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16 years ago
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I don't know where to ask this, so I'll ask here. If necessary, you can delete or move it. First, if this hasn't been discussed before, which scenario in Heroes do you consider the most difficult? Why? I'll add my question right away. I'm looking for a scenario that takes a relatively long time to complete so that I can develop a Demon (or even another race, but I'm more interested in this one) using the "Call of Urgash" skill. All the scenarios I've played are completed too quickly. Multiplayer maps from the game are also welcome. If necessary, I play on Recruit difficulty; maybe I should just make it more difficult?
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15 years ago
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In my opinion, the most challenging scenario is the fifth mission of the fifth campaign ("Ranger") - "The King's Sunset." All the initial conditions are initially in favor of the computer, making the beginning very difficult. Furthermore, Nicholas's army is much larger than Faelan's, and he recruits it faster, so you have to resort to all sorts of tricks. A lot also depends on luck.

The original game isn't very suitable for playing as demons in this campaign. I can suggest downloading the "Flame of Vengeance" campaign from the All4heroes.net website, where you can play as Biara. It's a campaign for the "Tribes of the East," so there's a mentor available. Plus, it simplifies obtaining a super ability.
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15 years ago
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I downloaded Tapani's RMG generator, a map generator for Heroes 5. It's a fantastic tool and far superior to the built-in one in Heroes. It can generate maps of all sizes, and before generating, you can set parameters such as monster strength, resource richness (number of mines), Dragon Uprising protection, and, what's great, map mirroring with the opponent (you each have a Castle nearby, with the same types and strength of monsters, wells, arenas, etc.). This means that the structures on your side and your opponent's side will be identical, but the terrain will be different – mountains, trees, etc. You can also set it so that everything is different. :)
BUT THE MOST IMPORTANT thing, and what I like most about this generator, is that there's only one path between you and your opponent (it's like a winding snake). This means that the opponent can't flank you, although some strategists might not like that, but it's perfect for me. I've leveled up heroes to level 34-35 on these maps by fighting monsters (without trees; with trees, I reached level 40, but there was only one such map). I collected artifact sets, etc. I play on Hero difficulty, but by the 10th month, for example, such large groups of monsters appear that it becomes quite difficult to pass, for example, 5,000 Isabel knights when you only have 130-160 titans in your army. But you can always find a solution to pass them without losses, which is why I love these maps so much. :) :) :)

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