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By the way, here’s a description of one of the goblin abilities, “Backstab”:
“We have much to learn from the goblin. He is not stupid. He has very cleverly adapted to his physical shortcomings and learned to deliver a fatal blow to his opponent when the odds are in his favor.” It is said that Queen Tuidhana, who was allied with the Orcs for a long time, ordered each of her legendary assassins to spend a month hunting with the Orcs in the forests of Irollan before accepting them into her personal guard.
The developers say it will run on a 2-year-old laptop, and 2-core laptops were already available two years ago.
They were also available two and a half years ago))
And another thing, troglodytes with breasts is very cruel, you shouldn't traumatize people like that, and not just children.
The matriarchs have already arrived)))
I'm just saying, logically, the system requirements will be high, like those for a NORMAL and FULL-FEATURED game: a 2-core processor with a frequency of 2.0 GHz, 2 GB of RAM, and a video card with at least 256 MB of memory... in general, the requirements will be similar to those of "Tribes of the East"...
It should run great on my machine then... but I don't think so....
What annoys me about the ability descriptions is that it's unclear what they actually do.
The funny thing is that fans were the ones who asked for this. They wanted more artistic descriptions of artifacts, for example. So, the developers fulfilled this request and even expanded on it. By the way, I quoted this to highlight a couple of interesting points related to the Tribes of the East. In other words, firstly, by the time of the current events, the Tribes of the East already exist (according to the lore, they have been around for 24 years), and most importantly, they already have their own military organization, not one similar to their "light" counterparts. This is largely my speculation, but it is not unfounded... P.S. And I'm glad that, if the Tribes of the East are added in the add-ons for Heroes 6, they will be associated with assassins. P.P.S. However, we shouldn't get our hopes up, as UbiHole might come up with something completely different.
DRAKKOSHKA, why did you delete the answer to my question??????????
Yes, Kosha, why did you do that?
The racial ability of Necromancers is traditional Necromancy, but now it works differently: creatures that fall in battle now accumulate a certain "counter," which can be used to increase the number of one of the Necro units directly in battle. After the battle, only a portion of the raised Necro creatures remains.
I wonder, will they keep the ability to raise the dead? If so, this will be an incredibly overpowered race – imagine, the dead rise, the hero casts Raise Dead, and after the battle, a portion remains. It would even be better than in the fifth game. It would also be good if they kept the city's production system.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
2Lord_de_Sat: Don't get your hopes up; according to insiders (and developers), Necromancy has actually been weakened. By the way, in the Necropolis city, you will be able to build a structure where (for a considerable amount of money) you can resurrect fallen (or rather, only a portion of the fallen) undead on the battlefield.
Maybe because it wasn't an answer, but a blatant offtopic post, huh? I kindly left all that nice little chat about technical details. And what, I also lacked artistic descriptions of artifacts. In the fourth game, I remember, when picking up an artifact from the map, a mini-story was also displayed about how the player acquired it. It was a good thing. Artistic descriptions are generally good. However, it would also be nice to briefly summarize what exactly was found and what it does - for the lazy and those who simply don't like long texts. On the other hand, for me, this will be a disaster. I already agree to build a castle just to see what it looks like, and if I also have to read every description I come across...
The main thing is to avoid the same mistake with the city descriptions as in the fifth game: there is a description, but it's not always clear what bonus the city provides.
- There is contact with the localization team at Buki; - They also read this thread, but they don't have time to engage in debates; - The names you suggest here are not just for the sake of chatting, but for translation; - The localizers are also bound by an NDA, so please contact Ubisoft with any questions about the game; - Suggest ways to better interact with the localizers.
PS Many will see their suggestions in this list. This is not the final version.
If anyone wants to participate, join in. But I remind you about the RULES OF THE THREAD. Think 100 times before writing anything in it. And also, 20 minutes after posting, you won't be able to do anything with it: neither delete nor edit.
Don't get your hopes up; according to insiders (and developers), Necromancy has actually been weakened. By the way, in the Necropolis, you'll be able to build a structure where (for a hefty price, it seems) you can resurrect fallen (or rather, only a portion of the fallen) undead on the battlefield.
I wasn't getting my hopes up in the first place; what made you think so? Necromancy might be weaker, but we'll find other ways to make Necropolis powerful. Besides, that building sounds interesting. A strategy is already emerging: attack, retreat, resurrect, attack again.
Added 3 minutes later
A topic has been opened on the "Heroes' Corner" where you can suggest your own translation of unit names and ability descriptions.
Pfft, can't they translate it themselves? They've become completely lazy...:mad:
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Pff, can't they translate it themselves? They've become too lazy...
They are translating. But the opinion of the fans, **Buke**, is also interesting. You can see the current version of the unit names translation from **Buke** in my post. I have already shared my opinion, and I think there will be those who will also find it interesting. For example, I don't want the experience of game 5, where **Champion is Knight Isabelle, Hunter is Elven Archer**, and I don't even want to talk about the localization of the names of the dwarves.
Gulia called it a ghoul :D. I'm glad that this isn't the final version yet.
Of the other names, I didn't like "crusher" and "spinner." I wonder what language these words come from? I also didn't immediately understand who "Destroyer" is. Oh yes, and why did Lamassu suddenly become female?
But overall, the fact that they've already started localization makes me very happy. It seems to me that they've involved everyone who wanted to participate in this process so that there wouldn't be complaints about the translation, as happened with "Heroes 5." "We translated it ourselves, so we'll deal with the consequences." And it feels like "Heroes 6" is getting closer and closer to us. I just hope they don't mess up the voice acting...
They actually called him a ghoul :D. I'm glad that this isn't the final version yet.
What don't you like? It fits the Russian atmosphere quite well. I'm all for it.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день