the book of life. The Necro even opened necromancy via an altar near the lvl 5 Shrine to raise the Hags.
Now back to the monsters. Near the exit to the center stood a bunch of my slackers. 25 Venoms, some Vampires (about 10), 10 Ices, 1 devil, 3 Knights, 110 hags, and 4 heroes. Total 10 slots. I needed to kick three. Vampires and Ices stayed home anyway; the question was who to take, the Venoms or the Hags. I took the Knights and Devils with me because I could join a few more in the center. After consulting with Zubr and Shnurov, I decided to leave the Venoms at home for hit-and-run. It was more urgent to rush to Tyler, as each day of the 3rd week he could add 1-2 Black Dragons in the middle, which meant that a finale delayed to the end of the third week would end in a loss for me.
In short, with fast Ghosts, Knights, and Devils, I cleared the center in an arc and stood in the corner near the mountain by the neutral hero at the very end of the second week, seeing the Book of Death for sale at Tyler's. Right then Tyler entered the center through his passage and ended his turn near his quest next to a lvl 3 dwelling. He didn't buy the Book, apparently not noticing me, or not having enough gold.
On the first day of the third week, I destroy the neutral hero, join 2 more devils under the mountain, and attack Tyler.
Ninja Master of Death, standard fully leveled Tactician, GM Crusader with Book, GM Assassin 5555 with Book, 5 Knights, 9 devils, about 150 ghosts.
Thanked Tyler for the game. I hope to play with him again when he regains his former form :)
[First player's name] ([race]) [def/lose] [Second player's name] ([race]) — [map name], [game end time in "month week day" format]
For example:
CMEPTb (Haven) def. ANL (Haven) — Crimson and Clover, 113
Game description text.
Added 54 minutes ago
CTPAHHuK (Necropolis) def. Tyler (Asylum) — Powerspot, 1m3w1d
I'm very glad that Tyler returned to Heroes 4. It's a pity he didn't have time to remember Powerspot. On his first start, on the very first day, he bought a druid to pair with a wizard and immediately took a restart, remembering that you can't do anything on PS without a tactician. The second time, he also leveled up incorrectly from the start and wasn't ready for the finale. Tyler leveled up both movement and diplomacy for the tactician, so his tactician didn't develop fully, and the resolution was not difficult for me. But if Tyler remembered how to play Spot, I would have had almost no chance. In 14 days, he managed to accumulate 45 Goblins, 2 Mega Dragons, and 2 Black Dragons. I wouldn't have been able to hold them back under a good tactician. Goblins split into 2 slots would flatten any Hero, let alone the Mega Dragons. I won't write about the finale itself or about Tyler's heroes, as the game didn't go well for him from the very beginning. I'll write about my own game.
I played as the top player.
The first start was ideal. Zubr saw how many Venoms I could accumulate at spawn — at the market, in 2 external dwellings, at the shrine, near the castle, near the small spot, and that's only in the area visible in the first two days. Plus Devils at the market and at the exit. Roba near the third castle in the sands. I was already counting on a serious power-up, but Tyler asked for a restart.
The second start was absolutely dull in terms of monsters. A mishmash everywhere, except for the Hags. Initially, I decided to join everyone in a row and save the Hags and lvl 3s. At the market were Bone Dragons and Knights, plus Venoms. At the exit were Knights, and near the small spot on the Major were Devils. The rest were various lvl 2 and 3 monsters. I didn't take a restart for only one reason: I saw the Book of Life under those very Devils, and in the university, I saw Mysticism.
I began development by capturing lvl 3 dwellings and liberating lvl 2s near the 3rd castle. After liberating the lvl 2s, I dove into the teleport and saw elementals on the gloves, and at the other exit, a bunch of mummies with skeletons. I gathered as much meat as possible in the army and, after joining 25 mummies, wiped out the rest. I visited the quest and went back into the teleport, this time to kill the elementals and take the gloves. I didn't take the gold one, as there were gargoyles there, and I had nothing to slow them down. Next on the plan — liberation of lvl 3 monsters, joining near the 2nd castle and around the small spot. The 1st week was ending.
A bit about buying the 3rd and 4th heroes. For a long time, I couldn't decide who to make the 3rd hero. A Mage or a Necro, maybe a Wizard. Only by the 7th day did I build all the guilds and extensions, and I saw nothing useful there. Neither a town portal, nor mass cancel, nor spell steal. Only disintegration. But it doesn't work against chaos. In short, only on the 8th day did I decide on the heroes — a Tactician, to make him a crusader and give him the book of life, and a Necro, to make him GM of death. Although I didn't know myself why I would need him.
On the 8th day, when the heroes were bought, I bypassed the small spot with my army and began calculating whether I could join the Devils on the Book of Life. It turned out I could, but I could only join 1, as the tactician was still low level, despite GM diplomacy. I lost one venom and moved through the teleport to the 3rd castle, looting the sands and heading to the monster market. In general, on the 3rd day of the 2nd week, I took the market, and the heroes bought 2 days ago, having gorged on chests and altars, were already Masters. By the 5th day, I was already in the second castle, ready to break through the exit to the center with a Ninja Master of Death, a Tactician Advance of Order, a Necro GM of Death, and a Crusader Master of Life. All heroes had already learned spells in the castles. A full set, since the ninja couldn't rely on GM death with 4330, and the Crusader could learn magic on the way to Tyler from the book of life. The Necro even opened necromancy via an altar near the lvl 5 Shrine to raise the Hags.
Now back to the monsters. Near the exit to the center stood a bunch of my slackers. 25 Venoms, some Vampires (about 10), 10 Ices, 1 devil, 3 Knights, 110 hags, and 4 heroes. Total 10 slots. I needed to kick three. Vampires and Ices stayed home anyway; the question was who to take, the Venoms or the Hags. I took the Knights and Devils with me because I could join a few more in the center. After consulting with Zubr and Shnurov, I decided to leave the Venoms at home for hit-and-run. It was more urgent to rush to Tyler, as each day of the 3rd week he could add 1-2 Black Dragons in the middle, which meant that a finale delayed to the end of the third week would end in a loss for me.
In short, with fast Ghosts, Knights, and Devils, I cleared the center in an arc and stood in the corner near the mountain by the neutral hero at the very end of the second week, seeing the Book of Death for sale at Tyler's. Right then Tyler entered the center through his passage and ended his turn near his quest next to a lvl 3 dwelling. He didn't buy the Book, apparently not noticing me, or not having enough gold.
On the first day of the third week, I destroy the neutral hero, join 2 more devils under the mountain, and attack Tyler.
Ninja Master of Death, standard fully leveled Tactician, GM Crusader with Book, GM Assassin 5555 with Book, 5 Knights, 9 devils, about 150 ghosts.
Thanked Tyler for the game. I hope to play with him again when he regains his former form :)
